Visual Novel Theatre-fault

Yeah, let’s talk about fault!  Wow, it feels weird to force myself not to put the capital in there.  That’s how it’s intended, but that goes against everything

Anyways, fault is a visual novel series characterized strongly by its sense of world building and science-based fantasy.  It’s a kinetic novel, meaning that there’s not a lot of choice to be had, it’s pretty much a one-line story.  It runs on the edge of high fantasy, you see a lot of immensely magic-based societies and the plot revels in introducing these incredible and well-thought-out settings, although I would say the story pulls back from the typical trappings of a high fantasy story by placing most of its story-telling emphasis on the secondary cast.  Your primary cast do have a definite story as well, but it’s told slowly over multiple entries in the series, while it’s the people they meet and involve themselves with that move the plot forward within a given entry.  

And as I said, this is a science-based fantasy.  Not… not in the sense that the developers have a great grasp of science or anything, but the stories approach their magic as if it was a scientific discipline.  Kravting, which is what you call magic if you want it to be magic without calling it magic ends up forming the basis of pretty much all society, and works according to a strict set of rules with various ramifications, requires energy sources, etc.  It’s not the easy magic you see in many other stories, although it still does things that are completely wondrous.  These limitations on magic, the rules by which they abide, form the basis of much of the story and setting.  Conflict if frequently driven by the ill-effects of living in a magical society or the need to acquire resources so they can get the spells they need or spells gone wrong, or things like that.  As I said, this characterizes the story, taking magic through to where it’s not just a fantastic wondrous thing but something that mimics real-world phenomena more in an absolutely fantastical way.  

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Eyes on Blood and Truth

Rail shooters haven’t had a great time since arcades falling out of favor.  The Wii picked up a few good ones, which makes a lot of sense, as I’d guess that controller was tailor-made to mimic light gun games if I didn’t know any better.  But post Wii, what did we get?  We get Blood and Truth.  That’s what.  

Not just Blood and Truth, really.  The rise of VR opened up the genre all over again.  I can’t say whether they’re good or bad, ‘cause, you know, I haven’t played them.  But I can say that VR+Motion Controller+Rooty-Tooty Point and Shooty makes for something that’s just viscerally satisfying.  It feels good.  It feels right.  

Blood and Truth is a Playstation VR exclusive made by the same Sony London Studios that made the Playstation VR Worlds collection of quick little tech-demo games, and specifically, this game is pretty much an updated, expanded version of The London Heist from that collection.  The game has you in the shoes of Johnny Shootbangs (note: not his real name), a UK Special Forces soldier who gets a leave of absence and gets called home after his father, the boss of London’s largest crime family, passes away.  From natural causes.  Kind of unexpected given his occupation.  Anyways, you go home to do the family stuff, and one of your dad’s crime captains kills your friends and kidnaps your family-family so he can take over your crime-family.  So you have to go shoot everyone until things are better.  Just like in real life.

I didn’t actually say that.  FBI, please don’t add me to a list.

Anyways!  Big thing with Blood and Truth.  Think of action movies.  Imagine you’re the lead character.  This is that.  I would say this is inspired just as much by movies as it is by video games.  Except that’s almost certainly wrong, and I am never wrong except when I’m doing it deliberately for art, so I don’t say that.  But still, very inspired by movies.

So yeah, it’s a rail shooter.  Remember the arcades.  Like Time Crisis or House of the Dead or Virtua Cop or something.  You’ve got a gun that you can point and shoot.  Or you can do two guns.  If you’ve got the motion controllers, you’ve got two of them, and you’ve probably got two arms, so you can dual-wield like crazy if you want.  I want.  Makes me feel like a badass.  Like I mentioned before, the gunplay in this game feels fantastic.  Even better than those arcades.  Something about the nature of VR and the specific feedback this game gives really makes it work.  Normally, with rail shooters, the game controls the rate of your progression, but here, you do.  To move forward, you have to point at a suitable location and press a button.  So slightly more interactive than your typical rail shooter.  I really have to complement the game on its handling of accuracy.  Real-life aiming is freakin’ hard, but this game has it going to where it feels rather satisfactory.  There’s enough give that you point and shoot, it feels like you get some real action to it.  I’ve had mixed results shooting in meat-space, but here, I’m able to aim well enough to get some real progress, while still feeling like it’ll miss when I truly deserve it.  Even dual-wielding, which is near impossible in real life, is rather achievable here.  This game feels really good in gameplay as a result.  I don’t know that I can overstate it enough.  This game feels absolutely fantastic.  It’s visceral and hits a really great level of game-feel, like you’re getting enough feedback through sound and visuals that that it seems more than just like you’re some incredibly sexy nerd with a doofy headseat and weird controllers in your hands.  

As I mentioned before, this game feels like an action movie.  Which means a couple of things, different from your typical video game.  First is that there’s actually long periods of time in which you’re not shooting things.  Some games, that would be a bad thing.  Not here.  Honestly, they make incredibly good use of your non-combat time.  The dialog in this game is really good.  Sometimes you’re just spending time getting to know your siblings, or arguing with the CIA guy who’s interrogating you, or flipping off people you hate, and it works really, really well.  The characters, although they largely take up pretty typical archetypes on paper, actually feel rather unique and charming in execution.  The story, much like the characters, wouldn’t be much to write home about in summary, but honestly, in execution, it feels pretty solid.  In terms of writing, things really shine in the details of the piece.  I mean, we’re talking about larger-than-life professional criminals and killers whom we barely get any time with, relatively, but things feel surprisingly human in that.  It’s the little pieces, your brother’s sense of humor, your rival’s love for his brother and for art amidst his pettiness in his campaign against you, the mystery amongst your handlers and that weird woman working for the enemy, they take this story from a simple one-paragraph summary to something that you can build a connection with.  Second, the game is big in setpieces.  Every level has at least a couple of big, visual capital-M Moments.  Giant explosions or gunning down some sort of heavy enemy equipment or basejumping (which is an incredible experience when you’re using VR to treat a visual-motion disorder, btw) or making a daring escape by leaping on top of moving things that aren’t meant to be leapt on top of.  This extends even to the non-combat scenes, which some absolutely fantastic look-what-we-can-do-in-VR interactables that are seriously impressive and stand as examples of what other genres should be doing in VR, even when there’s absolutely nothing that you want to point a gun at.  

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Snap Judgements: Quarantine Edition

Hey!  As it turns out, with this whole quarantine thing going on, all those people endlessly hounding me looking for romance actually back off for a bit, which means I’ve actually got some time for my hobbies for the time being.  Now, I’m a man with many irons in the fire, so that doesn’t mean I can devote everything I have to games just yet, but I have been able to get in a bit more time than usual.  And I’ve got some thoughts.  As I do about everything.  And as all my thoughts are, they are absolutely genius.  So I thought I’d share.  My gift to you.  So here’s another installment of Snap Judgements. Many games! Short reviews! Three paragraph max! Let’s go!

Monster Boy in the Cursed Kingdom

I have to thank Red Metal for this one.  He gave a great review of this game himself, one of his very rare 9/10s, then got it into my hands.  And you know what?  Turns out Red Metal knows what he’s talking about.

So this is an officially licensed and assisted indie-produced sequel to the Wonder Boy franchise.  Fan-made products can be a real mixed proposition.  Enjoying a game, even enjoying a game deeply, doesn’t give you a great insight into how to build one, and the flavor of any creative work requires such a sensitive balance that is not always apparent to its consumer.  So yeah, when you have the fans creating the new media in an established franchise, sometimes it’s good, sometimes it ends up incredibly misguided.  And this game, and I say this as someone with barely any history with the Wonder Boy series, is good.  Even outside the Wonder Boy history, this stands alone as an absolutely fantastic game.  At its core, it’s a very tightly designed Metroidvania built around a character transformation mechanic, where you get a number of different forms with a number of different combat and traversing abilities.  It’s a little hard to describe what makes the game work exactly, it’s just really well-designed.  You get to use abilities in a lot of really creative ways, but ways that they have great visual cues to indicate to you.  Presentation is excellent, with beautiful visuals and music, and gameplay is generally tight.  A lot of it works like a more responsive classic Castlevania, you’re up against a bunch of enemies with rather defined movement and attack patterns while your most reliable attack has a very specific range and spread that you need to manage constantly, although you do have resources and tools to extend of change that range. The world is also generally a joy to navigate, and again, it has some really creative puzzles before you.

Which is not to say there’s not some faults in it.  It does have some issues.  Checkpoints aren’t always convenient, and the game has a big problem with not giving enough health recovery out.  The economy gets to be a bit of a problem in the end game, and you don’t get enough money naturally to get everything you might need or want.  And the ability progression is a little lopsided, to the point that once you get your late game forms and equipment, you don’t have a reason to use the unique features of your earlier ones unless the game forces you to.  But really, it is an absolutely marvelous game, even for someone who’s not a Wonder Boy fan by any means.

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Too Many Games

Here’s something of an absolute nonproblem. I’m starting to think I have just too many video games. Sometimes, I look at the size of my library, and the expectation that I’m going to actually play all these things, and I don’t know how I’m ever going to get near to do that.

I’ve been collecting games all my life. So at the point when, years ago, I started this quest I’ve mentioned several times here, to beat every game I own, or come as close to it as I can, the task was already staggering. But still feasible. After I started that, however, I got myself a gaming-capable pc. And that changes things. It is ridiculously easy to build up a massive digital library on PC with little to no investment. It started with the Steam sales, letting me build up a pretty big library for cheap. Then I got into Humble Bundle, which get’s you buying curated collections of games for really cheap, oftentimes getting the one game I wanted on there along with a bunch of others for less than the usual price for that single game. And it pitches in some to charity too, while you’re at it! Can’t complain with that. Oh, and they give away free games every once in a while if you subscribe to their newsletter. All well and good. But then one day, Amazon started giving away five games a month if you link your Twitch account with an Amazon Prime account, plus extras. Daedalic Entertainment and SNK both seem to be dropping big chunks of their back catalog on there basically whenever they feel like, on top of the usual Amazon collection. Then Epic Games came around, offering 1-3 free games every week. And now it’s starting to get overwhelming.

At this moment, I own 410 games on Steam, of which I’ve only bought 108 directly, and the rest came from Humble Bundles, Humble’s free giveaways, or the occasional gift or offer. I have 182 games on Twitch, all given through that Amazon Prime connection. I have 90 on Epic Games, all of which I got through their weekly giveaways. I’ve got a more modest 40 on GOG, many I bought myself, in addition to the freebies they offer, free games on purchase threshhold, copies they make of games in your Steam account, and one gift. On Uplay, I’ve got 24, from one Humble Bundle, some free ones they gave away, and copies of games I got through other clients that require a Uplay log in. On EA Origin, I’ve got 16, all Humble Bundle gains or games they once offered for free. There’s a decent amount of overlap in those numbers, but still, a massive amount of games in my digital PC library. Which isn’t even considering my sizable console games collection. Although, as an odd point, at this point I’m pretty sure I own more games digitally for PC than I do games for my console, in spite of the fact that I’m generally a console player. And between Twitch Prime and Epic Games, I’m adding double digits numbers of games to my library each month without dropping a dime (well, outside of my Amazon Prime subscription, which I’d be maintaining even without the Twitch deals.) I don’t even play through double digits worth of games each month.

I feel like what it means to own a game has shifted. During my developmental years, new games were somewhat of a rarity, while time to play was more ample, so my peers and I absolutely consumed games, beating them over and over again, exhausting their content, overcoming every challenge. As I came older, I was able to afford more games, but had less time to spend on them, and games themselves were designed more as full experiences in isolation rather than things that could sustain the kind of repetitive depth-plunging play of my youth, so I had more breadth of experience in games but less time spent with most individual games. Now, driving by the likes of the backlog producing deep and wide sales, the bundling, the free giveaways, etc., I feel like a lot of the games marketplace, especially Humble Bundle, Twitch Prime, and Epic Games, or itch.io’s recent 1,000 games deal are creating a games culture where you have libraries of games. You’re not intended to, and for many partaking of it, it’s not even possible to, play absolutely everything in there. But digital keys don’t take up any space, they don’t need upkeep, and as long as your machine can run it, they don’t degrade, so you have it in your collection, and who knows, maybe one day it’ll come up in conversation and get you interested or you’ll play something else by the makers and want to come back or you’ll just find a really weird itch that needs something particular to scratch. And there’s something to be said to that, too, having the virtual library where you may not check every book but they’re all there if you need it. I recently had the classic FPS Strife come up in a conversation I was following, describing how groundbreaking it was at the time. I would never buy the game myself. It’s too old, probably blown past by industry standards, etc. But, given that context, I’m kind of curious to check it out. And wouldn’t you know it, it’s right there in my Twitch library.

As I said, sometimes it’s overwhelming. I’ve still got this quest, beat all the games I own. And this is making that quest impossible. I’m also actively avoiding bundles now, even when it has games I want in it. I really don’t want to be making my Steam library run away any more than it already has. I just have too damn many games. But that’s really a problem with me, and my perceptions, and how I’m approaching it. It’s not a problem with all these agencies wanting to throw games at me for free, and all these developers happy to get into my library and take whatever financial benefit they do from the Humble Bundle/Twitch Prime/Epic Games giveaways. It is kind of ridiculous of me to be complaining that I have just too many games that I got for free or alongside games I was wanting to buy anyways that I got to pay an even lower price than usual for.

It does mean I’m going to have to rethink my quest though. Not cancel it, because I’ve been enjoying how it structures things for me. But it needs to adapt to the new realities of the online personal library the industry’s using, at least in part, now. So far, my thoughts are to keep it as normal for all my console games, as those are all things I’ve invested in. Same thing with any PC game I’ve actually paid directly for, or the games that were the reasons I bought a given bundle. Those are all getting beaten. I have my challenge to myself. The hundreds of other PC digital games…. well, at least my Steam list, I’d like to at least give everything a try. Maybe not a full beat, but either play it until I tire of it or at least give it a sample. I’d like to do that with the UPlay list and EA Origin as well, as those are finite. Those aren’t getting added to. I’m already most of the way there on my GOG.com library, outside of the games there that are duplicates of those in my Steam library, so… good show I guess. As for the ever expanding Twitch Prime and Epic Games, I’d really like to do the same thing I’m doing with Steam, at least sampling of giving a run to everything on there, but I don’t know if it’d be possible to keep up, the rate they add games. I’ll probably just do what probably everyone else is, and play if I’m interested, leave it if not, and not sweat the growing size of the lists there, as it’s really a personal library I can check things out from whenever, and not a backlog. And although I have this drive to beat everything I have, likely driven by the way things were in my past, it doesn’t really fit the environment we’re in now. And I need to grow comfortable with that.

Now, if you’ll excuse me, I have an hour before my next commitment, and I got Cultist Simulator from Twitch Prime a while back, and that game is absolutely baller. I need to get some of that on.