Fallout: Split Timelines

I’ve mentioned before that I’m a pleaser. It’s just in my nature. So when you guys were a little bit split on what perk to go with last round in our Fallout Voting, well, I figured I may as well take the time to shine. There was a large minority who were interested in seeing us take the explorer perk, to add a little bit of spice to our runthrough here in the form of the OMG SPECIAL ENCOUNTERS!!!!1111oneone!

So we split the timeline a bit. One split, where Athena takes the tactically advantageous perk that we democratically agreed on and continues on with the rest of the game that we already totally beat so don’t even worry about that, and one where she takes the perk that garnered such interest for the flavor of it and leaves everything far behind in pursuit of adventure.

Let’s see how that second timeline goes, shall we?

So Athena picks the explorer perk. This increases her likelihood of running into a super cool special encounter that totally blows all your minds. Then, ignoring the Overseer still wanting us to check back in with him, we head right back out into the wastes.

SPECIAL ENCOUNTERS only come up in the desert area to the west of our available map. Because having lived in a desert for a good long while, I can personally tell you that if you’re looking for something strange and unusual and interesting… yeah, I can’t even finish that. Anyways, we’re going to the desert. Let’s chronicle our adventures.

Screenshot (94).png

First, we have a regular encounter. In which we come across giant mole rats, and shoot them.

Screenshot (95).png

Then, we have another regular encounter, in which we come across some regular rats. And also shoot them.

Screenshot (96).png

Third, we have one more regular encounter. In which we come across giant mole rats. Shooting them also occurs.

This has been a fruitful hunt so far.

Screenshot (99).png

Then we run into a horde of giant dudes and dudettes in power armor. They say they recognize Athena from when she visited their base, which we totally haven’t yet but whatever. They also warn her not to do something but I don’t even care, because this encounter is not suitably SPECIAL for my tastes. C’mon Explorer! You promised me things!

Screenshot (101).png

Next, we linger a little too close to where mumble mumble is lurking, and run into a crew of Super Mutants. Unlike the ones in the necropolis who just made Athena feel a bit icky with their misplaced attractions, this ones are immediately hostile. And are also endgame-level enemies. Whereas Athena is a midgame level hero. Athena immediately starts booking it towards the escape zone. Tycho and Dogmeat hang back to fight. The two of them, as well as an enemy Super Mutant that came too close, all end up blown to pieces by minigun volleys from a mutant at the edge of the battlefield. These guys don’t play around.

Athena manages to escape, though. But then she runs smack into a very similar group of Super Mutants as she’s trying to put some distance between her and the thing you don’t know about yet. Without Tycho and Dogmeat to serve as meatshields, she’s the only target on the battlefield. So, Fallout has potentially the most realistic miniguns in videogames. In that rather than being the relatively wimpy high rate weapons of other games, miniguns in Fallout fire like 40 rounds in a fraction of a second and have enough power to chew through a tank.

Screenshot (102).png

Suffice to say, Athena’s metal armor is not proof against it.

Let’s try that again, shall we say?  We have not come across anything suitably SPECIAL yet.

Screenshot (103).png

In this new alternative timeline, we’re careful not to wander too far north in the desert. Instead, for the first of several times, we run into an encounter in which we can’t find any water here in the desert, and take some damage due to our thirst. Except our metal armor provides us with some resistance against most sources of damage, so we don’t actually take any.

So, in review, we get so thirsty our health suffers, except all this metal we’re wearing makes it so that this doesn’t actually happen. This happens to Athena many, many times. So next time you’re wandering through the desert, make sure you’re wearing a hundred pounds of steel, and you’ll survive all the extremes it has to offer.

Screenshot (104).png

Radscorpions. Meh.

So Athena gets thirsty but not really about twenty more times, and then it turns out that she’s been wandering the desert for like an hour and nothing SPECIAL has been encountered. See, there’s three things impacting our ability to find special encounters. There’s that Explorer perk, which boosts our chances. There’s Athena’s luck score, which is above average. Then there’s the player’s personal luck score, which, as anyone who knows me will attest, mine is in the negative. I was lucky enough to get the world’s most amazing hair and natural good looks, so my luck is permanently as low as it can go to compensate for that early advantage. So, although Athena should have every shot of finding a special encounter, because of me, it’s just not happening. Sorry guys.

So, I don’t do this often, but after an hour of wandering the desert with nothing to show for it, I gave on. No Godzilla footprint, no TARDIS, no alien crash site, no used car lot, nothing. I don’t do this often at all, but here, I give up. My time is too valuable to me to spend more hunting for something this game is insisting it won’t give me.

Except that doesn’t even count, because this was all an alternate timeline. We’ll see you in our prime timeline next time around.


Fallout: Election 2018!

This one snuck up on me. I hadn’t realized we were closing in on level 9 in our Fallout run, and it wasn’t until I started the game up again and it asked me for my choice of perks that I realized it’s time for yet another vote. Now, we’ve got the water chip, saved our vault, and are back home again. There is absolutely, positively, no more reason to go out into the wastes again. Honest. Don’t let the fact that there’s still half the map left and a bunch of mystery abounding fool you. We beat the game. Just have to talk to the Overseer again now that we’ve submitted our report to work it out. But, you know, given that we have the option to choose more perks, even though we’re obviously not going to have the time to make use of them before the credits roll which is going to be super soon, I figured I’d let you guys make one final choice on the direction of our Athena.

Our new choices with this level up are:

Animal Friend

This perk will make Dogmeat like us. Well, she already likes us. But this will make all the other animals we run across like us just like Dogmeat does!

No, no it won’t. But at least it will make it so they don’t want to murder us on sight anymore.

Better Criticals

We’re at the stage of the game where it doesn’t always oneshot the enemy when we get a critical hit anymore. Still does massive amounts of damage, but sometimes, an enemy is able to hang on long enough to die later. If that bothers you, you can take this perk, which makes our critical hits 20% more powerful when we do catch one.

Bonus Rate of Fire

So, when I’m presenting these perks, I am completely nonpartial. I’ve got my preferences, but I’m not going to try to color your choices. So when I tell you to vote for this one, if you have any love in your heart for me or for dear Athena, you know I’m still keeping that professional distance in there.

Right now, it costs 5 action points to fire a gun, or 6 if Athena’s wanting to target a specific body part. Athena’s got 9 action points to play with, so she can fire once and do something else, either move a bit or dig into her backpack, every turn. This perk will reduce the AP cost of ranged attacks by one. Meaning Athena will get to fire twice a turn. Effectively doubling her offensive capacity.

This is obviously the best choice. So much so, I don’t know why they even offer other perks to guns based characters at this level. But no pressure.


We’ve got an Armor Class. This works just like it does in traditional tabletop games. The higher our Armor Class, the more likely we are to not be hit by attacks. AC comes from armor and stats. This perk increases the bonus we get to AC from our stats.

That was a lot of words to say it just makes us harder to hit.


We’ve yet to run into any of them, but this game actually has a lot of interesting random encounters. Get to see some fun stuff going on. This perk increases our chances of running into one of them.


Back at the beginning of the game, you guys chose two special traits for Athena. You chose to make her smarter and more aware at night, less so during the day, and you chose to make her better than everyone else. If you were uncertain about either of those decisions, you could choose this perk and get a do-over.

A short list this time around. There are more that can unlock at level 9, but Athena doesn’t have the stats for them. But that’s ok. We’ve still got enough to choose from. Or, if you were interested, any of the previous perks are still up for grabs.

Here’s the complete list of what we’ve got available to us:

Screenshot (90).png

Screenshot (91).png

Screenshot (92).png

As always, vote in the comments!

Lagging Behind on the Leading Ladies: The Social Factors


Business Factors

Creative Factors


Gotta admit, I’ve been putting this one off for a while. Part of it’s the fact that, although I’ve been watching for a long time and done some work on the fringe, I don’t have the same type of background for discussing the social factors as I do the business and creative factors on female representation in video games. But most of it’s the fact that this part of the subject is particularly depressing, and I don’t like having to face it.

Here’s the deal; we, as humans, are just bad to each other. And we don’t even think about it. We’re a society that’s been built on social groups, and the belief that our social group is better than everyone else’s We’ve stepped into an era where surrounding us with people just like us is not important anymore, but we still hold to that old tribal thinking.

And every group does it. In the west, we often point the blame at the WASP men because that’s the easiest and the socially safest, but in countries where other races are in power, they do the exact same thing. Same in micro-cultures were women hold the power. It’s the unfortunate interaction of people’s habits of attempting to mentally understand something completely the moment it’s introduced and so filling in their concept of a person based on stereotypes of the most obvious features until further information is gained and of thinking of themselves and the people like them or in their groups as inherently superior to all others.

Us vs. Them. It’s one of the most addictive ways of thinking, yet one that leads to ugliness in life like few others. Us vs. Them is the enemy. And if we want to start treating each other well, we need to identify and eliminate it wherever it comes up, and whether it benefits our group or not.

But that is a large task. It starts with understanding, in small pieces. So, in pursuit of that understanding, let’s take a look at one facet among thousands of that comprise of this, and dig into some of the social challenges of having women as the main protagonist in video games.

Continue reading

Leaving Love Behind: Aromantic Characters in Video Games

It was Valentine’s Day earlier this week. Valentine’s is kind of a crock, isn’t it? Who is it even good for anymore? Single people hate it, because it reminds them of their status and implies there’s something wrong with that. It sets attached people up for disappointment, condition them to expect great experiences provided by their partners with no effort required on their part, that both partners can’t reach and get burned by. I think it might be worst of all, though, for people like me. I know there are a lot of you out there who ache for someone to have on Valentine’s Day. And I’m sorry. I don’t do it on purpose, but it happens because of me all the same. It might be true that there’s someone out there for everyone, but come Valentine’s season, all the someones come knocking down my door. The reason you’re single right now is statistically likely to be because your destined mate just won’t leave me alone.

Valentine’s. It does things to people. And apparently that makes them come here and beg me for dates. And I’m a lot of man with a lot of love to go around, but even I have my limits. I’ve been booked solid for a week plus with admirers, and I’ve still got a ways to go. This is awful. I don’t have time anymore. Things are starting to get sore. And everyone always expects me to pay. Valentine’s sucks.

Let’s make ourselves feel better by celebrating the characters in games who have stepped away from that. Both sexuality and romance are not nearly as universal in video game stories as they are in other mediums. But that makes it all the more unique when you do find someone who clearly occupies the neutral ground in those regards. Let’s hear it for those who stand apart from that whole structure entirely.

Terra-Final Fantasy VI


FFVI’s first leading lady has had a complicated development. A product of forbidden love herself, then kidnapped and raised as a living weapon/possible mindslave, before her memory is stripped. So, come game time, she doesn’t know who she is and what she’s about. Has trouble with navigating a lot of feelings, the one she seems to have the hardest grip on being love.

Seems like it might be leading up to her coming to herself as a man sweeps her off her feet. Maybe it would be that charming king that shows an obvious interest in her and gets her connected with the main crux of the conflict. Or maybe it would be that noble and honest enemy general she has a moonlit heart-to-heart moment with during a rare period of peace. Or maybe it would be that dashing rogue with a penchant for saving damsels that 90% of boys named after themselves because he was the first male character to show up in the game. It really seems the games moving that way in a lot of points.

But no. She does grow into herself over the course of the game, finding more about who she is and how she should feel. She even finds love. But it’s a maternal love, for some orphans she rescues and takes care of. In spite of more than a few men pursuing her, she shows absolutely no interest in romance of any kind.

Agent 47-Hitman


Agent 47 always finds himself surrounded by sexually-charged people. Apparently, it just makes it easier for him to infiltrate and do his work. He’s a man that’s only ever focused on one thing, though, and love has no place in that. In fact, although he’s usually implacable, romantic overtures towards him are one of the few things that consistently draw an emotional reaction.

Which makes for a pretty interesting dichotomy with his game world. Hitman’s settings get progressively oversexed, to the point where they start bringing in the battle fetish-nuns a few games ago and that’s apparently a normal thing for them. And 47 wants absolutely no part of that. He stands apart.

Cole-Dragon Age


Sure, you can ruin this if you want, but as a spirit largely unintegrated into normal human society, Cole just shows no interest in romancing anyone. That’s just not how he makes relationships. Throw him in a situation where he’s almost guaranteed to get some, he’ll just end up solving people’s problems and making friends, and leaving it at that. Unless you push him towards being more human, topics of love are just lost on him.



Like 47, he’s just dedicated to his job. Of being a thief. The IRS has a hard time taxing it. Matters of romance are a distraction from him being the thievingest thief he can be, and he doesn’t stand for it. He does empathize with women, show concern for them, but never any romantic interest.

Ivy-Soul Calibur


Yes. The woman showing up on so many sexiest character lists just doesn’t have any interest in sharing herself with anyone else that way. Sorry to burst your bubble. She just likes dressing that way for her own sake. And that’s fine.

So officially, this is out of necessity. Ivy’s the latest as part of a cursed bloodline, and doesn’t want to risk passing that along. Even before she found out about that though, she never particularly showed any interest in romance. One of those who just always seemed to have something more important going on.

Which is not to say she doesn’t value love or relationships. She had a very strong bond with her father. There’s just many different types of love, and she’s never had an interest in partaking in the romantic.

The Salarians-Mass Effect


As a whole. An entire species. None of them care about that mushy stuff.

If you want to make something seem really alien, show them as having an unusual sexuality. It’s bizarre when you think about it, but sex and love are such a huge part of our individual identities, that showing a culture with very different sexual habits immediately and strongly sets them askance. Sure, the Salarians look like walking crab pincers and have the lifespan of a dog but it’s not until you find out that courtship for them is all about business relationships and nothing else that they start seeming really weird.

Again, it’s not that you don’t see them forming bonds, connections, relationships, etc. It’s just that almost none of them, are romantic in nature. And I bet they don’t have a Valentine’s Day. So lets all go vacation on their planet February of next year.

Fallout: The End…

Last Time on Fallout Girl, we were faced with some dick asking us to kill some jerks, and you guys rightfully said no. Let’s see how that all ends up, shall we?

Screenshot (49).png

So out in the streets outside the watershed, we run across Larry here, the first of the Super Mutants stationed here in the Necropolis. He doesn’t bother us as we approach, instead mentioning something about ‘the boss’. I’m actually not sure who he refers to here. Played it a couple times, and there’s a couple of people he could call ‘the boss’, some of whom might actually hit you.

The first one is inside the watershed here. Harry. They’ve got theme naming. Harry spots Athena coming up, dressed in a very flattering set of bloodstained spiked metal armor, face flushed and jaw clenched from the frustration of having to deal with a total dick, killing machine in her hand. He sees how pretty she is. He tells her so.

Screenshot (50).png

Athena could respond by smacking his face across the room, but we’re going nonviolent here, so she chokes back the bile and butters him up instead. We get our first real look at Super Mutants here. They’re much larger, uglier, and dumber versions of humans. Have difficulty talking, parts of their bodies so overgrown they have to hold them up with straps. Thinking’s a bit of a problem for them. Harry here, he realizes she’s a normal human, says that he’s supposed to take normal humans to “Lou Tenant”, but doesn’t want anything bad to happen to her so he lets her through, but tells her to be quick about it.

Most of the time, gender doesn’t matter in the original Fallout. This is one of the few times it does. Male characters, or female characters with less charisma than Athena, have to convince Harry that they’re actually robots instead of humans to get through there. Fail the speech check, you get a fight, which, once again, is probably the second most consistent companion-killer in the game. You can also choose to let Harry take you to his leader and end up with an early look at an end-game area and boss, but that also ends with all your stuff being taken away from you, with you locked up in a cell, surrounded by a whole bunch of better-armed version of these guys. Something of a challenge option for stealth-based characters, certain doom for all other builds. Recent success notwithstanding, Athena is not a stealth-based character. Let’s take the road better-traveled.

Anyways, Harry lets us through. Next room over in the water shed is the broken water pump we were informed of previously. If you need a refresher, the Necropolis has two sources of water, this water pump, and the computerized water-filtration system that probably has the water chip we’re looking for. The pump’s not working, so they’re completely reliant on the thing we need to render inoperable to save our people.

Screenshot (54).png

In the back is a ghoul that’s locked up for reasons. We’ve got no real reason to do this, but after joining the circle of thieves, Athena’s starting to get a real itch to practice her skills. Just for fun, she picks his cell door open. In return, the ghoul tells us a bunch of stuff we already know. Ok. It also mentions something about some wild glowing ghouls downstairs. Continue reading

Visual Novel Theatre: Doki Doki Literature Club

Okay everyone! Here’s the deal. Assuming you’re not turned off by the content warnings but don’t even worry about that, I want you to play Doki Doki Literature Club. It’s a free visual novel that takes about three hours of time and is great. But it’s also one of those things were you need to know about the experience in order to be motivated to get it, but you’re going to have a better time the less you know about it when you start it up. So we’re going to do a thing here. If you trust me, just close this now, go download Doki Doki Literature Club, play it, and come here when you’re done. Once again, it’s free.  And it’s amazing.  You have no reason not to.  Don’t worry, I’ll still be here when you get back. For the rest of you, I’m going to post about the game. We’re going to start very shallow, then get deeper and deeper into what this is the further we go. If at any point you get to thinking you might like to check it out, stop reading this post right there, leave me a comment telling me how amazing I am, then go get the game. Seriously. Try it. It’s good. I promise. Just play it all the way through. I know, I know, it might not be your cup of tea to begin with. Stick with it, though. It will take you places.


If you get to the end of the post without wanting to give it a try, or you do play through it and find you don’t like it, please submit a complaint that’s as scathing as possible to my official complaint box at theotakujudge.com/about/.

Seriously. Go play it. You won’t regret it. Actually you might but don’t worry about that!

Ok, for those of you who don’t trust me yet, here’s getting into the experience.


Doki Doki Literature Club is a romance visual novel. About a literature club. Full of beautiful women. Who all think you’re great, and want to spend all sorts of time with you doing that thing you like. Seriously, I don’t even know what you’re into, but this place has got it. You like that super energetic child hood friend budding romance? She’s there. You like to help a shrinking violet come out of her shell with your love? Oh, she’s just waiting for you. You into that girl who looks a bit underdeveloped but is still 18 so you can totally talk about the sex stuff with her without being creepy? All over that. Into the over-achieving class president type who has those challenges no one can see? Well she’s mostly wingman here but she’ll still help you get in with those other girls.

Best part of it is that they all want on your jock. Or maybe you’re a woman. In which case they want on your lady-jock. That’s right, you could get a girlfriend! Just pick who you like. Look, you guys are jerks to each other but you’re friends so it’s all banter with her! She’ll bring you cupcakes, and the way to your heart is through your gullet, right? She’ll give you quiet book time in that cool young librarian way!


And I guess there is that but don’t worry about that! Look, here’s the president. You don’t get to date her because she’s kind of a tutorial/facilitator but look at the way she smiles at you!


Her skirt even flips up when she does that, for some reason! Doki Doki, right?!

Continue reading

Now Playing: The Return

It feels like time for another one of these. Life’s crashing down, but it’s still good to keep in mind how much I’m moving forward. So for those of you who are new here, or aren’t given to remember random minutia about internet stranger’s lives, I’m on a quest. An embarrassingly long time ago, I made the decision to beat, or come as close as I’m capable of, all the games I own, progressing through them grouped roughly by their console generation. Because this was the generation I started being able to make my own purchasing decisions, and the console generation I most filled out in the years following when more powerful consoles came along, I have been stuck in the PS2/GameCube/Xbox on…uh… Original for ages. Like, family members have been born and grown to the point that they can now have weird rambling conversations about cookies with me since I started this era. I have been stuck for far longer than I expected on this console generation. But I am in sight of the end. In fact, it’s my New Year’s Resolution to have this generation conquered by the end of this year. So, let’s take a look at how far I’ve come since our last update.

The Recently Conquered

Star Ocean: Till the End of Time


Last time I covered this, I had positive things to say about it. I’m going to have to walk that back now. Urrrrrrrrrrrrgh did this game outlast my patience for it. Multiple times, I tried to convince myself to quit this game. Maybe I should have. That was a good 50 hours of my life I wasn’t really enjoying. I wouldn’t have bothered, if I hadn’t made it my quest to beat all my games. But can you put a price on overcoming a challenge? Is there any value worth it to you to be less than you actually are? No, I dominated this game like I dominate all things. And I feel good about that.

This is one of the worst games I’ve played as part of this quest. And given that that’s a list that includes Fur Fighters, you know that’s saying something. I appreciate creativity, I appreciate going outside the box, I appreciate the unusual. But there needs to be some direction to it. The combat system in Star Ocean is a bunch of bad ideas thrown at a wall that don’t really mesh together. The plot devolves until it’s the same thing. Everything about Star Ocean is bad, and the plot is handled so badly that it’s twist, which could be something really interesting handled by someone more competent, ends up making the whole series less worthwhile. I didn’t like it.

Looking at opinion bits online, you run into a lot of people who love this game, and you run into a lot of people like me who thought it was absolute dreck. You don’t run into many people in the middle. And you know, it occurs to me that there’s some things that are designed like that. They appeal to the niche. I don’t know who the niche for this is, people who like complicated combat systems full of features but with simple controls and don’t mind a random happenings plot that has troubles paying off? In any case, the more something is designed for a narrow niche, in general, the less it’s going to appeal to people outside of that. This one doesn’t just target the JRPG fans, it targets JRPG fans with a specific itch. I didn’t have that, but the people who do seem to appreciate it.

Simpsons Hit and Run


This is a game that should be bad, designed in a way that it could be good, but ends up falling somewhere in between. It’s a lot better than you’d expect a random licensed game to be. Still not great. The engine is solid. Could be great. Definitely competent designers behind it. But they didn’t manage a lot of flaws that really dragged the experience down. Limited load zones, bad pathfindings, reuse of linear designs, artificial difficulty, and really poor final challenges were about the worst of it.

I didn’t actually see the ending on this one. I got to the final mission and struggled through all it’s stupid bullhonky over and over again until the game froze up. I didn’t overpower it, but I did endure longer than it did. That’s a victory on its own.

Devil May Cry


I deliberately did poorly enough to unlock the easy mode, and played it on that. The internet says that means I was playing it wrong. The internet takes that very personally. Because if I play the game wrong that completely invalidates everyone else’s experience. Well, screw everyone else, I had a much better time playing it on easy than I ever did on normal difficulty. Look. I play my fair share of hard games. I’ve beat Dark Souls, Zelda 2, classic Shin Megami Tensei, the original run of Trauma Center, all sorts of things. Sometimes I play games on hard. Sometimes I play them on easy. It really depends on the game. Some games, I just have a better time going up against something on a lower level, and that ended up being Devil May Cry. Sure, maybe my experience was less ‘pure’ but I had a better time with the easier control scheme and weaker enemies. Some games I like to push me to the edge. Some games, I appreciate being the big man.

I was inspired to pick this up at the time I did by a discussion I came across, referring to this game specifically and questioning how much of your enjoyment of a game comes from playing it in its prime. That had me thinking. Because of this quest, I think I’m almost as immersed in games of this era as it’s possible to be, but even so, I don’t get the full context of this being so different from everything else available at the time. It’s like John Carter of Mars, a lot of what it developed was absorbed into the rest of the medium to the point that what was once original about it became kind of standard, so by the time it comes around again the audience just yawns. It always has felt a bit less than spectacular to me, but I’ve been playing this after I’ve already played games like Bayonetta that take the formula so much farther. Players who played it back in it’s prime enjoy it because they’ve got those good memories of it. But is a game that relies on those memories still a good game? Is it impossible to enjoy some games without those memories?

Evolution Worlds


This is one of the most disappointing games I’ve played in recent memory. I used to really enjoy it! When I was however old I was when this was new, I played it through several times. This is one of the few games I’ve had where I’ve started a new run as soon as I was done with my first. This time around, though, it just became a clear picture of why people turned against JRPGs so hard at the end of this generation. It felt like I basically just pressed ‘A’ for twenty hours, then called it done. Turn-based combat, without much complexity to it, and a plot I had a hard time caring about, just wasn’t good times.

Bonus Round: Super Mario World 2-Yoshi’s Island


I love how you can re-buy virtual copies of old games now. I stupidly sold my SNES and games when I left for college, and hadn’t been able to get a new version of this one until I got my Wii U and could access a virtual console it was actually on.

I got my original copy of this game as a gift a couple of days after a major turning point in my life. I played this so much as a kid. As a child, it never reminded me of that point, but coming back to it now reminds me so much of that singular moment. Memory’s a weird thing.

Now Playing

Final Fantasy XII


Here’s a counterpoint to the Devil May Cry question. I played this when it was new, and didn’t like it. I’ve never gotten far into it before, just really didn’t like the mechanics. It’s a 3d system, but to fight I just select an option and wait? Wasn’t for me.

Now though, years after its original release, now that I’ve played more games that use a similar battle system like Dragon Age, Knights of the Old Republic, etc., I’m enjoying this game a lot more. I’m enjoying it a lot more out of its original context than I did within it.

Planescape: Torment – Still


I’ve progressed on this since our last check-in, but still don’t think I’m close to beating it. It’s not grabbing me yet. It’s getting close, but I think I’m still just barely out of the rough beginning, so I only find myself playing it every once in a while. I hate everything about the Baldur’s Gate engine. It’s a pain to move around and it’s a pain to fight. I think I’m coming to the end of the rough parts. It’s been a while since the game’s forced me into combat, and I no longer have to walk through every single area to get to where I’m going. The plot and well-written sidequests are moving at a faster pace, and you know, I’m seeing signs of the brilliance everyone else says is there. I still need it to sell me on it, but I’m finding I’m looking forward to when it does.

The Soon to Fall

Valkyrie Profile 2

Shadow of the Colossus


Beyond Good and Evil

Metal Gear Solid 3: Snaaaaaaaaaaake Eaterrrrrrrrrrrrrr

Prince of Persia: The Sands of Time

Mortal Kombat Armageddon

Soul Calibur II

Final Fantasy Crystal Chronicles

Baten Kaitos: Eternal Wings and the Lost Ocean

X-Men Legends

Metroid Prime 2: Echoes