#LoveYourBacklog 2021

Normally I don’t take part in these blogging community things unless someone delivers them to my doorstep, because I am a stone cold lone wolf that only plays by my own rules, or something like that.  But, well, Solarayo at Ace Asunder and Kim at Later Levels are running a #LoveYourBacklog challenge yet again this year.  And, well, you may have noticed posts have been a bit thinner, because I’ve been a bit busy with life stuff.  And I’m still busy with life stuff.  And I’m working on the next post in the Persona 3 retrospective, and those take some time, and I don’t want to do another two weeks between posts.  So I need some quick content here.  And I also really need to learn to get more comfortable with my backlog.  To have affection for it.  So maybe this would be a good exercise for it.  In any case, I’ve got reasons.  The sort of reasons a big sexy behemoth of the mind like me would have.  So let’s get down to it.  Let’s go through this exercise, wherein I learn to love the big, giant game base that’s taking up so much space in my virtual library and my soul.  

Let’s go!

Ok, so first, gotta lay the groundwork.  Expose just how large my backlog is, and… ugh.

Image courtesy of Later Levels

Ok, don’t like looking at that.  But that’s what this is for!  Learn to love it!  Anyways, I’m at 533, to be exact.  Although what I consider my backlog is a bit different than most people.  I’ve mentioned it some times around here, but years and years ago, I decided to try and playthrough all my games, beating every single one I could, by console generation, starting with the earliest.  I used to do it all the time as a kid, so I figured I’d give it another try as an adult.  Give some time to all my games, play stuff that I wouldn’t otherwise, build up my experiences and appreciation, and all that.  Thing is, as a kid, it didn’t take all that long.  As an adult, I have more money, and therefore, a lot more games.  And much less free time.  And I’m better at games, so I can actually stick through the whole thing rather than getting stuck and giving up partway through.  So it’s taking me years.

Anyways, what I consider my backlog are games that I haven’t completed as part of that quest to beat all my games organized by console generation.  So, a lot of them are games that are completely untouched, but there’s also plenty that I’ve already played and possibly beat, some more than once, that I still consider as being on my backlog because I did it outside of the console generation I was working on at the time.  I’ve gone through every game I owned at the time I started this quest, so that 533 number is just a shocking sign of just how many games I’ve bought or otherwise acquired in the past years.  I’ve slowed down on that quite a bit, starting February 2020, but man, I really need to pump the brakes even more.  Also notable is the composition of that backlog.  Of those 533 games, 142 are on consoles.  Almost 400 of those are in my Steam, GOG, or UPlay lists on PC, where the PC gaming ecosystem, between deep sales and bundles and giveaways and whatnot, makes amassing an absolutely massive collection of games very, very easy.  And that’s not even counting the games I have in my Amazon Games and Epic Games lists, where they constantly, unceasingly throw free games at me.  The console games, I’m trying to beat them all, while I’m only expecting myself to give a try to all the Steam, GOG, and Uplay games.  I put money towards most of the games on there, somehow, so that feels like I’ve made a commitment to try them, but if I’m not into it, I’m not expecting myself to beat all of those.  Amazon and Epic, it’s whatever I feel like.  I would never be able to keep up with the rate they give me more games if I expected myself to touch them all.  

Anyways, from that, it’s question time.  Or, more specific topic time.  Yeah.  That.

1: The effect that the 2020 apocalypse has had on your backlog.

Not a whole heck of a lot, really.  Here’s the thing, the coronapocalypse hasn’t exactly given me more time to spare.  I still work, my commute was never that big a deal, and a lot of the outside the home stuff I used to do, I replaced it with some other non-video game stuff.  I’m pretty much on the same schedule as far as gaming goes.  2020 has been the best year I’ve had in getting on top of my backlog in years, but I think that has more to do with some decisions I’ve made pre-pandemic to, you know, stop buying so many freaking games until I’ve played the ones I’ve got.  

2: The oldest game in terms of release date.

On my backlog, at least what I consider as such, the oldest game I’ve got that I haven’t worked off yet would be Ultima IV: Quest of the Avatar.  I didn’t have a computer as a kid, and didn’t get a solid gaming battlestation until well after I started my ‘Play all the Games’ quest.  So I used to be really interested in classic PC gaming, this whole sphere of my favored entertainment medium that I really missed out on.  And I’ve tried a bunch of them, and it turns out, I really don’t like most classic PC games.  I don’t know that I’d be able to eloquently explain why, I think I’m spoiled by modern games and the old school PC ones don’t have the nostalgia factor with me that makes one willing to look past the chinks and flaws and whatnot that old school console games do.  Although I’m able to pick up a lot of old NES games that I never had history with, and thus shouldn’t have nostalgia for, and have a grand time with them, but not old PC games.  For whatever reason.  Anyways, I’ll give it a try at some point.  Can’t say I’m holding out a lot of hope for it, particularly given what I’ve heard about how complicated this game gets, but hey, maybe it’ll surprise me.  

3: A game you bought on day one, only to not play it.

Nothing!  Hahahahahaha!  This is one area in which I’ve defeated you, backlog!  I rarely ever buy games day one.  If I do, that means it’s one I’ve taken a particularly strong interest in, and I play it as soon as I get the chance.  So, no, I can’t think of a single game, in all my glorious life, that I’ve bought on day one and then hadn’t started up soon after.  

4: The game which has spent the most time on your backlog

There’s been some long ones.  Looks like the absolute longest would be… Hitman Absolution.  Purchased in 2013.  7-8 years ago.  That’s… rough.  I’ve got to get on that.  I remember playing the tutorial level of that, but then didn’t dig the changes to some of the mechanics, so I didn’t go any farther.  Whelp.  Let’s knock that one up the list, a bit.  See how it tastes now that it’s had some time to age.

5: The most recent addition to your library.

The Batman Telltale Series!  I dig Batman.  Telltale’s writing style wears a bit thin on me, but I heard it wasn’t that bad in Batman, and given that it’s a more optimistic subject matter than most of the licenses they scraped up, I was hopeful it’d avoid the “Everything’s horrible now because we say so” problem a lot of their games often ran into.  I’m kind of looking forward to this.  But I don’t have space for it in the schedule, so onto the backlog it goes.  That’s kind of a problem.  Part of the reason I’ve been better in 2020 is that I started teaching a class on personal finance as part of my case management offerings, and teaching stuff is a really great way to polish it yourself, and one of the major lessons in there is to not do that sort of thing where you’re buying stuff just because it’s accessible only to let it sit on a shelf for a while instead of actually enjoying it.  So I’ll need to make sure I’m getting into that in the near future, to justify that purchase.  

6: The person responsible for adding the most entries to your backlog, due to their good recommendations.

That would be, back when they were active, the Super Best Friends let’s play group were the biggest one.  They put out a lot of content, and did a really great job of covering relatively unknown obscurities, up and coming indie games, and whatever hotness they were most passionate about rather than constantly hitting up the most popular new games that would get them the most views, and they opened my eyes to a lot of great things.  Otherwise, I’ve gotten a fair few added to my library by my fellow bloggers, like Red Metal and AK.

And……….. that’s that.  Do I love my backlog yet?  No.  Not so much.  But it made for an interesting conversation piece here.  That’s got to be worth something, right?

Snap Judgements: Year On Edition

At this point, it’s been almost a year since we entered quarantine.  And it’s had its ups, times when I’ve been able to live up to my magnificent self, and its had its downs, times when I’ve been reminded that we’re still living in a dystopian future.  There’s light at the end of the tunnel, but it’s a long tunnel, and we’re still a ways from the end.  So you know what?  Let’s take that time to play some games.  Here’s what I’ve been working through lately.  

Chroma Squad

So, here’s one of those games I never really knew existed, but when one of the various give-you-games services landed it into my library, it really stood out.  Chroma Squad is a Tactics-style strategy RPG in which you’re playing out battles for a Power Rangers-esque Super Sentai show.  It lets you customize a lot about your show, from team and character names to the colors of your rangers and everything in between, which gives me incredible freedom to amuse myself with the powers of my own mind in ways absolutely nobody else will find funny, probably.  From Kickass Blaster Studios, in the prime after school viewing block, hang on to your hats, boys and girls, it’s time for the totally child-appropriate show, Tooty Fruity Kill Squad!  When evil is afoot, these five heroes, with a shout of “It’s Murder Time!”, will activate their Moon Prism Magic and transform into Killer Red (because every sentai group has a red leader), Killer Black, Killer Gray, Killer White (because it amused me to have a chunk of the usually colorful sentai squads be completely monochrome), and Killer Purple (because nobody ever has a purple ranger)!  They’ll fight their way through hordes of goons, and then, when things get too hot to handle, unleash their team-based special move, the Eat Shit!  And when their might alone isn’t enough, they’ll pilot their giant robot, the Killborg 10,000, to victory!

It rather helps that there’s a pretty simple but mechanically solid gameplay system behind it too.  It’s a really basic tactics system in all, it’s grid-based and you’ve got your basic movements and attacks, a few weapons and abilities that depend on your characters classes and equipment, and an option to assist that’s really one of the things that adds a surprisingly large amount of depth to the gameplay.  By assisting, your heroes will set themselves up for others to leap off of, adding a lot of range to their movement, and will also attack in unison with other rangers targeting enemies in mutual melee range, more than doubling their attack damage.  If you pull off having all five members attack one enemy at once, they’ll do the team special move, the Eat Shit! in my case but you can call it something lamer if you’d like to in your game.  But that’s supposed to be a finishing move, and if you use it as anything but a coup de grace, the anticlimax will make for a worse episode and you’ll lose fan power for that.  Which is a thing.  You need to have built up a certain amount of fan power to be able to transform from your lame everyday forms to your Killer selves, or whatever your team is named, in the first place, and beyond that, it plays a part in your overall studio management.  That component feels a lot like a management sim, where you’re laying out and dealing with the resources for your own studio, but everything you do has a direct, in-combat effect, so it’s not really that in practice, more like just a really elaborate means of equipping your team in an RPG.

I can’t say I’m a huge fan of the character of the game, it does a lot of wink-wink nudge-nudge humor that seems likes it’s just trying too hard, and a lot of the enemy design is a little lackluster.  You’ll be tired of fighting the same jobbers over and over again, but the bosses are frequent and varied, which works really well to keep things fresh.  And the visuals, in spite of me deliberately toning down over half of my team, are very vibrant and coloful, and the music is pretty nice.  Captures the old 90’s vibe really well in a primitive almost-chiptune set.  Overall, I enjoyed my time with the game quite a bit.  It moves quickly, and although it can be a little cringy or basic in parts, it’s a simple, fun time in all.

Aztez

From a very vibrant game to one that’s carefully not.  Aztez uses the old Madworld color palette of black, white, red, and nothing else.  It’s a hard game to describe.  Particularly given that I don’t especially understand it myself.  It’s half board game, half smackdown?  Something like that.  So, in a given game, you’re playing in ancient Mexico, trying to do… something.  I thought you were trying to take over cities and force out rival tribes, but then I won the game without doing that.  Anyways, you start with board game parts, managing your towns and resources and what not.  One of your resources are your warriors, and you get to do one major thing per warrior per turn.  So more warriors equals more turns.  The bulk of the things in this are combat challenges, where you get to the smackdown gameplay.  I don’t know why, but that part of the game reminds me a lot of Viewtiful Joe’s post-game challenge levels.  It has a similar feel to combat, and a lot of it is based on keeping track of enemies and making appropriate reactions to their telegraphed attack, much like Viewtiful Joe.  Except you can absorb your opponent’s blood and use that to summon your god to smack them around.  As you do.

Anyways, in my game, I spent most of my time campaigning against my rival tribes, pushing them back and stealing their territory, aiming to eradicate them as is usually the win condition in those types of strategy games.   I almost got to that point, but then the Spanish arrived, with their armor and their guns and their better equipment than me, and they started completely crushing my guys.  With clever use of items, I managed to push them back to the borders of the map, then devoted all my remaining warriors to taking them down so I could smash my rivals in peace.  They killed all but the last of my warriors, but that last one brought down the guy with the biggest feather in his helmet, and that apparently meant that I won the game, even though my rivals now were in a perfect position to retake my land after I spent all I had in fighting the Spanish.  So, I guess there’s a moral to the story.  And that moral is that the true path to victory runs through beating up the Spanish.

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