Bringing the Burn in Dark Souls

Last time, on Dealing Death in Dark Souls, I totally took on four ancient evils sealed away for years out of fear for their powers at once, and won without breaking a sweat.  I’m the best!  Send your accolades my way, ‘tis only natural.

After such a magnificent victory, I decided to celebrate in my people’s traditional manner.  That is, just screw around for a while.  Yeah, I come from a pretty laid back culture.

After I beat the four kings, a bonfire popped up in the midst of the Abyss.  I used that to port out, then returned to New Londo for a bit of grinding.  My glorious figure and all these beautiful, beautiful muscles don’t come easy, you know.  I need to do something to keep my shape up, and I can think of nothing better right now than smashing Darkwraiths.  I get a few drops off of them, mostly the usual titanite chunks, but one of them leaves behind something I find very interesting.

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Some kind of magic… hand… thing.  It can apparently steal humanity from others.  Is that what their grab move does?  That’s really nasty!  Well, it would be, if I ever lived long enough to carry a decent store of humanity, but all my repeated failure has a benefit, I guess?

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I mess around with it a bit.  I’m not able to pull off that grapple attack they did, but I am able to conjure up the defensive field they were using.  Not nearly as stable or as protective as my trusty shield, but it was a fun attempt, at least.

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Now that New Londo’s unsealed and the four kings are vanquished, I follow up with this guy.  Remember him?  My former best friend who possibly drowned all the people in this formerly great city?  He compliments me for slaying the four kings, as everyone should be doing, and remarks that now he’s not stuck in New Londo anymore, he’s going to head somewhere he can see the sun.  You know, I’d invite him to Firelink Shrine, but I’m not sure he’s going to fit in there.  We’ve kind of looked down on having mass murderers hanging about since that whole issue with the last guy.

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Last time, I found a Very Large Ember in the ruins.  I’ve been keeping it in my pocket since then, waiting until I run across a blacksmith interested in using it.  Rickert of Vinheim’s too good for embers, in pretty much his own words, so I take it to Andrei, who’s ecstatic at the thought.  This should allow me to further upgrade my equipment with his help.

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The Persona 2: Innocent Sin Retrospective, Part 5-Player Characters

Part 1-Introduction

Part 2-Gameplay

Part 3-Setting and Tone

Part 4-Plot

Part 6-Other Characters

Persona 2 came out in a time where video games, as a medium, was starting to deliver more than just the gameplay through the game.  Developers were putting more importance on plot, on presentation, and yes, on characters, among many other features aimed at delivering a deeper experience, at giving you something to enjoy beyond the mechanics.  Perhaps the biggest advancement Persona 2: Innocent Sin made is how it handled its characters.  Your cast was remarkably deep for its time.  So what do you say we explore who exactly we’re dealing with, here?

THE RUMOR MILL

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Your team, this time around, is a group of mostly high schoolers from all sorts of walks of life, brought together by circumstance and kept together by that one guy who just really, really hates you all for reasons you can’t understand.  You’ve all got the power of persona, the ability to call on the manufactured personality you use to deal with the world to smite your enemies, but, aside from Revelations:Persona alumnus Yukino, none of you recall actually getting that skill.  In fact, all of you bar Yukino have some very noticeable gaps in your memory.  There’s reason for this.

As it turns out, most of you knew each other as kids.  Quite good friends, in fact.  You all played the persona game together and thus were given your godly superpowers, and a few of you even awakened your personae as children.  All well and good, right?  Except for one of your friends.  Rather than a traditional personae, he got the embodiment of humanity’s capacity for self-destruction, who messed with your memories, corrupted your friend, and kicked off this whole game.

Most RPGs will give you a pretty sizeable cast for your main party, plenty of members to build an active party out of, switching in and out as you see fit.  Not so, in Innocent Sin.  Your party is almost entirely static, with only one member changing, and entirely dictated by the plot.  You’ve got absolutely no input into your group, so you better enjoy the team you’ve been given.

Personality-wise, everyone’s very distinct.  You’ve got the strong, silent type in your main, the genki girl Lisa, the manly bravado of Eikichi, the peppy optimism of Maya, the stoic Yukino, and the dour, reserved Jun.  For the most part, they play along pretty well.  Your group is a little dysfunctional, and it’s not unusual for spats or various ill-conceived activities to break out, but overall your team is pretty thick.  They don’t start out that way, of course, but that is one of Innocent Sin’s strengths, in that you get to watch your team growing closer together as you all learn more about each other.

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Random Thoughts on Avengers: Age of Ultron

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I had the opportunity to watch Avengers: Age of Ultron last night, a whole four hours before it was officially supposed to be released.  I know, I know, it’s galling, such a thing.  Releasing movies early ranks among the level of software pirates, parking meter tricksters, and spree murderers on the scale of ethical lapses.  As you all know, I am a just and righteous man, so I was just going to stay home.  Unfortunately, I hang out with the wrong crowd, and my so-called friends kidnapped me and forced me to watch it.  How vile!  I am absolutely aghast that they would force me to counteract my morals like that.

But, while I’m at it, I figured I’d at least put my thoughts down on the film.  Not so much a review, no, with a film release this big, you can get those anywhere, and I like to think that people come to Lost to the Aether for something a bit different.  And also, they come here because I am so smart, handsome, and interesting.  Anyways, if you want the bottom line, I enjoyed it a little less than I did the first film, but it’s still a good movie.  Beyond that, well, here are some completely random and unconnected reflections I have on the movie.

  • So, a big change in the way the film delivers its story, whereas the first movie was all about the individuals coming together as a group, then the big, bad, world invasion, the second film breaks things down to a human level.  It’s more about how each character is as a human.  The first act sees a good amount of the team just goofing around with each other.  It’s a film about personalities, rather than the group as a cohesive whole.  The central conflict comes about because of a few character’s personal choices, the film goes out of its way to round out some of the characters who haven’t gotten much spotlight on them, and everyone gets their little moments to let their guard down and show who they are.  It’s a more human-level experience, that I think really works for the sequel.
  • Unfortunately, this is tempered by the characters still being really flat.  I think that just comes from the age we’re in.  Big budget films need international markets to find success, and deep, complex characters are a lot more difficult to effectively translate between languages and cultures.  Still makes for a worse experience overall, no matter how necessary it is.
  • Hawkeye has himself a long-term relationship.  I’m pretty sure that only came about to remove him as a candidate for Black Widow, after all the teases in the first film.
  • Instead, Widow’s with the Hulk.  I never bought their relationship.  Their actors are really lacking in chemistry.
  • For that matter, I don’t really jive with the way they handled the Black Widow in this film.  The past movies she’s been in, like the Winter Soldier, Iron Man 2, the First Avenger, she really added to it.  She had her own unique part in the conflict, she dealt with things in a unique way, and she actively contributed to the plot.  Moreover, she was distinct.  Irreplaceable.  In this film, Black Widow’s just here to be the woman.  She has two scenes offering some brief glimpses into her backstory, sure, but other than that, her point in the movie is the play the traditional feminine roles.  She’s the matching girlfriend, the emotional support, and the damsel in distress.  Her character has degenerated.  She was once a distinct figure in her own right, now she’s just the Smurfette of the crew.
  • I’ve never read an Ultron story.  I have no idea what his personality’s like.  I’m pretty sure it’s not like this.  But that’s not a bad thing.  It would have been pretty easy to have him be the big generic death robot.  Having him like evil Iron Man adds a bit more to the character.
  • I don’t think you can call something an ‘Age’ when it’s pretty much wrapped up within the week or so this film covers.
  • There’s deaths in the film.  I won’t say who or when or how, but yeah, people die.  The movie gets absolutely no mileage out of it.
  • And you know, I never thought I’d be complaining about this, but I think I’m just getting tired of the Whedonistic snark.  It’s all nice and funny when you sprinkle the dialogue with clever quips.  When everyone’s doing it, and they do it anytime anyone does anything?  It gets a little old.
  • The creators did some nice work in building some leads for future movies.  And not just the next Avengers, either.  I’m pretty sure we saw the creation of a villain for the upcoming Black Panther, for instance, and I didn’t even notice until I slept on it.

And, that’s about all I got right now.  ‘Till next time.