The Hollow Generation

Man, I feel like I’ve done this sort of thing before. Getting into a new generation the complaining about the games there being less different than I expected. Maybe it’s because I’m too closed-minded. Maybe it’s because new games early in a console’s life are generally much more modest than what we’ll see later. And maybe it’s because an update in hardware is making less and less of a difference as the gaming medium progresses and matures and the natural course of diminishing returns sets in.

That can be left for the experts. Even though those last two are totally true. Either way, what we’re left with is a now familiar feeling of me stepping into a new generation of video games, and me wondering why they even bothered with the hardware separation.

Of course, this year, it’s a little different than it’s been in the past. Previous generation changeovers, it’s always been a game that lured me through. I picked up an N64 because of Super Mario and Mario Kartt 64ses. ‘Twas Smash Bros that lured me through to getting a Gamecube. Then the whole spat of releases for the Wii, followed by Dead Rising showing me the worth of an Xbox 360. And finally, Fallout 4 and Breath of the Wild brought me to the previous generation of consoles.

This time, though, it was simply the trials of time. Consoles tend to be hardy, but computers not so much. Since it released, I’ve been waiting for my opportunity to pick up a PS5, but that never came. Been sitting on enough credit card rewards to essentially get one for free at MSRP, but an opportunity to buy the console at MSRP is quite rare. Supply shortages, plus the shakeups to the market on both the supply and demand side due to the pandemic, ensures that only a lucky, privileged few who can wait for supplies to drop and be on top of them when they do are able to pick one up. For the rest of us, we have to wait. And so I did, until my hand was forced. My previous PC started showing wear and tear and indications that it wasn’t going to last much longer. So I needed a new one. And while I was doing that, I figured I’d pick up one capable of playing modern games.

So I did. And now I’m looking at the modern spate of games, and I’m not really interested in many of them that I couldn’t have gotten on my PS4 or my old PC already. Invested in a highly powered gaming laptop with all sorts of features and settings I don’t even understand to ensure it can get the best resolution and framerate possible, and most of my time spent on it so far has been in a ported PS1 game and a sprite based indie game that released like 5 years ago. And it’s not because new games aren’t new. I’ll definitely be getting to them eventually. But they don’t take full advantage of the new hardware. They don’t give me any new experiences. So many new hardware generations really expanded on what a game could do. Until last gen, where the updates were mostly graphical. And then comes this new one, where again, the only real update people are pointing to is that graphics are slightly better, loading somewhat smoother. Heck, most games I’m actually looking into next generation for, such as Lost Judgment, Spider-Man: Miles Morales, the Final Fantasy VII Remake, and on, are still available on my Playstation 4 for basically no material difference from the PS5 versions.

Which does make me wonder what’s the point to the new hardware. I’m sure the fact that most new releases for modern consoles are also available on last gen’s machine owes something to the aforementioned inability for mass markets to equip themselves with the most modern gear, but even so. If I can get a game brand new game for my last gen consoles that’s almost exactly the same as those on the current gen, what’s the point? Maybe we moved on to a new hardware generation too quickly.

I’m sure eventually, a PS5 will wind it’s way onto my shelf. And I’m viewing my new laptop as an investment, enabling me to keep up with the new releases when inevitably they do move on from last gen’s hardware. But for now, we’re already a year into the next hardware generation, and as far as I can tell, it may as well have not happened at all.

Better Art Beats Better Graphics

evolution-of-mario

A couple of years ago, I decided I wanted to learn to draw better.  I picked up some basic erasers, a cheap sketchpad, and three grades of pencils.  Essentially, I had could produce one shade of light tones, one shade of middle tones, and one shade of dark tones with the tools that I had.  I stuck with those tools for a while, building up my skills.   I largely ignored any sense of color variation and shading, and just used the light pencil for basic sketching and detailing, the mid-pencil for tracing over my sketch lines and making them more visible, and the dark pencil for areas that were supposed to be black.  My drawings remained pretty rudimentary, limited by both my selection of pencils and my uses of them.

One Christmas, a friend of mine gave me a set of shading pencils as a gift.  Ten pencils of progressing gradients from 2H (relatively light) to 8B (really, really dark).  At first, I had no idea what to do with them.  I had no idea how to properly work shading into my pictures, and just drawing minorly different shades of lines didn’t seem that useful to me.  I kept experimenting, though, and once I learned how to properly use them in my drawings, well… I essentially went from drawing like this:

Death and Bunny

to drawing like this:

Unto the Breach

in a relatively short amount of time.  Those pencils not only gave me different shades to work with, they allowed me to use different techniques, to truly advance my artistic skills.  Sure, I could have just used them as I did my old pencils, and my pictures would have been a slight bit better, but it wasn’t until I started using them to do something new that I truly reached the next generation of my work.

The recent launch of the Xbox One and the PS4 has given me cause to reflect on that.  Just like I was when I received those new pencils, game designer should now have access to more tools to create their art than ever before.  Yet, if they just keep doing the same things with them, like if I had just used those new pencils for drawing lines, the eighth generation of consoles will be totally wasted.

Graphics get a lot of play when talking about, well, pretty much any console advancement, for solid reasons.  Evaluating a game’s worth solely by its graphics is about as dumb as evaluating an actor’s skill solely by how good he looks.  After all, I’m not the world’s greatest actor, am I?  However, there’s no denying that graphics have a universal appeal and can be markedly impressive.

Thing is, graphics are only as impressive as the work that they are used to produce.  The PS4 may be able to show 16 million colors at once, but if all of them are brown your game’s just going to look like a piece of crap.  Good graphics cannot stand alone; if you want to make a game’s visuals truly engaging, art style is key.  Graphical power is just a tool, like a pencil, to adequately display your art.

You could have the best graphics in the world, yet if your settings aren’t vibrant, your characters aren’t visually interested, and your cutscenes aren’t expressive, what is it even work.  A bland, drab landscape is never going to be interesting, no matter how high you turn up the fidelity.

Graphical power is just one more tool in the artist’s workstation.  In and of itself, it’s next to worthless.  It’s only once you learn to use it, once you’re able to add to your designs rather than simply doing what you’ve always done in higher resolution, that you’re truly creating better visuals.

As proof, I’m going to take a page out of Mental Gaming‘s book and show you some landscapes.  All of these are from games on non-HD consoles, yet the artistry on display on these makes them much more visually interesting than anything you’re likely to find in Battlefield Duty 8: Call of Honor 2 or whatever.

Xenoblade Chronicles-screenshot stolen from gamingenthusiast.net

Xenoblade Chronicles-screenshot stolen from gamingenthusiast.net

Baten Kaitos Origins

Baten Kaitos Origins

Final Fantasy X

Final Fantasy X

Okami

Okami

Shadow of the Colossus-Stolen from psxextreme.com

Shadow of the Colossus-Stolen from psxextreme.com