Visual Novel Theatre: Idol Magical Girl Chiru Chiru Michiru

Let’s establish some facts here.  As you’ve known if you’ve been reading my blog for any length of time, I am an incredible specimen of a man.  My muscles are like mountains.  My features are proof that man was made in God’s own image.  My bearing is so manly that some women have claimed to have gotten pregnant just by staring into my eyes.  I am a bastion of healthy masculinity.  A paragon of the male form.  This is not up for debate.

So, I’ve been playing Idol Magical Girl Chiru Chiru Michiru.  Discord will, unless you turn the option off, show others what game you’re playing at the time.  My Discord buddies have been trying to sass me for being so manly and also playing Idol Magical Girl Chiru Chiru Michiru.  But it doesn’t work.  Because Idol Magical Girl Chiru Chiru Michiru is the shit.  I am unsassable on this account.  

I don’t get that whole part of people’s assumptions anyways.  Enjoying something that doesn’t match the box they mentally put you in somehow lowers your quality or something?  I don’t got time for that.  Good works are good works.  

Anyways, we’re here to talk Idol Magical Girl Chiru Chiru Michiru.  Eventually I’m going to find some way to shorten that title in writing here, but I haven’t figured it out yet.  It’s a spinoff of the Grisaia series, which I had no idea about while playing/reading through it, but it does retroactively make some things that happened make a bit more sense.  Although I’ve got like no idea of what Grisaia’s all about, so maybe that’s me injecting too much good will.  Anyways, Chiru Chiru Michiru (got it!) is a visual novel about one of those Sailor Moon-esque magical girls fighting against some evil that has invaded her world.  Except everyone’s a blithering idiot.  And it’s awesome.  

Although right off the bat, that does lead to some ‘your mileage may vary’ stuff.  This is a comedy visual novel, one from Japan, and humor is already really subjective and gets even more so when you’re dealing across cultures.  Different cultures find different things funny, so this may not necessarily connect with you.  And it’s very heavily surrealist comedy at that, which not everyone vibes with.  But I do.  And this hit right on the dot for me.  I loved this visual novel.  It left me laughing at a bunch of points.  In, like, a really manly and attractive way of course.  Because that’s how I do everything.  See the first paragraph.

So, the story opens with our heroine, Matsushima Michiru, an aspiring pop idol that’s not really all that successful at it.  The only venue she plays at is a bar owned and operated by Asako, a weapons- and military ops-obsessed friend of hers.  She’s also constantly accompanied by Sachi, a young woman who always wears a maid outfit and loves sharks.  After a somewhat disappointing performance, Michiru goes for a walk when a talking cat riding a star falls from the sky and lands on her, killing her instantly.  

Well, the cat uses a magic wand to beat her soul back into her body, so it’s all good.  And then it says it’s looking for someone to go be a magical girl, and Michiru wishes it luck.  And then time passes eventually they get back together again under circumstances and Michiru agrees to be a magical girl and hunt down the Seven’s Chaos invading from the World of Magic in order to save both worlds and also have her wish granted.  Except she’s embarrassingly bad at it and can’t focus on anything for more than a few seconds and have almost no magical power to speak of.  And it’s hilarious.  

The Visual Novel is surprisingly solid, presentation-wise.  It’s framed like it’s actually an anime, and you get full animated OPs and credit sequences with every episode, in addition to an anime transformation sequence, complete with barbie doll nudity, as is traditional for magical girl shows.  The art is really good, with a wide variety of backgrounds and the character portraits are pretty dynamic, with some action on them to represent the action going on in the narrative.  It’s also fully voiced.  In Japanese, of course, but I thought it was a really nice touch.  

The writing is competent enough.  The plot is super simple, and you’ll likely figure out most of where it’s going within the first hour or so of the first game.  It’s mostly there as a framework for the humor.  There’s a bit of awkward phrasing or odd concept transitions, likely things that weren’t or couldn’t be translated elegantly from Japanese, and if you’re looking for a big great story that makes perfect sense, you’re likely to be disappointed here.  There’s also a few bits in there that seem to come out of nowhere and not really go anywhere, although now that I know that this is a spinoff of the Grisaia series, it seems a lot of those were in fact references to that.  So maybe play/read that first and come here.  Or just don’t sweat it that much.  Although I’m finding now that the dumb little crapkid from Chiru Chiru Michiru is the main protagonist of Grisaia?  Maybe I don’t want to check that out after all.  I hate crapkids.  But yeah, the overall plot is base and predictable, but that’s not really what I’d recommend coming here for.  It’s really all about the humor.

And humor is always subjective.  Here, it’s downright absurd.  Like, there is one character, Michiru’s hypercompetent magical girl rival, whom you could say is the straight man, but even she is so straight it becomes absurd.  Like, to the point of using the limitless magical powers at her disposal, which can literally do anything she chooses, to simply summon mundane guns to blow her enemies away.  Personally, I love a well done absurd humor.  And this is definitely well done.  And you know, when it decides to pull back the humor, to finally inject a sense of danger and action to it too?  Those are well done as well.

So yeah.  If you happen to have a sense of humor like mine, I’d highly suggest checking out Idol Magical Girl Chiru Chiru Michiru.  But maybe check out Grisaia first, so things make sense.  Except not, because I didn’t know that was a thing until literally like an hour ago, and therefore can’t recommend it.  But either way, don’t sass me.  I am unsassable on this account.  

Being the Butt of the Joke: The Bard’s Tale

Humor is not always nice to everyone.  Humor has to be subversive in some way to find its mark.  It has to go against expectations, explicit or implied.  And targeted humor goes against the expectation that we’re all good to each other, which, as it turns out, is a pretty core one in this whole human journey we’re on.  Because we’re all good people.  So yeah, making fun of people is one of the more effective ways to get a chuckle going.  Because we’re all bad people.  Making fun of people in real life, when they’re not in on the joke, is kind of a crappy thing to do.  Making fun of fictional people, though, what’s the harm in that?

Aside from making you feel bad for the guy you’re probably not supposed to feel bad for, normally, not much.  Video games bring a new dimension to that, though.  That guy, everyone’s butt monkey, the target of every joke even though he’s not actually all that bad?  What if that was you?

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At least, that’s what I ran across in my playthrough of The Bard’s Tale.  I was going to go for a review, as I’ve been doing around here, but the game’s not enough to make for an interesting review.  “Competent but kind of bad” pretty much sums it up.  The only really notable point is the game’s humor.  It has a lot of it.  It’s in an odd Scottish style, which I wouldn’t have known was a thing before playing it, that may not land with a lot of people, but it does make the humor unique, at least.  A lot of it is at the expense of the titular Bard.  Which, ok, sure, he’s not a good person.  He could use a good few pokes at him.  Thing is, though, he’s also you.

And that leaves me curious for how all these jokes should be landing.  It’s not the only game to be leaving the PC with the occasional thrust.  It sure felt quite a bit different when it’s just so constant, however.  The Bard, and by extension, you, never seems to catch a break.  Even the people who are happy to see you there usually have some jibe in place that the game pulls on you.  And sometimes that has gameplay implications, like when you’re told to find a character and you end up finding 5 with the same name and have to go between them all multiple times over before getting to the next plot point, or when you get to the end of a big old monster sprawl to rescue someone that can point you to the incredibly obvious place you need to go that’s right next to him, but the Bard can’t understand his brogue so you have to spend around 15 minutes backtracking and re-backtracking to bring someone there who could understand him and tell you to just go in the glowing portal thing.  Really, when it gets to the point the jokes are dragging out the gameplay, the joke’s not on the character.  The joke’s on you.

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In any case, for a rather unremarkable game, this is the facet that stuck out at me.  It’s pretty common to have one of those characters in a work.  The perennial lovable loser.  The butt monkey.  The guy for whom luck goes sour in the most hilarious of ways.  And yeah, you can make that work.  Video games play by different rules, though, and no matter who the protagonist is, there’s going to be parts of you there just by virtue of them being your avatar to this world.  You’re going to sympathize with them more.  And good natured ribbing is one thing, but when you’re the butt of every joke and it never lets up, well, it’s not fun to have the whole world laughing at your expense.  That’s an additional level you wouldn’t find in most media, but it’s right front and center in games.

That said, as always with humor, it’s a different matter when it hits right.  A few of the jokes, like when the Bard joins in on a tavern jam session and ends up inadvertantly playing in a song that is insulting him all over the place for accidently setting a doomsday demon free earlier in the game, that was funny no matter how close to home it was.