The Free Games Faceoff

The Epic vs. Apple trial came and went back in May.  We won’t have a decision for some time yet, and if you want the legal analysis of it, there’s plenty of better educated (maybe) places you can go elsewhere for it.  But, in between all the grown professionals degenerating to high school level drama, a whole bunch of private information was revealed, as is common for these trials.  One of those bits was that Epic Games had spent $11 million dollars in its first nine months on the free game giveaways they do every week.  Which is a lot of money.  As you may have guessed.

PCGamer put out an article around the time that was revealed raising the question of how many of those games have their staff, you know, actually played?  And the answers were, univerally, few to none.  And had me thinking as well.  I’ve been picking up on Epic’s Free Games pretty religiously.  I have this thing, where if you offer me a free game, I’m probably going to take it.  So right now, I’ve got a library with Epic Games Store of 160-something games.  None of which I’ve spent a dime for.  How many of those have I actually played?  Exactly 10.  

Now, to be fair, some of the games in my EGS library are backups of games I own in other formats or storefronts, which I redeemed because consoles might break down or discs scratch, and I don’t quite trust a service like say, Amazon to keep their games launcher active in perpetuity.  So those shouldn’t really count.  And given how common it is for players, PC players especially, to have massive backlogs, to the point of being a joke these days, many of us have already got a glut of choice, and although we might be interested in the games we’re picking up, if it’s not one we’ve chosen ourselves, it’s not likely to be at the top of the to-play list.  And frankly, you get a lot of free games through Epic Games Store.  1-2 a week.  If you habitually add them to your library whenever they’re available, as I do, it’d be very difficult to keep on top of all of them unless you were focusing all your play time on the Epic Games Store exclusives.  

But, all of that also applies to Amazon’s Twitch Prime/Prime Gaming service.  5 free games a month, at least, if you have an Amazon Prime subscription.  I’ve built up a massive library through them without spending a dime.  And yet, although I’ve still have more unplayed than not, I’ve played around 20% of my Twitch Prime library, well more than the 6% of the EGS.  And that has me wondering, why is that? Epic’s giveaways are generally of higher-profile games, giving out a lot or really notable, if mildly aged, AAA productions and some notable darlings as opposed to the mostly unknown indies you get through Amazon. You’d think I’d be going for the more known quantities. But I don’t.  And I know why.  Because I’m a genius.  

I like starting up new games.  Getting into something anew, learning brand new systems, and going through the generally more highly polished opening stages of the game is good times.  And it can be extra fun trying out a completely unknown game.  So sometimes, I just get in the mood to pull something I’d never heard of from my library and give it a try.  Usually kind of a whim of the moment thing.  The thing about digital games though, as well as current gen gaming in general, is that it requires a bit of lead time.  Games have to download and/or install. How much time specifically depends on the game.  Could be mere minutes, or it could be, on my slow rural internet, an all day affair.  Epic Games Store is definitely a much more robust launcher than the Twitch Desktop App I use for my Prime Gaming, but one really basic feature that Twitch has and Epic doesn’t is that it’ll let you know how big the darn game is before you start installing it.  How much downtime you’ll need in advance.  And for my whim-based “I’m gonna wanna try something new in like 15 minutes” tastes in those moments, being able to see what games I can actually get ready in that time is invaluable.  

The Epic Games Store launcher has had, in my experience, some reliability problems as well.  There was one notable time where the whole thing hardcore crashed on me, and required a reinstall to work again, in the process severing its connection to every single game I installed through it and requiring a lot of manually sorting through program files to get my hard drive space back from those then-inaccessable games.  And even without that, the Epic Games Store app takes a long time to load, even when I’ve got a shortcut to the game I want to play.  It’s got a lot of other features that Twitch Prime does not, like the super valuable ability to pause a download, but overall, it’s not an easy one to work with.

The Epic Games Store overall has been an experience that Epic is obviously putting their big fat Fortnite profits towards bringing people to and getting initial customers from, but not so much into making an easy or pleasant thing to use.  I’ll keep going for it as long as it continues to give me free games, such as it is, but I imagine usage rates are probably still going to be low until the storefront gets a bit easier to use.  Until then, the Twitch Desktop App may be a bit clunky and featureless, and obviously not especially meant as a game delivery service, but it gets me what I need in a more convenient manner.  And my games used seems to reflect that.

Project G-The Return of Godzilla (1984)

More Memorable Title: The Godzilla of the Cold War

We’re back with this, the one where Godzilla’s back!  And back with a reboot and a whole new continuity at that!  All that stuff we’ve been talking about in the series thus far?  All that story, history, origins, everything there?  We’re done with all that.  With the exception of the first film, the OG 1954 Godzilla, everything else is all out the window.  We’re starting fresh, here.  With this film, we officially enter Godzilla’s Heisei era.  

So, the last film of Godzilla’s Showa era hit in 1975.  Toho didn’t intend to end the series there, and in fact tried to get some more productions going a couple of times, but for whatever reason, none of them got off the ground.  In 1979, longtime series producer Tomoyuki Tanaka took charge of bringing Godzilla back to screens for the series’ 25th anniversary, and, inspired by the then-recent Three Mile Island incident and the then-modern adult oriented sci-fi/horror films of the time, wanted to return the series to its adult-oriented, anti-nuclear roots.  He still wasn’t able to get anything going for a while, until finally, in the mid-1980s, pieces started to come into place.  He combined elements from a bunch of cancelled Godzilla projects, made it modern to the cold war politics of the time, and started gathering a team around it.  Longtime director Ishiro Honda wasn’t up for participating, tied up with his work with Akira Kurosawa and also feeling the series shouldn’t be continued after the death of Godzilla’s special effects producer Eiji Tsuburaya, so Koji Hashimoto, who served as assistant director on a number of Showa Era projects, got called up to take the seat. Teruyoshi Nakano, who had led the special effects under Tsuburaya’s guidance when the latter’s health prevented him from working fully, took the lead once more on that front.  Series newcomer Reijiro Koroku handled music composition, making a score that’s quite different from Akira Ikufube’s previous work but honestly very solid for the film.  And finally, finally, they managed to get things going and get a film out, kicking off Godzilla’s revival.  

The Return of Godzilla is, as I said, considered the first film of Godzilla’s Heisei era.  But it was actually made in Japan’s Showa era, as the shift to the real Heisei wouldn’t happen for a few more years.  So, that explains perfectly why a lot of the things that would become emblematic of the Godzilla’s Heisei era; the recurring characters, the laser spamming, the 1-vs-1 monster fights, the prominence of psychic abilities, you don’t really get that showing up in this film just yet.  What you do get, that will carry over to later films until they start going the ‘noble demon’ route with Godzilla, is that you have a Big G here that is bigger and meaner than we’ve seen before.  Gone Is the ‘friend to all children’ Godzilla of films past.  This Godzilla is legitimately monstrous.  Much like the 1954 original, Godzilla here is coming to town to ruin lives and chew bubble gum.  And they don’t make bubble gum big enough for him.  

The Return of Godzilla is a film that reviewed rather poorly, but is very well regarded by fans.  Looking at things from my perspective, who has the better take on it?  Well, let’s dig in to find out.

The film opens with a fishing vessel navigating near an uninhabited island in a fierce thunderstorm.  The crew are trying frantically to force their way to shore to weather it.  One of the crewmembers, Sourface, so named because he shows little emotion other than mild irritation with everything occuring in the film, looks out at the island only to see something very large and monstrous silhouetted in the lightning.

The scene cuts there, and opens up the next morning.  The radio is calling out that in the storm last night, a number of ships, including the one we just saw, went missing.  We’re on a boat, a smaller one this time, a personal vessel.  It’s captain, someone whose name I actually remember this time.  Because he has the same name as that four-armed miniboss from Mortal Kombat.  And that guy from Yakuza that’s crazy awesome, emphasis on the crazy.  For that matter, he was there back in one of the worst films of the Showa era.  That’s right.  I promised he’d come back.  This guy transcends continuity.  We’re looking here at Goro Maki.  Yes, named just like the guy from Mortal Kombat and the guy from Yakuza, once again. So, obviously, Son of Godzilla didn’t happen here, and he’s played by a new actor this time, but the basics of this guy are the same.  He’s a reporter that searches down leads so hard he jumps into crazy dangerous situations.  He dresses exclusively in hideously ugly clothes.  And he is absolutely 100% couthless.  I don’t say that lightly.  You don’t insult a man’s couth.  You just don’t.  But it is impossible to describe him here without mentioning that.  

So anyways, Goro is sailing the high seas ripping opponents apart with his four arms apparently looking for those missing ships to get a scoop when he comes across one, coincidentally the one we just saw a few minutes ago.  He lashes the ships together, hops on board, and starts investigating.  It appears that nobody’s around.  There is some strange goo on the floor, though.  He gets into some cabin or bridge or ship term or something, and find someone sitting on a chair there.  He turns them around, and it looks like this guy got attacked by the girl from The Ring.  He’s all dessicated and mummified.  Then, Goro searches the ship some more, and finds some more dehydrated dead bodies.  He goes through their lockers, because, why not I guess?  Inside one of them, he finds Sourface, still alive, shell-shocked, clutching a hatchet.  Now, a normal person, would, you know try to help them, but we’re dealing with Goro Maki here.  Goro instead snaps a picture, and then goes through the guys pockets, finding a picture of Sourface with some girl and a student ID.  Then he gets attacked by… eeeeeeegh…. Shockirus.

Shockirus is a giant sea louse.  That’s about it.  But they gave it a name and made it part of the Godzilla monster canon, so they legitimatized it.  I don’t know if you know this about me, but I haaaate giant bugs.  Nearly every time.  So Shockirus can go eat a dick.  And he tries to, leaping onto Goro Maki and maneuvering to start sucking him dry.  Goro grabs a weapon, but Shockirus has a hard shell, and Goro’s unable to pierce it.  Goro starts preparing for the lame death you know is coming for him eventually, but then Sourface manages to hack into it and kill it from behind.

Continue reading