Sunshine Blogger: The Four-ening

We’re continuing our Sunshine Blogging spree by taking on the questions that Red Metal posed for us in his nomination.

And frankly, if you hang around this place, you know Red Metal.  He and I have been blog allies for quite some time.  He does a lot of video game reviews, pulling some rather unsung parts of games history out of the pile as well as the traditional classics.  On top of that, he’s been doing film reviews as well.  Guy puts a lot of content out.  So go check his blog.  You won’t be sorry.  And thank you, Red Metal, for this honor.

Other than that, rules are the same as the last three times.  Or, frankly, any of the many other awards we’ve gotten.  Questions are different, however.  Let’s go!

  1. What do you feel is the ideal length for a studio album (or LP)?

Roundabout an hour is the perfect length for me.  Substantial enough to be getting at an artist’s sound from a variety of angles and to make for a full experience in the car, which is where most of my albums get played, but not so long that you start to get tired of it.

2. Have you ever accidentally rendered a physical copy of a game/film/album unplayable?

Aaaaahhhhaahahahahaaaaaa…. all the time.  Let’s see.  I think first was with a copy of SimCity 2000.  Dropped the disc underneath my computer chair, and in attempting to pick it up, ran the chair’s wheels over it.  Never got that recovered.  My copy of Saints Row wasn’t running as smoothly as I wanted it to, and I had my Xbox in the vertical position.  I wanted to see if it’s work better if it was horizontal, so moved the console while the disc was spinning, and that put in a thick circular scar that made it unreadable.  My local game shop was able to fix it, though.  A similar thing happened with Fallout: New Vegas, when the cat knocked the console over while I was playing it.  Game shop guy came through then, too.  Later, he went out of business, and I bought my own disc grinder for those knocks and scratches.  Got a lot of use out of it, but a few missteps.  I had a used copy of Eternal Darkness that was always in poor shape, but it had degraded to the point where it just couldn’t read anything past a certain point in the game.  Tried to get it in the disc doctor, but the tiny little Gamecube discs didn’t mount correctly, and it ended up in worse condition than ever, to the point that it wasn’t even readable.  And the used disc I bought for Yakuza 4 has a slight scratch in it that had absolutely no effect on the game except for one late game cutscene that it prevented from loading, completely ending progress.  I ran it through the grinder and got the disc in absolutely pristine condition, except for the fact that it didn’t work at all.  Apparently you can’t just grind down the scratches on blu-rays the same way you can with CDs and DVDs. I had to replace the disc entirely.  Save data was on the console, luckily enough.

I swear, I am truly an elegant and graceful person.  These missteps are totally unrepresentative.

3. What series do you feel has a confusing naming convention?

Godzilla is absolutely the worst at names.  The. Worst.  Seriously.  Let’s see if you can follow along with this.

Godzilla (1954) is a different movie from Godzilla (1985), which is different from Godzilla (1998), which is different from Godzilla (2014).  Godzilla, King of the Monsters! and Godzilla: King of the Monsters are different movies.  Mothra vs. Godzilla and Godzilla vs. Mothra are different movies.  King Kong vs. Godzilla is different from the upcoming Godzilla vs. Kong.  Godzilla vs. Mechagodzilla and Godzilla Against Mechagodzilla are different movies.  Terror of Mechagodzilla is the sequel to Godzilla vs. Mechagodzilla, not Godzilla vs. Mechagodzilla II, which takes place in a completely different timeline than Godzilla vs. Mechagodzilla.  Godzilla Against Mechagodzilla was notable for having a direct sequel in an era where otherwise every other film around it completely restarted the continuity, but the sequel was titled Godzilla: Tokyo S.O.S. and didn’t refer to the previous title at all.  However, Mothra vs. Godzilla and Godzilla vs. The Thing are different titles for the same movie.  Same with Ebirah, Horror of the Deep/Godzilla vs. The Sea Monster, Invasion of the Astro Monster/Monster Zero, All Monsters Attack/Godzilla’s Revenge, and probably a lot of others I’m not perfectly aware of now.

On top of that, and this seems like a really minor issue now, most over the films are titled something in the structure of Godzilla vs. Other Monster which is only helpful if you can distinguish the names of the monsters.  Do you know the difference between Megalon and Megaguirus, and can tell me whose film features the coveted Big Dumb Godzilla Dropkick?  Becoming a Godzilla fan requires a guide of some sort.

4. What critical darling do you feel completely failed to live up to the hype?

1200px-Psychonauts.jpg

I remember people raving about Psychonauts.  I remember people bemoaning the fact that it’s not talked about more, didn’t sell enough, doesn’t take up enough space in our collective consciousness.

Then I played it.  And you know, I get what people like about it.  It’s got good ideas, it’s got a lot of creativity, it’s really high concept.  It’s just not very fun to play.  The controls are clumsy, the environment is often unresponsive, the challenges before you are really uninteresting, etc.  This is a game that’s a blast to watch, to absorb all the good parts behind it.  Just not to actually get your hands on the controller.

5. Which work do you feel should have deserved more attention?

Time is starting to correct this, but Fire Emblem has long been one of gaming’s unsung treasures.  I love turn-based strategies, but you very rarely get a good series going.  Fire Emblem has earned it’s place as one of the best.  I can understand why it never got much love.  Nintendo didn’t have faith in it on the American market until their character’s placements in Smash drove demand for it, and even then, the rampant permadeath, minimal developmental advancement between entries, and really basic presentation makes it hard to recommend for the general player.  But the strategic gameplay is really solid, and the series always deserved more than just surviving on the very edge of profitability.  From Awakening on up, though, the series has been getting a lot more success, and that’s really nice to see.

Now, if it would just get enough success that you could manage to find a copy on sale or for something less than MSRP even years later, that would make me a pretty happy man.  Nintendo doesn’t really cooperate with deal hunting.

6. Do you prefer a foreign work to be subtitled or dubbed in your language?

Film and TV, I prefer them to be subtitled.  I have a lot easier time with my film-industry burnout stress issues when watching a movie if I don’t understand the language being spoken, for whatever reason.  Video games, I prefer them dubbed, usually, especially if they’re going to be delivering any spoken content outside of cutscenes.  Given that I’m interacting with the work and my attention needs to be going in a couple different directions, having the dialogue draw too much of it away by making me both read and listen and mentally attach one to the other through translation conventions just doesn’t work on the fly.  Video games seem to get higher quality dubs than film and tv as well, that helps.

That said, I’m not super picky on it, and there are times when dubs can improve or reduce the quality of a work.  I just want the best experience available, and I can go between them as needed.

7. Can you remember an instance in which you managed to succeed in a game by the skin of your teeth (e.g. beat a difficult boss with barely any health remaining)?

Lots of times.  I think one of the most glorious times of that was in fighting Artorias in Dark Souls.  And you know what?  You guys were there for it.  Nice to have it recorded for posterity like that.

8. Can you remember an instance in which you got completely robbed playing a game?

Yes, and it still burns me.  No More Heroes has the absolutely worst overworld I have ever seen in games.  It’s big, expansive, takes forever to traverse, and mostly empty.  You have to deal with it, though.  It’s not an optional part of the game.  Specifically, to get your story missions, you have to grind for them.  You have to pay money to get your missions, and the only way to get sufficient amounts of money is through the inane minigames that are scattered around there.  To access them, you have to sign up for them at a central location, drive through the lame overworld to get to them, do the worthless thing, drive back, sign up again, rinse and repeat.  It’s not fun, it’s not engaging, and no matter how anyone tries to say it’s really satire, this is one of the dumbest and most disrespectful things I’ve ever seen anyone include in a game.  The core gameplay is pretty good, so you deal with it, but as you have to do more and more grinding to get to your missions, it really starts to wear thing.

Halfway through the game, you have to pay about $800,000 of game money to access a mission, if I remember correctly.  Tons of grinding.  Contrary to every other mission you’ve been through, when you start this one, it’s just a big long hallway.  No open areas, no twists and turns, nothing really to capture your interest, just long hallway that you fight basic dudes in.  But then you get to the end.  And the boss comes out.  And the bosses are the best part of the game.  This guy looks intense.  This is going to make up for it all.  But who’s that other guy in the cutscene?  And why did he just slice the big boss in half?  And now he’s leaving?  You never got to fight the boss?  Oh well, mission success, now grind $900,000 for the next mission.

I turned the game off then and I have never been back to No More Heroes.

9. What is your favorite arcade game?

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I have not played this since I was a kid, so nostalgia may well be twisting my perspective, but Ninja Baseball Batman was my favorite arcade game as a cub.  The only place I ever saw it was my local Pizza Hut, but I spent so many quarters on that game.  I don’t know if I ever beat it, but I do remember coming really close to the end multiple times.

10.  If you could travel anywhere in the world, where would you go?

I would make a world tour, and visit the homes of the significant others of all my enemies and take them all on their dream dates.  No romances are so sweet as the one that ruins the life of someone you hate.

11.  What critics (in any medium) do you find to actually be reputable?

These days, not many.  I would much rather get an opinion from one of my fellow content creators than trust a review.  I trust the staff of PC Gamer more than anyone else, however.  It used to be because they were the only outlet I would see that would be openly negative in previews about a game that just wasn’t fun to see.  Everyone else, no matter how they trashed the game when it was released, you could always go back and see those same staff doing their jobs of being good industry outreachers and talking up that exact same game in previews, but PC Gamer would openly state that the games not good.  I don’t see as much of that these days, as I’ve moved away from traditional video games media as a whole, but I still see them taking a more balanced line than other outlets, not so much trying to partner with the publishers until they switch sides so they can milk a bad game or controversy for the big bucks then ingratiating themselves with the publishers once more to start the cycle over again.  I’ve gotten a little bitter about that, haven’t I?

Well, in the interests of sparing LightningEllen, no nominations this time.  Yet.  We’ll see if anyone displeases me first, then they’ll be staring 121 questions down as well.

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Sunshine Blogger v3.00

We’re back, baby!  Went on a bit of an unintentional hiatus there, but yet again, Lost to the Aether rises like the phoenix.  You all now have my permission to rejoice.

We’re going to ease our way back in here by addressing the not one, but two Sunshine Blogger awards/nominations/whatever we received while I was out in that horrible, fearsome place we call real life.  Yes, both AK from Everything’s Bad For You and Red Metal from Extra Life Reviews have put us forward for this incredibly illustrious award.  Having received this already twice before, that obviously makes Lost to the Aether a shoe-in for this, whenever the people administering this bother to make my trophy.

Anyways, as always, in making these nominations, each of our fellow bloggers have posed a number of questions to us.  And your main man is always up to fill people in when they get curious about him.  So let’s get started.

Since AK got his nomination in first, will handle his questions up front.  Red Metal’s turn will come later.

But first, in keeping with the rules of the award, thank you, AK, for this opportunity to engage in my favorite activity and talk about myself.  If you don’t already, you should go check out his blog, Everything is Bad For You.  In spite of the name of his blog, he mostly posts about the good things, usually Japanese games and music, he enjoys.  Dude knows and loves his SMT.  And he’s a lawyer (poor guy), so you’ll sometimes see him working his law knowledge into his posts the way I do with business stuff sometimes here.  You like my stuff, you might well enjoy his.

Next step, on to the questions posed.

  1. Do you have a favorite game composer?  If so, who is it?

Motoi Sakuraba is my favorite video game composer.  I really admire him for the fantastic range and diversity of his works.  I know him best from his work with the Tales Of series, where you get mostly JRPG big bombastic emotion projecting pieces with a bit of rock instrumentation thrown in at times.  His work with the subtle, moody intensity of Dark Souls’ soundtrack was so different I never realized it had the same composer until I looked it up.  Going from there to the Valkyrie Profile series, to the Star Ocean series, to his Smash Bros. work, to so much more, every series of which seems to have a completely different type of soundtrack that is still of a really high quality, Sakuraba is a marvel even among all the talent in the industry.

Beyond that, Yasunori Mitsuda’s work in games is really limited, but Xenoblade Chronicles has probably my favorite soundtrack of any game.  Koji Kondo is a bit hit or miss for me, but when he hits, I think he has more impact than anyone else.  His theme from the trailer to Legend of Zelda Twilight Princess gives me chills every time I listen to it.  And Nobuo Uematsu’s soundtracks basically define my childhood, and still get my feels going.

You know, as I type this out, I realize this is really, really close to Red Metal’s post on the subject.  Guess I’m not that original.

2. Same question as above, but for game artists/art directors.

You know, I’m having a lot harder time with this one than I am with music.  There’s a lot of games I can point at having particularly good art direction, but I can’t bring any of the individuals behind them to mind.  I guess I haven’t connected with the individual creators on this front the same way I had with the music.

3. Is there a character you’ve encountered in a game that annoyed you immediately?  If so, did that character grow on you over time, or do you still dislike them?

Almost any child character in a game.  It always seems like the kids are just cancer to the story.  Nobody knows how to write them well, and they always seem to cause the characters I do like such huge problems and haven’t built up the sympathy required for me to tolerate that.  Walking Dead’s Clementine, Final Fantasy VI’s Relm, and Persona 4’s Nanako are about the only exceptions to this I can think of, where I actually enjoyed their presence from the start.  The rest of the kids just make me groan internally when I realize they’re going to be sticking around.

Sometimes they grow on me, and sometimes they don’t.  It really depends on how they progress from the initial brattiness.  Persona 3’s Ken never did.  In fact, I spent much of his arc moving from initial mild frustration over how “precocious” he is even though he doesn’t really do anything to great anger at the plot over how he does horrible things that have huge consequences yet his development through that is crazy rushed and everyone forgets about what he did almost immediately.  Anise from Tales of the Abyss, however, you start unraveling her character and finding out that, although she’s annoying, she’s got her reasons and traumas that make her that way.  Then there’s characters like Fallout 3/4’s Mayor MacCready, whom I had a burning firey rage for because they’re such a stupid little ratbag, then I have a lot more sympathy for them after they’ve gone through a bit of hell for being a stupid little ratbag, and I like them more once they’ve paid for the suffering they’ve imposed on me with their stupid existence.

Moral of the story is never have kids.

4. If you could own any vehicle from a game, which one would you own, and would it be a practical form of transportation?

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I’ll take the Jehuty from Zone of the Enders 2.  It’s good transportation, and you can park it anywhere.  Combat ready, for when I spy one of my many enemies.  And I have it on good authority that women love a man with a mecha.

5. How do you feel about contributing to crowdfunding campaigns for games and other works?

I actually have pretty strong feelings about that.  That drives me to never do it, really.

I really don’t like how crowdfunding campaigns are driven to treat those contributing to them like investors and selling them on that concept, yet really, all they’re doing it pre-ordering the material all in advance with potentially some special perks, and once the campaign is closed, treating them that way.  It’s telling the consumer they’re buying one thing, but selling them another.  And the fact that there’s no accountability in place and so many of these projects launch and fail because they’re sold on the strength of the creative aspects but they don’t have a producer or manager in place capable of keeping them moving forward, I just really have a hard time trusting crowdfunding.  I think one of my earliest awarenesses of crowdfunding was for the Homestuck game, yet once that campaign was funded, mismanagement led to it negatively impacting the webcomic it was to be based on, and the game itself was floating in the dead zone for a while and still has yet to fully come out.  Not a good first impression of it.

Yet, I can’t deny we’ve gotten some marvelous games out of it.  Your Undertales, your Shovel Knights, your FTLs, your Kingdom Death: Monsters, your Divekicks, the list of smashing successes goes on and on.  I can’t deny that it’s made for some great things, some of which probably wouldn’t exist without it.  I just wait until they’re all available commercially before I pick them up, however.

Fun fact, once upon a time I was going to do one of my business counselor posts about how I’d do a crowdfunding campaign, but then my last job proved that I’m really not good at those.

6. Reversing a question I was asked – what movie would you want to see adapted into game form?

Eh, I’m not really one to ask about movies.  I used to work in the industry, sucked at it, and got burnt out to the point that even now, years later, I get stressed out when I watch anything but just the right type of film.  So, sorry, but I rarely watch movies now, and I don’t have a good answer to this question.

7. Do you buy physical copies of games?  How important is it to you that the publisher releases a physical copy of a game, or does it matter at all?

Oh yeah.  I get physical copies all the time.  That’s my preferred way of getting all this going.  I live in a rural area, and internet’s not the greatest here.  It’s just fine for streaming movies, usually, but downloading games takes quite a while, and it’s usually a lot easier for me to swap out a card or disc when I want to play something than it would be waiting a day or two before I get to play that current gen piece of hotness I’ve got my eye on.

That said, I do have an extensive digital collection.  Mostly on PC, however.  The closing of the Nintendo Wii Store and the fact that my XBox 360 doesn’t work with my current internet has given me trust issues over games being taken away from me, and although Sony seems more reliable, it’s still a pain in the exquisitely formed butt to need to constantly manage system memory.  On PC, though, the various launchers I have make it easy, and the games get to be so cheap, it works wonders with my thrifty nature.  I’ll usually get a game digitally if it’s significantly cheaper than physical, but otherwise, give me my disc any day.

8. If you could have dinner with/hang out with any one main cast of characters from a game, which one would it be?

The crew from Fire Emblem: Path of Radiance.  I don’t know why, really.  It just seems like they’d be the best time for just a big giant barbecue.

9. How important are a game’s story, characters, and overall message to you when weighed against the quality of its gameplay?

I want something to be good in a game.  I can take a bad story if the gameplay is good.  I can take bad gameplay if the story is great.  Best case scenario has both of them coming in line.  I’m willing to work with most any mix there, as long as at least one of the elements has something to offer.

10. If you were exiled to a desert island and could only bring one game console with you, which one would it be?  Not counting the PC – you’re allowed to have a PC on the desert island.  You also have access to power sources.  This is a really convenient desert island, isn’t it?

Well, I’ve got a couple hundred games in my PC library, so are you sure you’re going to let me have that?

Probably my Wii.  Largely because it’s backwards compatable with my Gamecube library, which has a little bit of everything in there, as well as it’s own.  So I think that could keep me occupied for quite a while.

11. How much money do you think you’d get for your entire game collection in Gamestop in-store credit?  

I have a pretty massive game collection.  Most of it’s digital or from a generation or more ago, so that’d be pretty minimal.  I could probably get a good steak dinner from what’s left, if I could find a restaurant that takes Gamestop in-store credit, but not much more than that.  Their going rate’s not that considerable.

Alrighty, now it’s on to the end times, the further nominations!  Normally, I would skip this part, but not today.  Today, I nominate LightningEllen for all eleven nomination slots here.  That’s right, LightningEllen, pick 121 questions, and answer them in your blog.  You have to thank me for it, too.  The rules say so.

And tune in next time, when we slam down the eleven questions Red Metal posed as well!

A Requiem for the Fallen

I’ve been blogging for over six years.  Which, at this moment, is feeling like multiple lifetimes in the WordPress blogosphere.  In that time, I’ve seen many great and inspired blogs rise and set.  I’ve seen several generations of my part of the interblog community get connected, then one by one wink out as people set their blogs aside.  I’ve been making the blog thing work lately, such as it is, and I’m not planning on going anywhere, but still, with some recent blogs I’ve historically followed now sunsetting, I have grown rather wistful about this hobby.

I can’t say for sure what I was looking for with blogging, when I first started out.  I always used to be big on forums.  That was how I got my online socialization out.  I made some good friends that way.  But, frankly, back in early 2013 when I started this thing up, I didn’t really have the capacity to be keeping up with that.  But I needed to do something.  I was a new father then and I found fatherhood to be incredibly isolating.  I had written articles about video game stuff for a few websites by that point, and was really fulfilled by adding content to this interweb, rather than just being a consumer.  I had always lurked on quite a few blogs, never really joining in the discussions, but reading the posts and watching the videos.  I could do that.  I could have a place of my own, a place to put my thoughts, I place to add to the discussion and take part in this whole market place of ideas.

I wasn’t expecting this whole community thing to be a part of it, getting to engage with other bloggers the way that really drives this whole WordPress network, but that’s been one of the more engaging parts of this whole experience.  Sharing thoughts has kept this whole thing going in times when the engagement just wasn’t enough.  This has never been a well-read blog, but having anyone take the time to absorb these thoughts is a powerful thing, and building a network of people who are all doing that with each other has been wonderful.

But blogging is not a convenient hobby.  It takes time (a lot of it if you want the kind of outreach to build an audience much bigger than what we have here), and energy, and creativity, and frankly, luck to get in with the type of community that we have here.  And it can be at times one that doesn’t fill in what you’re needing on it.  Particularly as time wears on and life shifts around and all of a sudden your priorities aren’t where they once were.  People burn out on blogging.  Or they just decide there’s better uses for their time.  And frankly, if blogging isn’t fulfilling to them, they shouldn’t blog.  There’s little reward to blogging other than personal fulfillment, and the blog itself will get worse when the writer can’t engage with what they’re writing about.

Hell, I was just there last year.  After a while of trying to keep up with the blog while also juggling a full-time job, some extra-curricular community engagement/professional development stuff, going back to school, convalescing from medical issues, and becoming a new father again, like I’m some kind of damned ‘adult’, something had to give, and that ended up being the blog.  I got drawn back into it, largely by the connections built here.  Seriously, new fatherhood is so isolating.  All your old friends get tired of having a screaming demon around all the time, parent groups only really want the mothers around, and it’s really hard to attract women when all your conversation topics are either about video games or child rearing.  So yeah.

I came back, but even now, it’s not easy.  I’ve had to reevaluate what I want from this blog.  Whereas I used to be able to dedicate some time several days a week before wrapping up the five page essay on whatever I felt was a thoughtful observation to be making, now, I’ve been mostly doing one to two page reviews on the games I’ve been playing as a record of my journey through this dumb gaming quest I set myself on years ago.  Both are fulfilling, just in different ways.  And it’s amazing how much my skills have dropped after that six month break.

Whatever, that’s all an aside.  Point is, I connect with fellow bloggers here.  And then given time, they head off in other directions in life.  That’s happened again, and again, and again.  We’ve just lost a few great bloggers who used to be often seen around here.  More will come.  And then they’ll leave as well.  Unless we leave first.

But for now, let’s take some time to remember those with whom we’ve been sharing this experience, only for them to vanish into the aether.  Your Mental Gamings, your Wastelanders, your Writer’s Life for Mes, your Explore Animations, your Paul Michael Egans, your Retrodragons, your Particlebits, and most recently, your Ambigamings and your Otaku Judges.  For that matter, the let’s play channels Super Best Friends Play and retsupurae, which were both super meaningful to me but are now retired.  You guys have made this journey all the better.  I hope your pastures are ever greener.

Pathways to Paradise

It’s that time of year again. Time where we take a look back at the year passed. Time where we review what we accomplished. Time where we honor all those people scouring the internet for their weird sex things who mistakenly ended up here, home of myself, the weirdest sex thing around.

I don’t know about you, but my 2017 blew chunks. Even this year’s search terms leading people to this blog are more mundane than they have been in years past. But still, it’s worth taking a look at what’s become a somewhat annual tradition for us here at Lost to the Aether, and seeing if we can discern just why exactly I am so crazy popular. Here are some of the more unusual search terms that have brought people here.

yandere simulator porn

Once again, this has taken the top slot of our search engine referrals. It used to be that people would mistakenly stumble onto our post about the visual novel Yandere-chan, which is neither porn nor is it Yandere Simulator. Midway through last year, I attempted to at least redirect people to something somewhat relevant to them by writing a post about Yandere Simulator, so that those getting lost on the dark side of the internet would find something halfway relevant to their search, at least. I like to think that I’ve left these randy wanderers at least a bit better off by connecting with their interests.

yandere chan porn

Except apparently I was already there for a bunch of people.

in legend of zelda is link an indian

The most popular post on this site by far is some random musings about the connection between the Japanese Rupee used in the occupation of Burma and the currency of Legend of Zelda. Rupees are a subject of much consideration on the internet. But to answer you question, no, Legend of Zelda has no direct connection to India, no shared themes, nothing. The rupee thing just seems to be a coincidence. Or is it? Read the internet’s hottest post to find out.

In any case, this is probably the biggest stretch I’ve seen so far, in regards to that subject.

viola dewynter boob inflation fanfic

Apparently, there’s a lot of weird searches that lead people here. I would normally let this one roll off me. But I got more than just a few hits coming from this fetish search. And it’s odd to me. Not only would multiple people be searching for this specific character in this specific fetish, but multiple people saw my site pop up in the search results, with nothing anywhere here about boob inflation I might add, and thought that they’d interrupt whatever it is people into boob inflation do and spend time here.

I’m not sure if I should be happy people are reading my stuff or if I should be hoping they were disappointed by what they found.

aether sex videos com

This search, or a variation on it, pops up every year. Give it a rest. You will never find them. I’ve hidden them too well.

stupid things said by cliff bleszinski

Hahahahahaha ha ha… ha…. aw man. I don’t mind the guy, particularly that he realizes this about himself, but yeah. There’s a well that’s never going to run dry.

saints row 2 red gang mullet

This one just makes me happy. I think I’m going to start calling the character that. Red Gang Mullet certainly fits him a lot better than whatever his name was.

yandere lost to the aether

For the record, no. I’ve written about yandere’s. I’m not one myself. Then again, would a yandere know that they were really yandere?

what is the exact falling action for the lost future story

Hey look! Somebody got distracted while doing their English II homework.

what month of the year does the aether fall from heaven

That’s probably the sweetest attempt to find out my birthday that I’ve ever come across. Still, no luck for you there. I’ve devoured my birthday a long time ago. The secret to my eternal youth.

The ladies choice guy

That’s right! I am the guy who is the ladies’ choice! You found the right place, coming here…

oh. wait. You were looking for something else.

jesus jedi

This one is notable mostly in that I have no idea how this lead you here. What could I have written that this search would possibly connect to. I’m honestly curious.

And that’s that for this year. See you all again in however long I feel like!

The Versatile Blogger Award

Sometimes, life is cruel.  Sometimes, it seems life just tries to keep you down.  Sometimes, you desperately want to post more on your blog but you’re too busy trying to keep from drowning under the sea of all hardships life just keeps burying you in that you just can’t find the time.  It’s moments like this that true friends are so important.  They’re the ones who remind you there’s still things worth living for, the ones who keep you from giving up, the ones who throw you softball posting opportunities by nominating you for viral blog awards.

Recently, my good friend and talented author Mishka did just that for me, adding onto Lost to the Aether’s status of being twice as Liebster as your average blog by nominating us for the Versatile blog award, yet another award promoting bloggers getting to know each other by spreading nominations among their fellows.  

versatile

 

In fact, this award seems even simpler than the Liebsters we’ve dealt with in the past.  Just post seven things about yourself.  I think I can handle that much.  Here goes!

  1. Once upon a time, I was fairly into poetry.  I put together a few works, entered them into local competitions, that whole deal.  I had to stop once my parents found out.  They were… way too supportive.  They’d take my poems and pass them around to friends and family without permission, make me read them out at parties, etc.  It was too much for me, and I’ve never really tried to write any more or even appreciated to form ever since.
  2. I have a prominent birthmark on the left side of my chest.  When I was a kid, I used to imagine it marked me as a prophesied hero or something like that.  Still waiting for that to play out.  My grandfather once told me I had the birthmark because my grandmother branded it into me.  I believed him for way too long.
  3. I still write regularly, although lately I’ve been having a bit of a problem where I start projects but never get out of the intro.
  4. Several years ago, I started a project with my video games where I go through each system I own in generational order and beat, or come as close as I possibly can to beating, every single game I possess.  I had been cruising along at a good rate, but I’ve been stuck at the PS2/Gamecube/Xbox generation for years now, because I own waaaay too many jrpgs for those systems.
  5. I’ve been searching for a new job and to move away from my current location for a good long while.  That said, if any of you know of a good nonprofit that needs an experienced program manager/event specialist/ungodly beautiful man, maybe leave me a tip?
  6. Even after all my history with roleplaying forums and having this blog for over a year, so far I’ve still been too anxious about my creative works to post any of them up.  Just posting my drawings a while ago took a lot of working myself up.  That’s something I’m really hoping to work through in the near future.
  7. I am really, really, really good looking.  Like seriously.  I am a true work of art, God’s masterpiece of the human form.  I am also incredibly humble for only pointing this out like once a post.  

And… that’s that!  More content to come soon!  We’ve got the second part of the video game pacing, a brief interlude in our Dark Souls playthrough, and the promised retrospective of the first Persona game coming up soon!  Hope to see you there!