Visual Novel Theatre: Idol Magical Girl Chiru Chiru Michiru

Let’s establish some facts here.  As you’ve known if you’ve been reading my blog for any length of time, I am an incredible specimen of a man.  My muscles are like mountains.  My features are proof that man was made in God’s own image.  My bearing is so manly that some women have claimed to have gotten pregnant just by staring into my eyes.  I am a bastion of healthy masculinity.  A paragon of the male form.  This is not up for debate.

So, I’ve been playing Idol Magical Girl Chiru Chiru Michiru.  Discord will, unless you turn the option off, show others what game you’re playing at the time.  My Discord buddies have been trying to sass me for being so manly and also playing Idol Magical Girl Chiru Chiru Michiru.  But it doesn’t work.  Because Idol Magical Girl Chiru Chiru Michiru is the shit.  I am unsassable on this account.  

I don’t get that whole part of people’s assumptions anyways.  Enjoying something that doesn’t match the box they mentally put you in somehow lowers your quality or something?  I don’t got time for that.  Good works are good works.  

Anyways, we’re here to talk Idol Magical Girl Chiru Chiru Michiru.  Eventually I’m going to find some way to shorten that title in writing here, but I haven’t figured it out yet.  It’s a spinoff of the Grisaia series, which I had no idea about while playing/reading through it, but it does retroactively make some things that happened make a bit more sense.  Although I’ve got like no idea of what Grisaia’s all about, so maybe that’s me injecting too much good will.  Anyways, Chiru Chiru Michiru (got it!) is a visual novel about one of those Sailor Moon-esque magical girls fighting against some evil that has invaded her world.  Except everyone’s a blithering idiot.  And it’s awesome.  

Although right off the bat, that does lead to some ‘your mileage may vary’ stuff.  This is a comedy visual novel, one from Japan, and humor is already really subjective and gets even more so when you’re dealing across cultures.  Different cultures find different things funny, so this may not necessarily connect with you.  And it’s very heavily surrealist comedy at that, which not everyone vibes with.  But I do.  And this hit right on the dot for me.  I loved this visual novel.  It left me laughing at a bunch of points.  In, like, a really manly and attractive way of course.  Because that’s how I do everything.  See the first paragraph.

So, the story opens with our heroine, Matsushima Michiru, an aspiring pop idol that’s not really all that successful at it.  The only venue she plays at is a bar owned and operated by Asako, a weapons- and military ops-obsessed friend of hers.  She’s also constantly accompanied by Sachi, a young woman who always wears a maid outfit and loves sharks.  After a somewhat disappointing performance, Michiru goes for a walk when a talking cat riding a star falls from the sky and lands on her, killing her instantly.  

Well, the cat uses a magic wand to beat her soul back into her body, so it’s all good.  And then it says it’s looking for someone to go be a magical girl, and Michiru wishes it luck.  And then time passes eventually they get back together again under circumstances and Michiru agrees to be a magical girl and hunt down the Seven’s Chaos invading from the World of Magic in order to save both worlds and also have her wish granted.  Except she’s embarrassingly bad at it and can’t focus on anything for more than a few seconds and have almost no magical power to speak of.  And it’s hilarious.  

The Visual Novel is surprisingly solid, presentation-wise.  It’s framed like it’s actually an anime, and you get full animated OPs and credit sequences with every episode, in addition to an anime transformation sequence, complete with barbie doll nudity, as is traditional for magical girl shows.  The art is really good, with a wide variety of backgrounds and the character portraits are pretty dynamic, with some action on them to represent the action going on in the narrative.  It’s also fully voiced.  In Japanese, of course, but I thought it was a really nice touch.  

The writing is competent enough.  The plot is super simple, and you’ll likely figure out most of where it’s going within the first hour or so of the first game.  It’s mostly there as a framework for the humor.  There’s a bit of awkward phrasing or odd concept transitions, likely things that weren’t or couldn’t be translated elegantly from Japanese, and if you’re looking for a big great story that makes perfect sense, you’re likely to be disappointed here.  There’s also a few bits in there that seem to come out of nowhere and not really go anywhere, although now that I know that this is a spinoff of the Grisaia series, it seems a lot of those were in fact references to that.  So maybe play/read that first and come here.  Or just don’t sweat it that much.  Although I’m finding now that the dumb little crapkid from Chiru Chiru Michiru is the main protagonist of Grisaia?  Maybe I don’t want to check that out after all.  I hate crapkids.  But yeah, the overall plot is base and predictable, but that’s not really what I’d recommend coming here for.  It’s really all about the humor.

And humor is always subjective.  Here, it’s downright absurd.  Like, there is one character, Michiru’s hypercompetent magical girl rival, whom you could say is the straight man, but even she is so straight it becomes absurd.  Like, to the point of using the limitless magical powers at her disposal, which can literally do anything she chooses, to simply summon mundane guns to blow her enemies away.  Personally, I love a well done absurd humor.  And this is definitely well done.  And you know, when it decides to pull back the humor, to finally inject a sense of danger and action to it too?  Those are well done as well.

So yeah.  If you happen to have a sense of humor like mine, I’d highly suggest checking out Idol Magical Girl Chiru Chiru Michiru.  But maybe check out Grisaia first, so things make sense.  Except not, because I didn’t know that was a thing until literally like an hour ago, and therefore can’t recommend it.  But either way, don’t sass me.  I am unsassable on this account.  

Visual Novel Theatre-fault

Yeah, let’s talk about fault!  Wow, it feels weird to force myself not to put the capital in there.  That’s how it’s intended, but that goes against everything

Anyways, fault is a visual novel series characterized strongly by its sense of world building and science-based fantasy.  It’s a kinetic novel, meaning that there’s not a lot of choice to be had, it’s pretty much a one-line story.  It runs on the edge of high fantasy, you see a lot of immensely magic-based societies and the plot revels in introducing these incredible and well-thought-out settings, although I would say the story pulls back from the typical trappings of a high fantasy story by placing most of its story-telling emphasis on the secondary cast.  Your primary cast do have a definite story as well, but it’s told slowly over multiple entries in the series, while it’s the people they meet and involve themselves with that move the plot forward within a given entry.  

And as I said, this is a science-based fantasy.  Not… not in the sense that the developers have a great grasp of science or anything, but the stories approach their magic as if it was a scientific discipline.  Kravting, which is what you call magic if you want it to be magic without calling it magic ends up forming the basis of pretty much all society, and works according to a strict set of rules with various ramifications, requires energy sources, etc.  It’s not the easy magic you see in many other stories, although it still does things that are completely wondrous.  These limitations on magic, the rules by which they abide, form the basis of much of the story and setting.  Conflict if frequently driven by the ill-effects of living in a magical society or the need to acquire resources so they can get the spells they need or spells gone wrong, or things like that.  As I said, this characterizes the story, taking magic through to where it’s not just a fantastic wondrous thing but something that mimics real-world phenomena more in an absolutely fantastical way.  

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Visual Novel Theatre- Analog: A Hate Story

Ok, here’s the deal.  Working from home has led to me playing a lot more visual novels.  Taking my lunches in my War Room makes that a bit more convenient.  So we may be seeing some more of these posts in the future.  Recently, I played/read through Analog: A Hate Story by Christine Love, and wanted to give myself a blast from the past, given that two of her earlier works were two of my first posts in this blog that has a hell of a lot of tenure in the old blogosphere.  But, time’s at a premium.  So I’m going to challenge myself here.  Set myself a time limit.  Write this, quick and dirty, in the time I have available before my next engagement. So, this is going to be rough.  No editing.  Little polish.  Minimal talking about how sexy I am.  Which is very.  Just so you know.


I’m getting sidetracked.

Analog: A Hate Story is, as the name implies, a successor to Christine Love’s first work, Digital: A Love Story, and you could maybe call a sequel because for all I know they take place in the same continuities.  You’re some sort of future space scavenger.  Which basically just means that you go into space and hack dead people’s email accounts.  Somebody hires you to go do that to the Mugunghwa, an old Korean space ship that’s just shown up on the parts of space that people bother looking at again after like a thousand years.   So you go there and start up the ship and it turns out you’re the first person to do anything with the ship in like 600 years, and everyone’s dead, and even before everyone died things went to hell.  So you talk to the AI and snoop through people’s e-mails, which are strangely full of logs that are actually useful and descriptive and more like diary entries and there’s not a penis enlargement spam thing to be seen.  I don’t know why they keep sending those to me.  My penis is glorious enough already.

I’m getting sidetracked.

Gameplay-wise, the ship itself, you control through a text parser.  When you activate the AI, you’ll get a more flexible interface to be reading all the stuff.  The AIs are very advanced, incredibly human-like, and have their own motivations, actions, and what not.  Unless you know the right codes, you can only see whatever e-mails the AI are willing to show you.  The AI’s ability to directly accept speech has been broken, so your interactions with them are limited to answering binary questions they present to you and showing them whatever emails/log entries you want them to comment on.  And, that’s how you progress through it.  Read the stuff, slowly piece the story together, try and get enough of a dialogue going with the AIs to get to the real good plot-twisty material.  

The plot itself largely centers around sexism.  And before we get the idiots from both sides that seem to make up the loudest voices whenever sexism comes up in games, this is a specific type of sexism, that doesn’t really apply to modern day life.  No matter how much said idiots talking about the game online seem to try to make it do so.  In the ship, it looks like most everyone all died at one specific year.  300 years or so before that, something happened to the ship that set their culture, collective knowledge, and overall intelligences back to a Joseon-era Korea style community.  So this is about sexism in Joseon-era Korea.  With artificial intelligence.  And e-mail.  And spaceships.  It’s a weird sort of anachronism that honestly seems a little forced, although the VN doesn’t say why they got culture-shocked back to the bad times so maybe it makes more sense once the sequel picks it up.  In any case, when that happened, AI memory got wiped and reprogrammed, everyone turned into idiots, and things got bad.  Like, we see it from the women’s point of view most often, and they definitely got the short end of the stick, but backwards societies are no good for anybody, and, realistically, nobody’s really living up to their potential there.  Birthrates have been falling to an incredible degree, men and women’s roles are sharply divided and both are recognized solely for their political positioning rather than their merit, few know how to actually work the technology they depend on to survive and they have even less knowledge of medicine, old age sets in when people are in their 20s to 30s, etc.

C’mon Aether, gotta pick up the pace here.

Visual Novel Theatre: Doki Doki Literature Club

Okay everyone! Here’s the deal. Assuming you’re not turned off by the content warnings but don’t even worry about that, I want you to play Doki Doki Literature Club. It’s a free visual novel that takes about three hours of time and is great. But it’s also one of those things were you need to know about the experience in order to be motivated to get it, but you’re going to have a better time the less you know about it when you start it up. So we’re going to do a thing here. If you trust me, just close this now, go download Doki Doki Literature Club, play it, and come here when you’re done. Once again, it’s free.  And it’s amazing.  You have no reason not to.  Don’t worry, I’ll still be here when you get back. For the rest of you, I’m going to post about the game. We’re going to start very shallow, then get deeper and deeper into what this is the further we go. If at any point you get to thinking you might like to check it out, stop reading this post right there, leave me a comment telling me how amazing I am, then go get the game. Seriously. Try it. It’s good. I promise. Just play it all the way through. I know, I know, it might not be your cup of tea to begin with. Stick with it, though. It will take you places.

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If you get to the end of the post without wanting to give it a try, or you do play through it and find you don’t like it, please submit a complaint that’s as scathing as possible to my official complaint box at theotakujudge.com/about/.

Seriously. Go play it. You won’t regret it. Actually you might but don’t worry about that!

Ok, for those of you who don’t trust me yet, here’s getting into the experience.

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Doki Doki Literature Club is a romance visual novel. About a literature club. Full of beautiful women. Who all think you’re great, and want to spend all sorts of time with you doing that thing you like. Seriously, I don’t even know what you’re into, but this place has got it. You like that super energetic child hood friend budding romance? She’s there. You like to help a shrinking violet come out of her shell with your love? Oh, she’s just waiting for you. You into that girl who looks a bit underdeveloped but is still 18 so you can totally talk about the sex stuff with her without being creepy? All over that. Into the over-achieving class president type who has those challenges no one can see? Well she’s mostly wingman here but she’ll still help you get in with those other girls.

Best part of it is that they all want on your jock. Or maybe you’re a woman. In which case they want on your lady-jock. That’s right, you could get a girlfriend! Just pick who you like. Look, you guys are jerks to each other but you’re friends so it’s all banter with her! She’ll bring you cupcakes, and the way to your heart is through your gullet, right? She’ll give you quiet book time in that cool young librarian way!

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And I guess there is that but don’t worry about that! Look, here’s the president. You don’t get to date her because she’s kind of a tutorial/facilitator but look at the way she smiles at you!

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Her skirt even flips up when she does that, for some reason! Doki Doki, right?!

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The Higurashi Notes Chapter 2: Watanagashi – The Club

The Club

Once again, we should really take a look at the leading ladies of this work, what they’re up to when all this crap goes down. Because really, chances are, all the people you’re spending most of your time with in a good mystery. Probably going to end up at least slightly important.

Mion

Between her and Shion, the Sonozaki sister take the prime spots of this chapter. Whereas the previous chapter really delved into who and what Rena was, this one shines the spotlight on the two of them. Revolving focus. Start of a pattern. We covered Shion last entry, so let’s take a look deeper into what we’ve got going on with Mion.

Of course, this gets a little more complicated with what we talked about last time, how Shion and Mion have been switching places, but we’ll do our best. And our best is pretty great.

One thing we learn about Mion here is that she kind of has the hots for our Keiichi. Yes, just like Rena did last time. Yes, he’s a visual novel protagonist. Higurashi never shows you what your viewpoint character looks like, so I’ve been inserting my own appearance in there, so it makes perfect sense to me that all the ladies would be looking for a piece of his doomed self, but I understand if the rest of you find that unrealistic.

So anyways, yeah, Mion here’s way into that animu boy. This turns out to be very relevant. When Shion’s getting her claws into Mion, that’s the route she uses. You see her breaking out of her usual characterization in order to benefit Keiichi plenty of times. Maybe the reason everything goes to hell so hard is because of Keiichi.

Yeah, let’s explain that last one. Rena reveals that Keiichi inadvertently offended her without realizing it sometimes earlier in the story. Keiichi thinks it stems from an incident wherein he gave Mion scorn instead of a doll she may have wanted, which is as good a time as any although Mion never confirms what it was. Moreover, Keiichi’s involved in the incident that seems to have spurred the murders/disappearances this time around, in which he, Shion, Tomitake and Takano break into the village’s sacred torture-disembowelment storehouse. More blood is spelled than in any other year previous, yet Keiichi goes almost entirely untouched in the killing spree that follows, until he goes out and finds trouble himself.

Mion seems to be struggling with her identity a bit this chapter, especially as her twin gets added to the mix. She seems to react a bit hesitantly every time Keiichi insists that she can’t be feminine. She also struggles a bit with the duality of her role as just your average Japanese high school girl and her role as the heir to the Sonozaki family. This chapter goes a lot deeper into the history of the village and the interplay between all the families, as well as Mion’s particular upbringing and background. It’s clear that there’s a lot of expectations on her, a lot of responsibility that she never really asked for. Beyond that, there’s her relationship with her sister, which, at the very least, seems quite colored by the family structure set in place before she was even born. So much of her life was already decided for her by virtue of being the firstborn in her family, and although she fulfills all those expectations, I get the feeling that sometimes they’re at odds with what she’s really feeling.

Then again, I could just be assuming things. It’s really hard to tell when you’re not sure when Mion is really Mion.

One piece of that dichotomy that I am sure of, because the game won’t stay quiet about it, is that Mion is struggling with her femininity. She’s always referred to herself as “this old man”, but Watanagashi tops that by having Keiichi, Shion, and Mion herself suggest she should have been born a boy at several occasions, and Keiichi running through the thoughts of ‘if she were a boy I’d do [etc.]’ and the like at several junctures. Even before Keiichi realizes that Shion and Mion are separate people, he assumes that Mion is pretending to be her own twin sister because she couldn’t bear to add the feminine things she’s doing into her own identity. There may be some truth to that though. If you read between the lines, the most likely times Mion is masquerading as Shion are when she wants to be kind and tender to the boy she crushes on who just can’t seem to see her as a woman in the first place.

And yeah, if you take this story at face value, Mion’s behind the murders. It’s clear, particularly in the character discussion following the end of it, that this is at most only part of the truth, but still, she is wrapped up in some pretty nasty business. In her position as the head of the village, she’d likely know what’s going on, and may be actively involved. She could be leading the murderers, particularly if you take her confession this chapter as truth. How much might actually be her and how much might be Mion, it’s hard to say, but given how clear this chapter is on Mion’s position of power in the village, it’s hard to believe she’s entirely uninvolved.

Then again, maybe she’s a victim of it all too. Rika figures out what’s all going on, and talks to Keiichi about it at one point, referring to the different parties as the dogs, the villagers pissed off at the intrusion into their taboo storehouse, and the cats, those being hunted by the dogs. She refers to Mion as a cat.

There’s a lot of times that Mion acts inconsistently with what we know of her. Sometimes, she doesn’t pursue the games to their conclusion. Sometimes, she sets up games that don’t follow the rules. Sometimes, she just straight up sucks at the games. Keiichi even mentions in the end that she’s being to cruel to really be Mion. Which, yeah, Shion and Mion are switching places, that explains a lot of it, but the inconsistencies are so widespread and blatant it makes me wonder if that’s all there are to it.

And it is really, really hard to track Mion’s character when you’re not always sure she’s really her. The game is clear they’re switching places, but not clear on who is who when. That’s a big source of the puzzle I’ve been trying to unravel this time around, at least. Rena mentioned in the last chapter that Mion used to be really bad at the club games. Mayhaps they’ve been switching places much longer than we realize. Continue reading

The Higurashi Notes, Chapter 2: Watanagashi-The New Major Factors

In spite of just starting the tale over using the same setting and conflict, and mostly the same characters, Watanagashi does add a lot of new things into our understanding of the Higurashi world. Let’s take a look at some of the more major ones. And, as always, be wary of spoilers. We won’t cover anything from later chapters, but I’m taking everything from Onikakushi and Watanagashi as fair game.

Cycles

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Watanagashi resets the clock on the whole Higurashi deal. As you might recall from the last chapter, Onikakushi, the story consisted of an arc wherein Keiichi moved to town, made friends, had good times, then everything went to hell and he died in mysterious circumstances after killing his friends. Watanagashi rolls the clock back to right at the beginning of when Keiichi started having good times, then starts taking things in a different direction. So it starts over. Rewinds time, then retells the story with different happenings. Lots of things do that. So what’s the issue?

Well, it’s clear that everything in Onikakushi still happened. Keiichi’s life still fell apart, he went insane and probably killed his friends, then died himself. This is not a simple narrative tool, where we’re getting to see a different dimension to the story. Something actually occurred to restart things, to flip the pages of Keiichi’s story back to near the beginning, and then it moves differently from there. We know this, because when whatever refreshed things happened, it left behind some scars.

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They’re deep scars, ones you can’t see very well, but they’re still there. Keiichi gets the odd feeling that he can’t explain, momentary flashbacks to what happened last time around, that he’s no longer in a position to understand. Something in side of him is screaming for him that he’s in danger, but given that his memories are lost with the time, he’s not able to pick up on it. This is most clear when he first runs into Ooishi, and where last chapter he warmed up to the detective pretty quickly after a bit of a cold reception, this chapter around he automatically gets some pretty severe misgivings every time Ooishi shows up. Not only that, but he’s already way more familiar with both Ooishi and Tomitake than he should be when they first meet. Those memories are leaking through, he just doesn’t realize it. Because why would he?

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It’s not just Keiichi that these memories seem to be leaking through with, either. Takano already seems to know more about Keiichi and his limitations than she should for someone who just met him. The police made no connections between the murders and the disappearances last chapter, whereas they’re completely on top of the pattern this time around, although that may be less the memory-wipe breaking down than it was Ooishi just dicking with Keiichi in the previous tale. Tomitake seems to have his odd misgivings as well. Whatever’s going on to reset time here, it doesn’t just seem to be localized to Keiichi.

Overall, Watanagashi is waaaaay less into the “maybe it’s people, maybe it’s magic” deal than Onikakushi was. Except for this. And this alone. But the nature of these cycles, whatever it may be, is huge. And for that reason, Watanagashi feels a lot more supernatural in nature than Onikakushi did, even though outside of time repeating itself, there’s very little that doesn’t have a person directly behind it. Some sort of outside force sent time spiraling back to it’s start, and it would take quite a bit of doing for that to have been something the people made happen themselves. These are almost certainly some other-that-human forces at work, here.

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How long have these cycles been going on, though? How many times has time repeated itself. Think back to the opening of Onikakushi. Before it got into the story proper, it opened with a narrating character killing a woman with several sickening blows. At the time, I had theorized that was what was going on during the period of time that Keiichi had blacked out at the end of the chapter, before he woke up to find his friends dead, but maybe that’s not the case. Sure, that could easily be Keiichi and Rena, but at the end of that chapter, he apparently murdered his friends in his room. When the chapter opened, the scenery showed an outdoors location, under the open sky. Maybe, rather than filling in the gaps in Keiichi’s cognition, that actually showed similar occurences in an earlier timeline?

You know, the idea of cycles may not be limited to temporal loops. A big chunk of last chapter also focused on how Keiichi was repeating the final actions of another, posthumous character before that guy had disappeared. Stuff repeats in Hinamizawa. And I guess it doesn’t usually lead anywhere fun.

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The Higurashi Notes: Chapter 2 Watanagashi-Overview

It’s time again. We’ve been going too long, without massively overthinking anything. I have no excuse. I just haven’t been feeling myself, really. But it’s time to correct that. It’s time to do what I do best. And apparently what I do best is throw way too many word into loosely organized blog posts for my own intellectual satisfaction that nobody else is going to care about.

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We’re finally getting around to taking our good, long, deep look at the second chapter of Higurashi. Deal’s pretty much the same as last time. Going to be analyzing this work in as much depth as I’m capable of mustering while still amusing myself. Going to have full spoilers for both this chapter and Chapter 1: Onikakushi, but we’ll be spoiler free for any of the later entries. Savvy? Let’s go.

The Bird’s Eye View

Recall, if you will, the end of Onikakushi. If you missed our run on it, here’s a quick spoiler: everyone dies. Keiichi, all his friends, probably a few puppies, it was all horrible and really tragic.

The second chapter, Watanagashi, leads off in a really odd position. We’re back in Keiichi’s shoes. He’s off to go visit all his friends. After all the horrors, the paranoia, the brutal murders of last time, everybody’s happy and having fun together like nothing ever happened. Because, in Watanagashi, nothing ever happened. Maybe.

The story this chapter starts at a point in time maybe a few weeks or so after Onikakushi started, well before everything started going to hell. There was no paranoia, no demons/possessions/insanity, no murders. Keiichi’s already met his friends and been part of their game club for a while, but aside from that, we’re starting completely fresh. We have been teleported back in time to when everything was happy and nobody was planning anybody’s bloody demise.

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Except it’s not just us taking a look at a different point of time. Not just giving us a different perspective of the same events. The record hit a scratch, and needed to be reset, but now it’s taking us through a whole different progression of events. It seems that things were the same as Onikakushi in the background, but once you hit the point at which the novel starts showing you the plot, things start progressing differently. Moreover, it’s somewhat clear that the events of Onikakushi happened, even if nobody involved may remember it. Several times, Keiichi encountered something that would be familiar to all of us from the previous chapter, only to feel some sense of misgiving that he can’t explain.

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Watanagashi introduces one new leading character in Shion, the estranged (maybe) twin sister of Mion, who we know so well from our previous adventures. It takes a bit of a different focus than Onikakushi as well, in that where the first chapter was largely focused on Rena and her background, this chapter puts the spotlight on Mion, Shion, and through them the whole Sonozaki family. It’s also more externally focused, as well. Keiichi may still be our viewpoint character, but here, he’s a lot more of a supportive character for the others, doing the dumb things so that their stories can be told, than he was in the latest chapter.

Watanagashi also does something that I find very interesting. So a lot of the plot of the whole Higurashi series is driven by the mystery behind it. Why are all these people being killed, how is that happening, what is up with all the maybe-supernatural stuff there? Watanagashi has an answer to all that. One of the characters ends up confessing to all of it, you see some of the corpses, and have an explanation for some of the methods in which they died. It’s all done by people, no real supernatural involvement here. Really, if you take this chapter’s explanation for it, it’s all pretty open and shut.

So Watanagashi has an explanation for it all, eh? Then, why is this still one of the “question arcs”? Why are there still like 20 chapters to go after it? Yeah, that explanation only works on face level. As the OOC after party points out, it’s full of holes, and at most only really explains that year’s deaths and murders, not the ones prior to it. It’s never made completely clear within the plot itself, but really, that’s my favorite thing about the way the Higurashi story is told; that it has enough faith in the reader’s ability to figure things out that it doesn’t put a big neon sign on all the things it wants you to notice. It makes the whole story feel deeper, because it does expect you to be connecting those strings of logic, but always gives you all the tools you need to do so. It is really fascinating, though. It gives you an answer, but the way they deliver it, that answer only leads to more questions.

The second of anything in a series has a pretty big responsibility. Sure, it’s the first game, movie, book, whatever that first puts the paint on the canvas, that establish the basics of what that series is going to be, but it’s the second entry that establishes the patterns that determine the series’ overall identity. It’s no wonder that the second entry is often considered the best one. Suikoden 2, Assassin’s Creed 2, Resident Evil 2, Silent Hill 2, with good reason, a series often tends to reach it’s high point of critical acclaim with its second offering. Higurashi’s creators knew the creative position they were in going into Watanagashi, and they made full use of it. Watanagashi is the largest chapter of all the question arcs, and in some aspects, one of the deepest. Now that we’ve got all the introductions out of the way, and knowing that any readers are going to be suspicious and wary going in after their expectations were set last time, Watanagashi has a lot more room to deliver complexity while still setting further expectations and mystery for the future chapters. Just an example, this chapter’s only a few hours longer than the previous ones, but even so, my notes for this ended up running twice as long as my notes for Onikakushi.

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Part of that is just in a lack of an ability to trust. Which is turning into a big theme for this series. Onikakushi saw Keiichi’s friends turning against him, Keiichi himself became an unreliable narrator, and, as I pointed out, the one seemingly reliable source of help was very, very suspect. In Watanagashi, Keiichi at least seems to be much more reliable of a narrator, but aside from that, it’s hard to trust in all the information you receive. Last time, that was because you couldn’t trust the people that was being filtered through, which is still the case here, but there’s an added layer, in that a lot of that information is going to be just plain wrong. A lot of the background info, you’re given a few perspectives that are a bit contradictory, conjecture presented as the closest thing you have for a fact, or with a layer of bias on there. Even coming from sources that you can be reasonably confident don’t have much in the way of ill intent, a lot of the information you’re given in this game is just flat out wrong. You’re given clues that it’s wrong, but it still makes it more of a challenge to dig through the facts you’re presented with.

Overall, the story, the mystery, seems to really open up in this chapter. Which once again, I really have to commend the writers for actually making the story broader while the content would seem to be narrowing it down by giving ‘answers’ to those mysteries. This also seems to be the entry where the Higurashi series really settles into what it is. So here, we’re going to spend way too many words that probably nobody’s going to read exploring it. I’m looking forwards to it.

The Lady’s Signal Boost

Once upon a time, I introduced all y’all to The Lady’s Choice, a pay-what-you-want regency romance visual novel that’s actually pretty good, and I’m not just saying that because the developer is a good friend of mine and lurks on this blog and is probably watching me right exactly now!

Right.  In any case, you may recall from that last post that one of the three main romance options ended up without a route.  Pretty standard, getting cut for time, for what started as a NanoRemo game.

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Well, that’s been corrected.  And you know what?  Even if the lead in that route isn’t as hunky as my main man Lord Isaac “Drubmaster” Stanton, the route itself is good.  Really good.  Was my favorite one in the novel, in fact.

And it seems Seraphinite doesn’t quite understand the concept of DLC.  See, there’s no charge for this.  The game as a whole still goes under the voluntary payment structure, so pay what you want, or nothing at all.

So yeah, I’m shilling here.  But I honestly enjoyed the experience.  You might as well.  What do you say you give it a try?

Visual Novel Theatre- Phoenix Wright: Spirit of Justice

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Man, Phoenix Wright. Ace Attorney. You remember those games? I didn’t, apparently, because I completely missed this new release until Red Metal reminded me it existed. Luckily, that has since been rectified. And my life is better for it. Let’s use that to make your life better, too.

Phoenix Wright is one of those series that is completely beloved and adored by everyone, so of course Capcom is convinced it’s barely selling enough to keep itself afloat and has thus relegated it to digital only releases on the 3DS. Spirit of Justice is the newest release in the series. And you know what? Phoenix Wright has not stopped being good.

Oops, spoilers. Now you don’t even have to bother reading this post.

Spirit of Justice is the 6th (I think?) entry in the mainline Ace Attorney-verse. It’s also the second entry in the new era they started building after the conclusion of Apollo Justice. It follows directly off of Dual Destinies, with the status quo much like it was then. Ol’ Phoenix is back to practicing law, and actually has a respectable law firm/talent agency, composed of the Superstar titular lawboy himself, the Superloud Apollo Justice, the Superyoung Athena Cykes, and the Superpantied Trucy Wright, who’s not a lawyer at all but that doesn’t matter for the purposes of this discussion. It’s still a pretty decent timeskip after what most people think of as the Phoenix Wright setting, and much like last time, part of the fun is seeing what the old characters and old places are up to in this new era. You finally see Maya again. That was probably one of the big selling points. And it’s not even a spoiler to say that you need to bail her out of a murder charge. In fact, that’s just tradition, now.

Spirit of Justice continues on some of the story notes started in Apollo Justice and continued in Professor Layton vs. Phoenix Wright, in that the cases you’re facing now impact matters beyond just the life and death of your clients. In this case, you’re dealing with the stability of and rebellion against a quietly oppressive regime in a foreign country.

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The Higurashi Notes, Chapter 1: Onikakushi-Wild Mass Theorizing

So after all that, we come around to the big question.  What exactly is going on in Higurashi?  The first chapter, Onikakushi, has no answers.  But it does have some fuel for speculation.  And you know what?  In the latest chapter released, the developers straight up ask you to spend some time on the speculation.  So let’s do that.

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Now, there’s two main questions the game leaves hanging.  Why, and HowWhy does the town hate Keiichi?  Why do his friends keep turning evil and trying to kill him?  Why do people get murdered there?  And How all of that?

Let’s explore this.  I do want to say, I’m going to do my best to avoid spoilers here, and limit things to content as presented in this chapter.  But, honestly, some of these conclusions are informed by what’s been presented in the other question arcs, and really, I’m not going to be able to get around that.

Anyways, let’s go into some random guesses as to what all makes things work in this story.  I’m not entirely convinced in all of these, in fact, some of them I’m pretty sure the story will never even consider.  But they’re all taking up some mental real estate.  And you know what, before we get into the meat of it, let’s get one thing out of the way.

Natural vs. Supernatural

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Right, so I said earlier we could just brush this question off.  And really, we can.  But I figure, this chapter makes something of a deal of it, so we may as well address it.  In brief.  Because that’s all this question deserves.

Are the weird happenings in this game the acts of men?  Are the consistent murders a series of copycat killers?  Are the villagers getting organized to expulse any outsider they consider a threat to their operations?  Is there some sort of conspiracy going on among the major families to maintain the village in just the way they want by force if necessary?  Or is it the act of otherworldly beings?  Is Oyashiro-sama real and working to purge the village?  Are there truly demons among the villagers?

Again, this is a question this chapter tries to raise, and definitely the one it wants you speculating on, but I don’t think it’s very material to the story.  Some being is making murder, whether it’s a human or a spirit doesn’t make much difference in the end.  And really, this chapter doesn’t give you anything to base it off of.  The idea of the supernatural is raised, but if you take Keiichi’s fractured sanity into account, you don’t see anything concrete as to how it’s acting.  Unless that fractured sanity is how it’s acting.  But even that could be the drug they allude to.  They don’t give you enough either way to foster good speculation on that. 20160709181328_1.jpg

For what it’s worth, given the direction the story’s been going, even in this chapter, I’m of the opinion that there’s at least some supernatural element there.  The people are definitely involved in it, at least as far as covering it up goes, but there is some magic involved either in the actual execution of the murder/disappearances, or in the organizing people to do such.  I just don’t think the lead they’ve given and the way the following chapters progress will make much sense if there’s something beyond human running behind it.  But it’s not completely supernatural, because this is a character-driven story, and all that actual characters are human.  If you take the humans out of it, then you’ve wasted at least the early chapters.  So some mix of human and supernatural is where it’s at.  If it’s not, I will refund you the price of reading this blog post.  What do you have to lose?

The Theorizing

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