Lagging Behind on the Leading Ladies: The Social Factors

Intro

Business Factors

Creative Factors

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Gotta admit, I’ve been putting this one off for a while. Part of it’s the fact that, although I’ve been watching for a long time and done some work on the fringe, I don’t have the same type of background for discussing the social factors as I do the business and creative factors on female representation in video games. But most of it’s the fact that this part of the subject is particularly depressing, and I don’t like having to face it.

Here’s the deal; we, as humans, are just bad to each other. And we don’t even think about it. We’re a society that’s been built on social groups, and the belief that our social group is better than everyone else’s We’ve stepped into an era where surrounding us with people just like us is not important anymore, but we still hold to that old tribal thinking.

And every group does it. In the west, we often point the blame at the WASP men because that’s the easiest and the socially safest, but in countries where other races are in power, they do the exact same thing. Same in micro-cultures were women hold the power. It’s the unfortunate interaction of people’s habits of attempting to mentally understand something completely the moment it’s introduced and so filling in their concept of a person based on stereotypes of the most obvious features until further information is gained and of thinking of themselves and the people like them or in their groups as inherently superior to all others.

Us vs. Them. It’s one of the most addictive ways of thinking, yet one that leads to ugliness in life like few others. Us vs. Them is the enemy. And if we want to start treating each other well, we need to identify and eliminate it wherever it comes up, and whether it benefits our group or not.

But that is a large task. It starts with understanding, in small pieces. So, in pursuit of that understanding, let’s take a look at one facet among thousands of that comprise of this, and dig into some of the social challenges of having women as the main protagonist in video games.

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