Let’s Blog Award, Round 3!-Alex’s Review Corner

I swore to myself I was going to finish with these posts before the end of the year. Of course, time being what it is, I’m still not sure, even as I’m writing this, that that’s necessarily going to work out, but hey, I’m giving it a good, honest effort here.

We hit AK’s questions out of the park a while back, nailed Red Metal’s questions perfectly, and now, it’s time for the final part of this three-ening of blog awards, taking the questions posed by Alex (I think it’s a fair assumption that that’s their name) of Alex’s Review Corner. Alex’s Review Corner is one I’ve only started following relatively recently, but I’ve rather enjoyed the movie and game reviews you can find there. They’ve also gone through all the Showa-era Godzilla films, so if you’ve been enjoying my work on the subject in my Project G posts, it might be worthwhile for you to check out their blog and get some alternative takes on the subject.

Let’s get on to Alex’s questions!

1: Is there a game and/or movie you particularly love from a genre you typically dislike?

I’d say Mario Kart. Pick a game from that series, although Mario Kart Double Dash and Mario Kart 8 are probably the ones I’ve given the most love to in recent years. I don’t really like racing games. I can’t necessarily say why, I remember playing a lot of them growing up, but they’re just not where I like to spend most of my gaming time. Mario Kart though, I’ll get down with any day. And it’s not just being a kart racer that does it. I’ve played plenty of other kart racers I don’t enjoy, either. I do Mario Kart, though. Quite dearly.

2: Reversely, is there a game and/or movie you particularly dislike from a genre you otherwise enjoy?

Alex already pointed to GTA V in their answer, but I have to go with a pretty similar tack here. I love open world games, and I also really enjoy those open world crime simulators, as evidenced by my love for the Saints Row series. I really enjoyed Grand Theft Auto III, and Bully was pretty good, but ever since, Rockstar Games output in that model just hasn’t been doing it for me. I tried to get into GTA IV and just wasn’t able to make it stick, Red Dead Redemption had some interesting ideas but I didn’t find it very fun, and I just started Grand Theft Auto V recently and want to give it a good chance to grab me, but I fear it’s heading in the same direction as the others. I think the main issue is that, for all that Rockstar is good at making large, expansive, and involved violence playgrounds that offer a lot of opportunity for fun, the actual gameplay you’ve got, your ability to interact and get involved with said playground, is outright clunky. Walking and driving in their games are kind of loose and slippery, and the running and gunning just doesn’t feel as good as most other games. GTA III and Bully still had those problems, but I think I give them a bit of a bye, as GTA III innovated the whole genre and so everything felt new and fresh with it, and Bully had such a unique setting and ways of interacting with it. Otherwise, I find Rockstar’s games get overshadowed in the same genre they put on the map, just by dint of other games having basic gameplay that feels a lot tighter and less clunky.

Also, when it was time to end my last GTA V session, I found that mission triggers were overlaid on top of all the save points available to me. So I’d be locked into a new mission and unable to actually go to the save point whenever I tried to record my progress so I could, you know, save the game. Seems a really basic oversight, but one that’s been representative of my whole experiences with these games. They get a lot right, but they do things wrong on the basic level. Here’s hoping the autosave has my back.

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Let’s Blog Award, Round 1!-AK

As you know if you’ve been reading this space for any real length of time, Lost to the Aether is an astonishingly award-winning blog.  We’ve gotten so many.  I’m going to have to build a new room to hold all the trophies and plaques we’ve been issued here through these viral blog awards, as soon as the internet gets around to sending them.  Just check out my Stupid Blog Stuff category to see just how many we’ve gotten. I’m constantly checking the mail, just waiting for those physical representations to come.  My trophy room shall be so shiny.

In the meantime, though, we’ve been tagged for another one.  And not one that’s ever come our way before.  The Let’s Blog Award.  And we’ve been tagged not once, not twice, but thrice, in short order.  A three-hit combo of success and glory, coming first from AK of Everything is Bad for You, then next from Red Metal of Extra Life Reviews, and finishing off with the prolific Alex’s Review Corner of, uh, Alex’s Review Corner.  And I quite enjoy these blog awards.  Get a bit of rainy day blog content set up, and get to do one of my favorite things and just talk about myself at the same time.  It’s a win-win.

Of course, it’s December, time of stress, panic, and hatred, so time’s a little too limited this month for me to answer all of those tags in one long post, so we’ll break it up, and respond with a counter combo of our own.  First up here, we’ll be taking on the questions posed by AK of Everything is Bad for You, a blog that is in fact very good for you.  AK is weirdly good at getting me interested in big giant 40+ games I’d had kind of negative impressions of before.  I never thought I’d be trying out the Disgaea series, due to their grindiness, but the way he’s talked about them got me really interested, so I dipped my toes in, and it turned out to be a pretty good time.  And now he’s doing the same thing with the Atelier series. So if something happens and you never see me again it’s probably because AK made some big long Japanese game series I’d never normally consider look so good I broke down and got it and got so wrapped up I never emerged again.  

Let’s get on to AK’s questions before I do that.

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A Quiet Moment of Regard

Here’s a nothing of a post for a moment. This post doesn’t have to be nothing. It could be a whole lot of things. It’s about time for another one of those Godzilla things, for instance. Or there’s a couple of those viral blog awards I need to get up on. Or there’s any of a hundred thoughts I have on the games I’ve been playing lately. There’s lots of things I could do.

But I happened to notice recently that after my most recent post, I had written a total of 399 posts for this blog. Which makes this post 400. A milestone, it feels like. And some might feel the need to mark that milestone by making something grand. But I feel like doing quite the opposite today. I want to celebrate my 400th post by doing something understated.

Which is odd for me. Few would describe me as shy. I am bold, and brash, and rakish, and sexy. I am out there and in your face and I love making my mark in the most spectacular way possible. But not today. Today, I’m just surprised it’s come this far. Because really, small as this blog’s readership is, it’s still an awesome thing that people come here and read it at all. Like, I am wise, but there’s wiser out there, talking about the same subject. I’m funny, but there’s funnier all over. I’m beautiful, and there’s nobody more beautiful, but it’s not like anyone gets to see me over the internet. And even so, my thoughts here mean enough to people that they take a bit of time out of their day to read over them and engage. All of you gift me with just a little bit of real estate in your minds, for just a bit of time. And that’s a powerful thing to me.

So really, 400 posts in, all content people have engaged with in some way, shape, or form. All of you, friends, fellow bloggers, commenters, and even you lurkers that don’t make your presence known but my stats show are consistently out there, thank you. Thanks for taking the time to read the random thoughts of one incredibly amazing and gorgeous soul at there in the sea of the same. I enjoy doing it, and knowing it’s got somewhere to be, that people are willingly taking it in, makes it all worthwhile.

Hope to keep great things for you going down the road.

Double Sunshine

Life still hasn’t let up, kicking me in the delightfully shaped rear end while I kick back even harder.  Time’s at a premium, so it’s hard to get posts together, but luckily, that’s where you get friends stepping into help out.  We’ve been nominated for the Sunshine Blogger Award several times already.  We possibly might be the most nominated blog in history.  For all I know.  And as I’ve said before, although I don’t really do these viral blog awards the dignity of passing them on, I do appreciate being nominated, as it’s a good way of putting together content when time is limited.  And it’s always nice being considered.  So, very recently, when we’ve gotten Sunshine Blogger nomination number 5 from AK at Everything is Bad for You and number 6 from Red Metal at Extra Life Reviews, it came as a nice breath of fresh air in these busy times.  Good for me, because I get to make some content that I enjoy doing, and good for you, because you get to learn more about the best thing that ever happened to you.  So lets hop to it.

First up, obligatorily and enthusiastically, if you’re hanging out around my parts, you probably already know AK and Red Metal.  You’ve likely spent a lot of time at their blogs.  Because at this point, the three of us bounce things get on so much we’ve essentially formed a Player Character Party in the JRPG that is the blogsphere.  But if you haven’t, check them out.  If you like my work, you’ll likely like theirs as well.  

On to the questions!  Starting with AK’s.

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Aether’s Best of Aether

So, these are busy times for your main man again, and I haven’t had as much time to sit down and write lately as I’d like. Now, I could just skip making a post for now, or I could phone it in and put together a quick bit of nothing, but I love you all too much for that. What I’m going to do instead is lean on my long blogging history and create new content all about my old content.

I’ve been blogging now for eight years. Eight years. That feels freakin’ impressive. I have seen multiple generations of bloggers rise and fall during that time. Now, I’m a decent writer. Good, maybe I’ll allow you to call me. Even great. Sure, we’ll let that go. If you wanted to say stellar, I wouldn’t argue. Awe-inspiring would be an adjective some could use. “The Best Blogger in all of Human History” if you wanted to go there, I suppose. Incredibly sexy, of course, but that goes without saying. I do well enough at what I do. Enough people seem to like and respond to the things I create to give me the spark to keep doing this thing I enjoy doing. But some posts are better posts than other posts. That’s just the way it goes. Even for absolutely gorgeous geniuses like me. I do go back through my old writings occasionally and I’ve got my favorites. So I thought I’d highlight my favorite posts of my own work, and we can all either run back down memory lane or get introduced to some things I did before you started hanging around these parts that I really like.

This is actually a page I’ve been wanting to add to this site for a while. Something to help draw more attention to what I consider my best work to people just recently finding this place, rather than just relying on my newest posts to be most visible. So don’t be surprised if you see this list reappearing on this site later, in some form. And for that matter, for the more long-term projects, I’m only going to be including the stuff I’m mostly finished with. I’m loving the Project G series I’m doing so far, as well as the ongoing Persona Retrospective, but I’m moving through them slowly so they’re far from their final form yet. Seems unfair to include them when I still can’t be sure I’ll be happy with the final product. Anyways, here we go. Aether’s favorite posts and projects on Lost to the Aether.

  1. The Dark Souls screenshot Let’s Play

If I had to choose a crown jewel for my blog, the bits I think are absolutely the best quality, this would be it. When I was first typing up my runthrough of the early bits of Dark Souls, I was just expecting it to be a one-off post, but I had enough fun with it that I decided to come back to it, still not expecting to take this tack through the whole game. But I did. And it’s a series I go back and read through every once in a while. I really enjoy screenshot LPs, and I feel like I managed to capture everything I wanted and get it in just the style that I love to read. And it’s a series I’m really proud of. Making LPs is tough, and this took me 70 hours of game time and more than two and a half years to do, but I got through it, and I feel I made something glorious in doing so. It’s a long read, but if you’re into anything I do here, I’d highly recommend going through that. First post is linked to in the header here, while the whole series is available in its category in the sidebar. For that matter, I think the Fallout LP was going really well, too, but unfortunately my computer died and took the save with it right when I was getting into the end game, so I can’t recommend it too highly, given it doesn’t reach the end. Well-known perils of LPing.

2. The LeftHanders of Video Games

I’m left-handed. In spite of how I act in those posts, it’s not a big deal, not something I really give a lot of mindspace to. But it is a part of being who I am, and it boggles me that for all the variety and creativity we see in our characters in most forms of media, something that’s present in 10% of the population in the real world has nearly no representation among fictional characters. So I wanted to take some time to highlight the left-handed characters that have gotten some show in my chosen medium. At thirty-five characters between these three posts, I’m pretty sure I have the most comprehensive list of left-handed characters in video games on the internet. And I’ve still got more to do. I’ve been collecting notes on further characters showing up to eventually get together a 4th post in that series. So keep your eyes out.

3. The Right Time to be Sexy in Video Games and the remaster, Good Sexy, Bad Sexy

Sexuality is awesome. There’s long been loud voices absolutely hating any hint of sexiness in media. I know, I grew up with some of them. There’s the moral guardians, there’s the pearl clutchers, there’s the culture warriors, all abhorring the scantily clad characters and the sex scenes and the fan service and the titillation. Moral judgments get placed often. Being as drop dead sexy as I am, I’m pretty enmeshed in sexuality, and you’re never going to convince me that it’s a de facto bad thing. But it is often misapplied to the detriment of the work it’s in. In these two posts, we take a lot at that, working out when sexuality does and does not work in all the various forms of storytelling.

4. Visual Novel Theatre: Doki Doki Literature Club

This is my favorite review I’ve ever written. Was fun to write, it’s still fun for me to read, I really dig it.

5. The Saints Row Retrospective Series

I really enjoy doing these deep analyses and retrospectives, but trying to make a summation of whole games like this is really time consuming and intensive to create. Still, although I probably won’t be getting back to it until after I’ve hit a good stopping point with the Persona Retrospectives, I still made a really good take on a bunch of games in one of my favorite series, and this was one of the biggest things bringing people here early in the blog’s life.

6. Your Primer to NJPW’s G1 Climax 28

This post is one that’s way outdated now, but I got to talk at length and put together an introduction to one of my big passions. I feel I put a lot of spirit into that one about a subject I was really excited about, and although it’s probably not going to interest most who visit the same way it does me, that’s one of the posts I’m most proud of, personally.

7. All up in Nintendo’s Business

People have a lot of opinions about company’s actions, and Nintendo’s choices have often seemed very unusual. I don’t work as a business consultant anymore, but it’s still fun for me to step back into those shoes an analyze the internal cultural and organizational factors that might make a business move the way they move. I’m probably super wrong on a lot of it, but the mental exercise is still fun to go through, and I hope, to follow along with.

8. Lagging Behind on the Leading Ladies

I get tired of having to play as characters that look basically the same all the time. As I kid, I got frustrated with being a mascot, as a teen, got bored with being a random anime dude in most every game, and at the time I wrote this, I was just plain done with being a brown-haired 30-something schmuck in most every game. I’d like to see more female protagonists in the games I play, to give it more variety. But I also hate people pushing for simple solutions to complex problems. And as I thought about it, the choice of a protagonist’s gender is quite complex. I go into detail on just what those complexities are here, as I see them. Things that can be overcome, certainly, but I’m not going to go pushing for more gender diversity in my protagonists without acknowledging that they’re there.

9. Visual Novel Theatre: Yandere-Chan and Yandere Simulator: The Destined Battle

According to my site stats, I’ve had hundreds of people move from the first post to actually checking out the game’s site. I’m not really big-time enough to swing audience numbers for most things, but given the magnitude I’ve had with that post and Yandere-Chan being an independent, amateur project, that feels like I’ve made a difference there. Of course, that started up a strange thing with the searches that drew people here, with hundreds of people now finding my blog while looking for either the similarly named Yandere Simulator or porn of the similarly named Yandere Simulator. So I feel by that point, the Yandere Simulator post is obligatory. I had a lot of fun with it, though.

10. The Fantasy Prejudice Problem and Constructed Worlds vs Civil Rights Metaphors

This is a huge pet peeve of mine, when creators will have their aliens or mutants or monsters or what have you face discrimination and try to relate it to real-world discrimination when they’re really cheapening the discrimination people face in real life by having their beings be actually different or actually dangerous, and introducing a whole lot of unintended counterarguments as well. I talk more about it in these two posts, and it’s something I wish more creators were aware of.

11. Inspiration for the Legend of Zelda Currency?

This is a little nothing of a post. Just an idle thought I had, put down, and never went back to. I found a Japanese Rupee, which they used when they occupied Burma during World War II, and related it to the Legend of Zelda Rupee. Obviously, there’s no actual relation there, it was just a thing I through out into the world based on the vaguest of connections. I don’t know that the post is even all that interesting or entertaining. But it is my most popular. This post gets more views than anything else I’ve done on this blog. So, for that alone, it merits a place on this list. I guess that’s something people really wonder about.

12. Freytag’s Pyramid vs. Non-endings in Storytelling

I am darn proud of this post. Get to explain foundational plot structure to you way better than your English teacher ever did, and bag on that punk Frank R. Stockton while I’m doing it. I feel really good about the things I discussed there. Think I talked about a smart but dry thing in a really entertaining way. There’s also been a fairly prolific writing vlogger who’s referenced the post and used the multi-climax pyramid I created for the post in a few of her videos, and it is incredibly fulfilling to me to have created something for other people to use and build off of. That was one of the things I had in mind when I was starting this blog, wanting to be a creator of content, not just consumer, and it’s really nice to see something I made contribute to something else. The left-handed posts did as well, but I can’t find the posters folks made off of them now.

So there. Go check out those posts. I like them, and I’ve got phenomenal tastes. You should too.

#LoveYourBacklog 2021

Normally I don’t take part in these blogging community things unless someone delivers them to my doorstep, because I am a stone cold lone wolf that only plays by my own rules, or something like that.  But, well, Solarayo at Ace Asunder and Kim at Later Levels are running a #LoveYourBacklog challenge yet again this year.  And, well, you may have noticed posts have been a bit thinner, because I’ve been a bit busy with life stuff.  And I’m still busy with life stuff.  And I’m working on the next post in the Persona 3 retrospective, and those take some time, and I don’t want to do another two weeks between posts.  So I need some quick content here.  And I also really need to learn to get more comfortable with my backlog.  To have affection for it.  So maybe this would be a good exercise for it.  In any case, I’ve got reasons.  The sort of reasons a big sexy behemoth of the mind like me would have.  So let’s get down to it.  Let’s go through this exercise, wherein I learn to love the big, giant game base that’s taking up so much space in my virtual library and my soul.  

Let’s go!

Ok, so first, gotta lay the groundwork.  Expose just how large my backlog is, and… ugh.

Image courtesy of Later Levels

Ok, don’t like looking at that.  But that’s what this is for!  Learn to love it!  Anyways, I’m at 533, to be exact.  Although what I consider my backlog is a bit different than most people.  I’ve mentioned it some times around here, but years and years ago, I decided to try and playthrough all my games, beating every single one I could, by console generation, starting with the earliest.  I used to do it all the time as a kid, so I figured I’d give it another try as an adult.  Give some time to all my games, play stuff that I wouldn’t otherwise, build up my experiences and appreciation, and all that.  Thing is, as a kid, it didn’t take all that long.  As an adult, I have more money, and therefore, a lot more games.  And much less free time.  And I’m better at games, so I can actually stick through the whole thing rather than getting stuck and giving up partway through.  So it’s taking me years.

Anyways, what I consider my backlog are games that I haven’t completed as part of that quest to beat all my games organized by console generation.  So, a lot of them are games that are completely untouched, but there’s also plenty that I’ve already played and possibly beat, some more than once, that I still consider as being on my backlog because I did it outside of the console generation I was working on at the time.  I’ve gone through every game I owned at the time I started this quest, so that 533 number is just a shocking sign of just how many games I’ve bought or otherwise acquired in the past years.  I’ve slowed down on that quite a bit, starting February 2020, but man, I really need to pump the brakes even more.  Also notable is the composition of that backlog.  Of those 533 games, 142 are on consoles.  Almost 400 of those are in my Steam, GOG, or UPlay lists on PC, where the PC gaming ecosystem, between deep sales and bundles and giveaways and whatnot, makes amassing an absolutely massive collection of games very, very easy.  And that’s not even counting the games I have in my Amazon Games and Epic Games lists, where they constantly, unceasingly throw free games at me.  The console games, I’m trying to beat them all, while I’m only expecting myself to give a try to all the Steam, GOG, and Uplay games.  I put money towards most of the games on there, somehow, so that feels like I’ve made a commitment to try them, but if I’m not into it, I’m not expecting myself to beat all of those.  Amazon and Epic, it’s whatever I feel like.  I would never be able to keep up with the rate they give me more games if I expected myself to touch them all.  

Anyways, from that, it’s question time.  Or, more specific topic time.  Yeah.  That.

1: The effect that the 2020 apocalypse has had on your backlog.

Not a whole heck of a lot, really.  Here’s the thing, the coronapocalypse hasn’t exactly given me more time to spare.  I still work, my commute was never that big a deal, and a lot of the outside the home stuff I used to do, I replaced it with some other non-video game stuff.  I’m pretty much on the same schedule as far as gaming goes.  2020 has been the best year I’ve had in getting on top of my backlog in years, but I think that has more to do with some decisions I’ve made pre-pandemic to, you know, stop buying so many freaking games until I’ve played the ones I’ve got.  

2: The oldest game in terms of release date.

On my backlog, at least what I consider as such, the oldest game I’ve got that I haven’t worked off yet would be Ultima IV: Quest of the Avatar.  I didn’t have a computer as a kid, and didn’t get a solid gaming battlestation until well after I started my ‘Play all the Games’ quest.  So I used to be really interested in classic PC gaming, this whole sphere of my favored entertainment medium that I really missed out on.  And I’ve tried a bunch of them, and it turns out, I really don’t like most classic PC games.  I don’t know that I’d be able to eloquently explain why, I think I’m spoiled by modern games and the old school PC ones don’t have the nostalgia factor with me that makes one willing to look past the chinks and flaws and whatnot that old school console games do.  Although I’m able to pick up a lot of old NES games that I never had history with, and thus shouldn’t have nostalgia for, and have a grand time with them, but not old PC games.  For whatever reason.  Anyways, I’ll give it a try at some point.  Can’t say I’m holding out a lot of hope for it, particularly given what I’ve heard about how complicated this game gets, but hey, maybe it’ll surprise me.  

3: A game you bought on day one, only to not play it.

Nothing!  Hahahahahaha!  This is one area in which I’ve defeated you, backlog!  I rarely ever buy games day one.  If I do, that means it’s one I’ve taken a particularly strong interest in, and I play it as soon as I get the chance.  So, no, I can’t think of a single game, in all my glorious life, that I’ve bought on day one and then hadn’t started up soon after.  

4: The game which has spent the most time on your backlog

There’s been some long ones.  Looks like the absolute longest would be… Hitman Absolution.  Purchased in 2013.  7-8 years ago.  That’s… rough.  I’ve got to get on that.  I remember playing the tutorial level of that, but then didn’t dig the changes to some of the mechanics, so I didn’t go any farther.  Whelp.  Let’s knock that one up the list, a bit.  See how it tastes now that it’s had some time to age.

5: The most recent addition to your library.

The Batman Telltale Series!  I dig Batman.  Telltale’s writing style wears a bit thin on me, but I heard it wasn’t that bad in Batman, and given that it’s a more optimistic subject matter than most of the licenses they scraped up, I was hopeful it’d avoid the “Everything’s horrible now because we say so” problem a lot of their games often ran into.  I’m kind of looking forward to this.  But I don’t have space for it in the schedule, so onto the backlog it goes.  That’s kind of a problem.  Part of the reason I’ve been better in 2020 is that I started teaching a class on personal finance as part of my case management offerings, and teaching stuff is a really great way to polish it yourself, and one of the major lessons in there is to not do that sort of thing where you’re buying stuff just because it’s accessible only to let it sit on a shelf for a while instead of actually enjoying it.  So I’ll need to make sure I’m getting into that in the near future, to justify that purchase.  

6: The person responsible for adding the most entries to your backlog, due to their good recommendations.

That would be, back when they were active, the Super Best Friends let’s play group were the biggest one.  They put out a lot of content, and did a really great job of covering relatively unknown obscurities, up and coming indie games, and whatever hotness they were most passionate about rather than constantly hitting up the most popular new games that would get them the most views, and they opened my eyes to a lot of great things.  Otherwise, I’ve gotten a fair few added to my library by my fellow bloggers, like Red Metal and AK.

And……….. that’s that.  Do I love my backlog yet?  No.  Not so much.  But it made for an interesting conversation piece here.  That’s got to be worth something, right?

Sow a Seed Blogger Award

Awwwwwwwwwww…. yeeeeeeeeeaaaaaaaaaaah!

Man, I have lost track of how many of these awards I have won now. I have been building new shelves in my house to hold all these awards when WordPress finally gets around to sending them to me. If I keep being this award-winningly magnificent, I might have to remodel. Get an extra room in there. To hold all my awards.

This most recent one comes courtesy of Thero at A Reluctant Hero, a blog about essentially whatever’s on Thero’s mind at the moment. Usually video games, but sometimes she’ll hit some other notes, such as when she recently went over some local ghost stories from her region. I found her blog a good positive place to follow, so give it a look. You might like it. And obviously. she has good taste.

So, let’s take a look at THE RULES of this blog award.

  1. Put the award logo/image on your blog.

There. Doesn’t particularly match my manly allure around here, but we can check this off the list, at least.Thank whoever nominated you and provide a link to their blog.

2. Thank whoever nominated you and provide a link to their blog

Hey! I did that already! Man, I rule. And so does Thero.

3. Mention the creator of the award and provide a link as well.

Hmm… is that why people make these viral blog awards? To get additional clicks from everyone’s site that catches the virus? Oh well. The creator of this award is MyAnime2Go. Maybe they’re a great site for you! I don’t know, I didn’t read them, so no official endorsement there.

4. List the rules.

Ok, let’s see here. The rules are:

  1. Put the award logo/image on your blog.
  2. Thank whoever nominated you and provide a link to their blog.
  3. Mention the creator of the award and provide a link as well.
  4. List the rules.
  5. Give a brief story of how your blog started and the problems you faced.
  6. Give five pieces of advice for new and old bloggers. (Note: you can still mention a tip that’s been mentioned already because we all express things differently)
  7. You have to nominate 5 -12 bloggers.
  8. Notify your nominees by commenting on their blog or just reaching out to them.

5. Give a brief story of how your blog started and the problems you faced.

Eh, don’t have much of a story to go with here. I used to be big into online forums, and got all my online socialization piece and my discussion of all the nerd stuff none of my friends were into through them. But then life changed , and I wasn’t finding the time to keep up with them, so I let those drop. There’d always been a number of other bloggers I followed, really enjoying their work, and occasionally I’d have pangs of wanting to do that too, but never really wanted to commit to it. And then on a whim I spent a week making overly badass descriptions of some mundane things I’d been cooking on Facebook, and friends started saying I should start a blog, so eventually, I just did it. Except I use my nethandle so none of them actually know I have this blog.

As far as problems I faced go… eh. I mean, it’s writing. I can do that. There’s definitely been less of the ‘if you build it they will come’ factor than I thought there would be in the beginning, and even what I consider my best works don’t really get as much audience as I would have thought I deserved, but hey, I’m a small blog, much like most everyone doing this, but I still enjoy doing it. And in some ways, having such a select, private audience works even better. I’ve known many bloggers to completely burn themselves out by focusing on increasing their audience. So in retrospect, that’s never been a problem for me.

6. Give five pieces of advice for new and old bloggers. (Note: you can still mention a tip that’s been mentioned already because we all express things differently)

5 pieces of advice. Huh. You’d think after having done this for almost 8 years, they’d come to me more easily. Let’s see.

  1. Write what you enjoy.

Again, I’ve seen lots of people burn out on chasing greater readership. And I get it. Writing takes a lot of time, a lot of thought, and sometimes a lot of prep work and research. It’s natural to want it seen by as many people as possible. But we’re working with a blogosphere that has tons of good and great and mediocre and bad content and it’s hard for even the best of the cream to rise above the rest of the crop. If you’re going to be taking all that time to be writing this material, you need to enjoy the act of writing it. That’s the only way this is going to be worthwhile. It’s not the audience that makes it worth your time, it’s you’re own enjoyment.

2. Be social with it

You know what one of the best parts of blogging has been for me? The social aspect of it. The comments. The bouncing ideas off of each other. The other bloggers cluing me into new games that I wouldn’t have given a chance otherwise. Getting ourselves a shared experience. Again, I don’t have a large circle here. I’m pretty selective about which blogs I’ll follow, and I don’t get the audience that keeps my comment section going for ages. But I greatly value everyone going through here, and every other blogger I have as part of this regular network. It has truly made all this experience more worthwhile. In fact, shout out to the lurkers, too. I don’t know you’re there, exactly, but if this material means enough to you that you’re taking the time out of your day to go through it, that means a lot to me.

3. Be wary of doing things just to generate content

This one’s not an absolute rule. Sometimes you play a game just to make a blog post about it, and it’s a really good time. Or it gets you a really great post. Or whatever. Sometimes it works out. But do that sparingly. In my experience, at least the way I’ve gone, the best content seems to come out of the things I wanted to do anyways. I didn’t originally intend to turn my Dark Souls run into a Let’s Play, but my experiences with my first few hours of the game were so profound, that I felt compelled to do so, and then I found the experience so much fun that I kept doing it, and I think I put together something really great overall. And that passion, when you’re genuinely interested and having fun in doing something, I think that comes through to your readers a lot better than when you’re forcing yourself into something just to have the content.

4. You’re unique. Trust that.

Well, I mean, of course I’m unique. There’s not exactly all that many genius video game players with a great tact for writing who also happen to be the sexiest man in the universe, but really, your thoughts, your impressions, they’re yours. I used to hold back from writing certain things I was wanting to, because I thought someone else would have said what I already wanted to say. But sometimes, I took the time to look that up. And I couldn’t find that. Like, this blog has what I believe to be the most comprehensive list of left-handed characters in games on the internet. And when I was doing my first post of that, I was absolutely sure someone else had already written a complete list. Except no. Nobody had. There were a lot of partial lists, but nothing that was as full or captured as many options as I had, as far as I can tell. Same thing with my posts on why Nintendo behaves in the unique ways it does. Or why we really don’t see that many female video game protagonists. Those things seem so obvious to me that I was sure everyone else already had those thoughts, too. But they didn’t. I have never seen anything like those posts. My thoughts are both incredibly intelligent and unique to my own style, even if they seem like I’m saying things everyone must already know. Because they don’t already know. And they need me to illuminate them. And that’s the same situation you’ll find yourself in, too. Your thoughts are worthwhile and unique, so let them fly.

5. Use your personality

Blogging is personality driven. Use that. Let that shine through. Most people change personality in writing, at least a bit. Try to avoid that. You’re not here to force humor, to tone yourself down, to put on a show for others. Be genuine. Don’t try to impress, don’t try to force, don’t try to be accepted. Be you.

7. You have to nominate 5 -12 bloggers.

I don’t have to. Watch me not.

In general, I don’t make a habit of passing along these viral awards. Because I don’t spread virus. Just watch me crush the coronavirus into submission. But yeah, I’m a curmudgeon, and nominating bloggers for content crosses out of my comfort zone, so I shan’t.

8. Notify your nominees by commenting on their blog or just reaching out to them.

Ok, I will do that with all my nominees right now.

Blogger Recognition Award

There was supposed to be another post here.  But I’m heading into one of those periods of life where time is at a premium.  So plans change.  But luckily, like a dreamy superhero, AK swooped in to save the day, nominating us for one of those social viral blog awards, providing a quick shot of easy content just when I needed it the most.  He may not be the hero we deserve, but he’s the hero we need.

And in an interesting twist, this is not an award I’d ever received before.  Which is strange.  I thought I’d gotten all of them already.  But no matter.  This blog’s path of award domination shall continue unabated.  Watch in awe, dear fellows, as I crush this award and all else in my path!

So, let us start by examining the rules that are foolish enough to challenge me.

  1. Say thanks to who nominated you and leave a link back to that person’s blog.

So, thanks to AK, of the gaming and other stuff blog, Everything is Bad for You.  You should check his work out.  If you’ve been around here for any length of time, you know I love writing long-form looks into the media I consume, and judging by the massive Disgaia post he’s sitting on top of at the time of this writing, he loves the same thing.  I find him to have some rather thoughtful takes on his chosen subjects, and he’s opened my eyes to some interesting things I wouldn’t have known otherwise.  He’s also been a common influence around these parts, both with his thoughtful comments and his other blog awards.  In recognition of his contributions, and in return for this award, I hereby bestow upon him the much coveted “Friend of Aether” award.  You may all commence your bowing now.

  1. Give the story or history of your blog.

So, here’s the thing; I don’t have a real big reason or anything why I started this blog.  There were a bunch of influencing factors.  I was following and a regular commenter on a bunch of other blogs, and kind of wanted to do that myself.  I had done a bunch of dumb posts on Facebook basically hyping up my cooking in a really over-the-top way, and a lot of people who read those kept getting after me about starting a blog.  And, historically, I’d been involved in a lot of forums, but had kind of stopped getting much out of those.  And really, I was at a point where I really wanted to reach out of myself, and do something that connected with other people.  So it had been on my mind for quite a while.

I do remember deciding to take the plunge and actually start with it after one of the many, many games industry controversies happened, and there was nothing coming out about it that really reflected my thoughts on the issue.  I don’t even remember what it was, but I do remember that feeling.  Beforehand, I had been carrying the assumption that anything I had to say would have been said already by any of the millions of other journalists, bloggers, commenters, or video makers covering the industry, that there was no original thought under the sun.  And yet, there I was, with some particularly strong point of view that nobody else seemed to have.  So I thought there was room for me on the internet yet.  So I created this.

And this is a bit of an odd blog, isn’t it?  I mean yeah, there’s a lot of games content here, but really I just talk about whatever I want to.  And it’s kind of always been like that.  I used to think my niche was business analysis of the game industry, and sure, there’s still some of that.  But sometimes it’s amused me to muse about writing.  Sometimes I posted a small bit of that graphic novel I was practicing my art skills with.  Sometimes I write about wrestling.  Sometimes I do lets plays.  Sometimes I start up huge projects that I don’t see through.  Sometimes I get in deep with Godzilla.  This blog has no focus.  And that’s the way I like it.

  1. Give two or more pieces of advice for new bloggers.

Write for yourself.  Write what you enjoy, write what gives you meaning, write what makes your life better.  If you’re writing to pursue views, you’re likely to end up unfulfilled.  If you’re writing to try and make a buck off of it, you’re likely going to end up hating what you’re creating and getting less income off of more work than if you took that effort and put it elsewhere.  This is a hobby that takes an extensive amount of time, and a lot of thought, and a lot of your personality, and if you’re putting all that into it and you’re writing for something other than yourself, it’s not going to be worth it to you.

And be social with it.  I didn’t expect it at first, I was one of those ‘If I build it they will come’ people, but honestly one of the best parts, and one of the things that really keep me going, is engaging with my fellow bloggers.  Again, time is at a premium for me, so I can’t spend as much time reading and commenting and discussing as I would really like, and I’m not necessarily the market for every other blogger that comes across here, but what I can do does honestly make this whole experiment more worthwhile.  Connecting with my fellow bloggers is meaningful, and I wouldn’t still be doing this if it didn’t happen.

  1. Nominate 10 other bloggers and link their blogs.

Guess what?  I don’t play by your rules.  No, I think I’m so great, and I deserve this award so much, that I’m just going to nominate myself 10 times.  So take that, blogosphere.

But seriously, thanks to AK for opening up this content, thanks to all of you for being here, and I look forward to seeing y’all when our paths cross again.

Sunshine Blogger: The Four-ening

We’re continuing our Sunshine Blogging spree by taking on the questions that Red Metal posed for us in his nomination.

And frankly, if you hang around this place, you know Red Metal.  He and I have been blog allies for quite some time.  He does a lot of video game reviews, pulling some rather unsung parts of games history out of the pile as well as the traditional classics.  On top of that, he’s been doing film reviews as well.  Guy puts a lot of content out.  So go check his blog.  You won’t be sorry.  And thank you, Red Metal, for this honor.

Other than that, rules are the same as the last three times.  Or, frankly, any of the many other awards we’ve gotten.  Questions are different, however.  Let’s go!

  1. What do you feel is the ideal length for a studio album (or LP)?

Roundabout an hour is the perfect length for me.  Substantial enough to be getting at an artist’s sound from a variety of angles and to make for a full experience in the car, which is where most of my albums get played, but not so long that you start to get tired of it.

2. Have you ever accidentally rendered a physical copy of a game/film/album unplayable?

Aaaaahhhhaahahahahaaaaaa…. all the time.  Let’s see.  I think first was with a copy of SimCity 2000.  Dropped the disc underneath my computer chair, and in attempting to pick it up, ran the chair’s wheels over it.  Never got that recovered.  My copy of Saints Row wasn’t running as smoothly as I wanted it to, and I had my Xbox in the vertical position.  I wanted to see if it’s work better if it was horizontal, so moved the console while the disc was spinning, and that put in a thick circular scar that made it unreadable.  My local game shop was able to fix it, though.  A similar thing happened with Fallout: New Vegas, when the cat knocked the console over while I was playing it.  Game shop guy came through then, too.  Later, he went out of business, and I bought my own disc grinder for those knocks and scratches.  Got a lot of use out of it, but a few missteps.  I had a used copy of Eternal Darkness that was always in poor shape, but it had degraded to the point where it just couldn’t read anything past a certain point in the game.  Tried to get it in the disc doctor, but the tiny little Gamecube discs didn’t mount correctly, and it ended up in worse condition than ever, to the point that it wasn’t even readable.  And the used disc I bought for Yakuza 4 has a slight scratch in it that had absolutely no effect on the game except for one late game cutscene that it prevented from loading, completely ending progress.  I ran it through the grinder and got the disc in absolutely pristine condition, except for the fact that it didn’t work at all.  Apparently you can’t just grind down the scratches on blu-rays the same way you can with CDs and DVDs. I had to replace the disc entirely.  Save data was on the console, luckily enough.

I swear, I am truly an elegant and graceful person.  These missteps are totally unrepresentative.

3. What series do you feel has a confusing naming convention?

Godzilla is absolutely the worst at names.  The. Worst.  Seriously.  Let’s see if you can follow along with this.

Godzilla (1954) is a different movie from Godzilla (1985), which is different from Godzilla (1998), which is different from Godzilla (2014).  Godzilla, King of the Monsters! and Godzilla: King of the Monsters are different movies.  Mothra vs. Godzilla and Godzilla vs. Mothra are different movies.  King Kong vs. Godzilla is different from the upcoming Godzilla vs. Kong.  Godzilla vs. Mechagodzilla and Godzilla Against Mechagodzilla are different movies.  Terror of Mechagodzilla is the sequel to Godzilla vs. Mechagodzilla, not Godzilla vs. Mechagodzilla II, which takes place in a completely different timeline than Godzilla vs. Mechagodzilla.  Godzilla Against Mechagodzilla was notable for having a direct sequel in an era where otherwise every other film around it completely restarted the continuity, but the sequel was titled Godzilla: Tokyo S.O.S. and didn’t refer to the previous title at all.  However, Mothra vs. Godzilla and Godzilla vs. The Thing are different titles for the same movie.  Same with Ebirah, Horror of the Deep/Godzilla vs. The Sea Monster, Invasion of the Astro Monster/Monster Zero, All Monsters Attack/Godzilla’s Revenge, and probably a lot of others I’m not perfectly aware of now.

On top of that, and this seems like a really minor issue now, most over the films are titled something in the structure of Godzilla vs. Other Monster which is only helpful if you can distinguish the names of the monsters.  Do you know the difference between Megalon and Megaguirus, and can tell me whose film features the coveted Big Dumb Godzilla Dropkick?  Becoming a Godzilla fan requires a guide of some sort.

4. What critical darling do you feel completely failed to live up to the hype?

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I remember people raving about Psychonauts.  I remember people bemoaning the fact that it’s not talked about more, didn’t sell enough, doesn’t take up enough space in our collective consciousness.

Then I played it.  And you know, I get what people like about it.  It’s got good ideas, it’s got a lot of creativity, it’s really high concept.  It’s just not very fun to play.  The controls are clumsy, the environment is often unresponsive, the challenges before you are really uninteresting, etc.  This is a game that’s a blast to watch, to absorb all the good parts behind it.  Just not to actually get your hands on the controller.

5. Which work do you feel should have deserved more attention?

Time is starting to correct this, but Fire Emblem has long been one of gaming’s unsung treasures.  I love turn-based strategies, but you very rarely get a good series going.  Fire Emblem has earned it’s place as one of the best.  I can understand why it never got much love.  Nintendo didn’t have faith in it on the American market until their character’s placements in Smash drove demand for it, and even then, the rampant permadeath, minimal developmental advancement between entries, and really basic presentation makes it hard to recommend for the general player.  But the strategic gameplay is really solid, and the series always deserved more than just surviving on the very edge of profitability.  From Awakening on up, though, the series has been getting a lot more success, and that’s really nice to see.

Now, if it would just get enough success that you could manage to find a copy on sale or for something less than MSRP even years later, that would make me a pretty happy man.  Nintendo doesn’t really cooperate with deal hunting.

6. Do you prefer a foreign work to be subtitled or dubbed in your language?

Film and TV, I prefer them to be subtitled.  I have a lot easier time with my film-industry burnout stress issues when watching a movie if I don’t understand the language being spoken, for whatever reason.  Video games, I prefer them dubbed, usually, especially if they’re going to be delivering any spoken content outside of cutscenes.  Given that I’m interacting with the work and my attention needs to be going in a couple different directions, having the dialogue draw too much of it away by making me both read and listen and mentally attach one to the other through translation conventions just doesn’t work on the fly.  Video games seem to get higher quality dubs than film and tv as well, that helps.

That said, I’m not super picky on it, and there are times when dubs can improve or reduce the quality of a work.  I just want the best experience available, and I can go between them as needed.

7. Can you remember an instance in which you managed to succeed in a game by the skin of your teeth (e.g. beat a difficult boss with barely any health remaining)?

Lots of times.  I think one of the most glorious times of that was in fighting Artorias in Dark Souls.  And you know what?  You guys were there for it.  Nice to have it recorded for posterity like that.

8. Can you remember an instance in which you got completely robbed playing a game?

Yes, and it still burns me.  No More Heroes has the absolutely worst overworld I have ever seen in games.  It’s big, expansive, takes forever to traverse, and mostly empty.  You have to deal with it, though.  It’s not an optional part of the game.  Specifically, to get your story missions, you have to grind for them.  You have to pay money to get your missions, and the only way to get sufficient amounts of money is through the inane minigames that are scattered around there.  To access them, you have to sign up for them at a central location, drive through the lame overworld to get to them, do the worthless thing, drive back, sign up again, rinse and repeat.  It’s not fun, it’s not engaging, and no matter how anyone tries to say it’s really satire, this is one of the dumbest and most disrespectful things I’ve ever seen anyone include in a game.  The core gameplay is pretty good, so you deal with it, but as you have to do more and more grinding to get to your missions, it really starts to wear thing.

Halfway through the game, you have to pay about $800,000 of game money to access a mission, if I remember correctly.  Tons of grinding.  Contrary to every other mission you’ve been through, when you start this one, it’s just a big long hallway.  No open areas, no twists and turns, nothing really to capture your interest, just long hallway that you fight basic dudes in.  But then you get to the end.  And the boss comes out.  And the bosses are the best part of the game.  This guy looks intense.  This is going to make up for it all.  But who’s that other guy in the cutscene?  And why did he just slice the big boss in half?  And now he’s leaving?  You never got to fight the boss?  Oh well, mission success, now grind $900,000 for the next mission.

I turned the game off then and I have never been back to No More Heroes.

9. What is your favorite arcade game?

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I have not played this since I was a kid, so nostalgia may well be twisting my perspective, but Ninja Baseball Batman was my favorite arcade game as a cub.  The only place I ever saw it was my local Pizza Hut, but I spent so many quarters on that game.  I don’t know if I ever beat it, but I do remember coming really close to the end multiple times.

10.  If you could travel anywhere in the world, where would you go?

I would make a world tour, and visit the homes of the significant others of all my enemies and take them all on their dream dates.  No romances are so sweet as the one that ruins the life of someone you hate.

11.  What critics (in any medium) do you find to actually be reputable?

These days, not many.  I would much rather get an opinion from one of my fellow content creators than trust a review.  I trust the staff of PC Gamer more than anyone else, however.  It used to be because they were the only outlet I would see that would be openly negative in previews about a game that just wasn’t fun to see.  Everyone else, no matter how they trashed the game when it was released, you could always go back and see those same staff doing their jobs of being good industry outreachers and talking up that exact same game in previews, but PC Gamer would openly state that the games not good.  I don’t see as much of that these days, as I’ve moved away from traditional video games media as a whole, but I still see them taking a more balanced line than other outlets, not so much trying to partner with the publishers until they switch sides so they can milk a bad game or controversy for the big bucks then ingratiating themselves with the publishers once more to start the cycle over again.  I’ve gotten a little bitter about that, haven’t I?

Well, in the interests of sparing LightningEllen, no nominations this time.  Yet.  We’ll see if anyone displeases me first, then they’ll be staring 121 questions down as well.

Sunshine Blogger v3.00

We’re back, baby!  Went on a bit of an unintentional hiatus there, but yet again, Lost to the Aether rises like the phoenix.  You all now have my permission to rejoice.

We’re going to ease our way back in here by addressing the not one, but two Sunshine Blogger awards/nominations/whatever we received while I was out in that horrible, fearsome place we call real life.  Yes, both AK from Everything’s Bad For You and Red Metal from Extra Life Reviews have put us forward for this incredibly illustrious award.  Having received this already twice before, that obviously makes Lost to the Aether a shoe-in for this, whenever the people administering this bother to make my trophy.

Anyways, as always, in making these nominations, each of our fellow bloggers have posed a number of questions to us.  And your main man is always up to fill people in when they get curious about him.  So let’s get started.

Since AK got his nomination in first, will handle his questions up front.  Red Metal’s turn will come later.

But first, in keeping with the rules of the award, thank you, AK, for this opportunity to engage in my favorite activity and talk about myself.  If you don’t already, you should go check out his blog, Everything is Bad For You.  In spite of the name of his blog, he mostly posts about the good things, usually Japanese games and music, he enjoys.  Dude knows and loves his SMT.  And he’s a lawyer (poor guy), so you’ll sometimes see him working his law knowledge into his posts the way I do with business stuff sometimes here.  You like my stuff, you might well enjoy his.

Next step, on to the questions posed.

  1. Do you have a favorite game composer?  If so, who is it?

Motoi Sakuraba is my favorite video game composer.  I really admire him for the fantastic range and diversity of his works.  I know him best from his work with the Tales Of series, where you get mostly JRPG big bombastic emotion projecting pieces with a bit of rock instrumentation thrown in at times.  His work with the subtle, moody intensity of Dark Souls’ soundtrack was so different I never realized it had the same composer until I looked it up.  Going from there to the Valkyrie Profile series, to the Star Ocean series, to his Smash Bros. work, to so much more, every series of which seems to have a completely different type of soundtrack that is still of a really high quality, Sakuraba is a marvel even among all the talent in the industry.

Beyond that, Yasunori Mitsuda’s work in games is really limited, but Xenoblade Chronicles has probably my favorite soundtrack of any game.  Koji Kondo is a bit hit or miss for me, but when he hits, I think he has more impact than anyone else.  His theme from the trailer to Legend of Zelda Twilight Princess gives me chills every time I listen to it.  And Nobuo Uematsu’s soundtracks basically define my childhood, and still get my feels going.

You know, as I type this out, I realize this is really, really close to Red Metal’s post on the subject.  Guess I’m not that original.

2. Same question as above, but for game artists/art directors.

You know, I’m having a lot harder time with this one than I am with music.  There’s a lot of games I can point at having particularly good art direction, but I can’t bring any of the individuals behind them to mind.  I guess I haven’t connected with the individual creators on this front the same way I had with the music.

3. Is there a character you’ve encountered in a game that annoyed you immediately?  If so, did that character grow on you over time, or do you still dislike them?

Almost any child character in a game.  It always seems like the kids are just cancer to the story.  Nobody knows how to write them well, and they always seem to cause the characters I do like such huge problems and haven’t built up the sympathy required for me to tolerate that.  Walking Dead’s Clementine, Final Fantasy VI’s Relm, and Persona 4’s Nanako are about the only exceptions to this I can think of, where I actually enjoyed their presence from the start.  The rest of the kids just make me groan internally when I realize they’re going to be sticking around.

Sometimes they grow on me, and sometimes they don’t.  It really depends on how they progress from the initial brattiness.  Persona 3’s Ken never did.  In fact, I spent much of his arc moving from initial mild frustration over how “precocious” he is even though he doesn’t really do anything to great anger at the plot over how he does horrible things that have huge consequences yet his development through that is crazy rushed and everyone forgets about what he did almost immediately.  Anise from Tales of the Abyss, however, you start unraveling her character and finding out that, although she’s annoying, she’s got her reasons and traumas that make her that way.  Then there’s characters like Fallout 3/4’s Mayor MacCready, whom I had a burning firey rage for because they’re such a stupid little ratbag, then I have a lot more sympathy for them after they’ve gone through a bit of hell for being a stupid little ratbag, and I like them more once they’ve paid for the suffering they’ve imposed on me with their stupid existence.

Moral of the story is never have kids.

4. If you could own any vehicle from a game, which one would you own, and would it be a practical form of transportation?

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I’ll take the Jehuty from Zone of the Enders 2.  It’s good transportation, and you can park it anywhere.  Combat ready, for when I spy one of my many enemies.  And I have it on good authority that women love a man with a mecha.

5. How do you feel about contributing to crowdfunding campaigns for games and other works?

I actually have pretty strong feelings about that.  That drives me to never do it, really.

I really don’t like how crowdfunding campaigns are driven to treat those contributing to them like investors and selling them on that concept, yet really, all they’re doing it pre-ordering the material all in advance with potentially some special perks, and once the campaign is closed, treating them that way.  It’s telling the consumer they’re buying one thing, but selling them another.  And the fact that there’s no accountability in place and so many of these projects launch and fail because they’re sold on the strength of the creative aspects but they don’t have a producer or manager in place capable of keeping them moving forward, I just really have a hard time trusting crowdfunding.  I think one of my earliest awarenesses of crowdfunding was for the Homestuck game, yet once that campaign was funded, mismanagement led to it negatively impacting the webcomic it was to be based on, and the game itself was floating in the dead zone for a while and still has yet to fully come out.  Not a good first impression of it.

Yet, I can’t deny we’ve gotten some marvelous games out of it.  Your Undertales, your Shovel Knights, your FTLs, your Kingdom Death: Monsters, your Divekicks, the list of smashing successes goes on and on.  I can’t deny that it’s made for some great things, some of which probably wouldn’t exist without it.  I just wait until they’re all available commercially before I pick them up, however.

Fun fact, once upon a time I was going to do one of my business counselor posts about how I’d do a crowdfunding campaign, but then my last job proved that I’m really not good at those.

6. Reversing a question I was asked – what movie would you want to see adapted into game form?

Eh, I’m not really one to ask about movies.  I used to work in the industry, sucked at it, and got burnt out to the point that even now, years later, I get stressed out when I watch anything but just the right type of film.  So, sorry, but I rarely watch movies now, and I don’t have a good answer to this question.

7. Do you buy physical copies of games?  How important is it to you that the publisher releases a physical copy of a game, or does it matter at all?

Oh yeah.  I get physical copies all the time.  That’s my preferred way of getting all this going.  I live in a rural area, and internet’s not the greatest here.  It’s just fine for streaming movies, usually, but downloading games takes quite a while, and it’s usually a lot easier for me to swap out a card or disc when I want to play something than it would be waiting a day or two before I get to play that current gen piece of hotness I’ve got my eye on.

That said, I do have an extensive digital collection.  Mostly on PC, however.  The closing of the Nintendo Wii Store and the fact that my XBox 360 doesn’t work with my current internet has given me trust issues over games being taken away from me, and although Sony seems more reliable, it’s still a pain in the exquisitely formed butt to need to constantly manage system memory.  On PC, though, the various launchers I have make it easy, and the games get to be so cheap, it works wonders with my thrifty nature.  I’ll usually get a game digitally if it’s significantly cheaper than physical, but otherwise, give me my disc any day.

8. If you could have dinner with/hang out with any one main cast of characters from a game, which one would it be?

The crew from Fire Emblem: Path of Radiance.  I don’t know why, really.  It just seems like they’d be the best time for just a big giant barbecue.

9. How important are a game’s story, characters, and overall message to you when weighed against the quality of its gameplay?

I want something to be good in a game.  I can take a bad story if the gameplay is good.  I can take bad gameplay if the story is great.  Best case scenario has both of them coming in line.  I’m willing to work with most any mix there, as long as at least one of the elements has something to offer.

10. If you were exiled to a desert island and could only bring one game console with you, which one would it be?  Not counting the PC – you’re allowed to have a PC on the desert island.  You also have access to power sources.  This is a really convenient desert island, isn’t it?

Well, I’ve got a couple hundred games in my PC library, so are you sure you’re going to let me have that?

Probably my Wii.  Largely because it’s backwards compatable with my Gamecube library, which has a little bit of everything in there, as well as it’s own.  So I think that could keep me occupied for quite a while.

11. How much money do you think you’d get for your entire game collection in Gamestop in-store credit?  

I have a pretty massive game collection.  Most of it’s digital or from a generation or more ago, so that’d be pretty minimal.  I could probably get a good steak dinner from what’s left, if I could find a restaurant that takes Gamestop in-store credit, but not much more than that.  Their going rate’s not that considerable.

Alrighty, now it’s on to the end times, the further nominations!  Normally, I would skip this part, but not today.  Today, I nominate LightningEllen for all eleven nomination slots here.  That’s right, LightningEllen, pick 121 questions, and answer them in your blog.  You have to thank me for it, too.  The rules say so.

And tune in next time, when we slam down the eleven questions Red Metal posed as well!