Mumbling about Muramasa: The Demon Blade

Man, you remember the Wii?  I’m pretty sure I’ve said this before, but for all the flak the Wii got for “having no games”, it sure had a hell of a lot of good games.  In a lot of ways, I feel the Wii got everything that the indie games market is covering now, before indie games even had a hope of making it.  In the face of the Xbox 360 and Playstation 3 pushing HD graphics and high processing power, but correspondingly high development costs, the Wii offered a more modest rate of performance at a much cheaper, and correspondingly less risky, development price.  Games didn’t port well to and from the Wii and you didn’t see it’s larger install base buying as many games as the other consoles, so it didn’t see that many AAA releases.  But established companies shooting out more experimental and creative secondary-level games?  That it had in droves.  And lots of them were really good.  At this point, my Wii library is pretty comparible in size to that of its competitors, and I find myself really glad for that.

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Case in point, there’s Muramasa: the Demon Blade.  Oozing art style, combat that’s at the same time buttery smooth and awkward, a game that’s not trying to make the huge statement of its AAA counterparts and is just there to be fun.  That last part is really representative of the Wii’s output for me.  How did it play out in this case?  Let’s find out!

Muramasa is made by Vanillaware, who at this point were notable for Odin Sphere and later because well-known for their beat-em-up Dragon’s Crown.  It’s a side-scrolling action game where you play as one of two characters roaming around beautifully drawn depictions of the various areas of feudal Japan, as you slay your enemies, collect the Demon Blades, and…. do things to get stuff done.  There’s a plot, but frankly, it really doesn’t matter.

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And yeah, it being Vanillaware, the art is the most prominent part of this piece.  And it is great.  Everything is lavishly hand-drawn, incorporating real-world art techniques from feudal Japan in a way that makes things look completely fitting to the setting even as they’re stunningly gorgeous.  Most of it looks even better in motion.  Being hand-painted, animations are a little limited, and some of them do look a little janky, but for the most part, they really breathe life into these characters and locales.

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The bosses are probably visually the best part.  If you’ve been playing video games for a while, chances are you’ve probably been pretty well exposed to lots of classical Japanese culture and mythology.  Muramasa draws from that well pretty heavily, but doesn’t just add art to it, it’s often dropping some really interesting twists on the classical mythology as well.  Inugami goes from classical mythology of being a dog poltergeist to the version here of being a blasted scary being with rows of teeth that never end.  Raijin keeps all they fierceness and aggression he’s had in classical mythology, but he’s in the form of a muscular battle woman here.  I found it interesting, seeing the unusual takes on familiar features all over the place.

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All up in Nintendo’s Business

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Among both the console manufacturers and video game developers in general, Nintendo stands apart. Not just in terms of their games or consoles themselves, although those are certainly a result of the way Nintendo stays askance. But rather Nintendo is just different in terms of the way the business is run; in its decisions and very culture. Sometimes, this sees them make some greatness, such as when they single-handedly pulled the entire video game industry out of the dark ages. Sometimes, this sees them make some really boneheaded decisions, such as when they decided that online gaming was just a passing fad. For like ten years.

But even with all the ups and downs this causes, it makes them a very interesting company. They intrigue the businessman part of me endlessly. Why do they do the things they do, even when it flies against all established knowledge? The fantasizing about that really appeals to the part of my brain that makes my heart skip a beat at the words “Six Sigma”. And you know, it’s been a while since I’ve done any business analysis. I think I might be jonesing.

So anyways, let’s take a look/wildly theorize at the things that make Nintendo the way they are. Now, as we’re doing this, I want to say that a lot of what I’m going to talk about next, particularly about the culture of Japanese companies, comes from things I learned from people who got their chops in the era where all the businessmen were scared Japan was soon going to dominate the world, so that might color my perspective a bit. Also, some of my classes were, like, really boring, so I may only be half-remembering some things. So, you know, don’t put any money on any of this. With that out of way, let’s dive into the business character of Nintendo.

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The first thing in understanding what makes Nintendo tick is understanding where they’re coming from. I know this is going to blow you minds here, so hold on to the back of your skulls, but, see, Nintendo is a Japanese Corporation. And I don’t know if you realize this, but Japan has a different culture than we do in the rest.

Sorry, I might be going a little fast there. Go ahead, read that paragraph a few times, until you can wrap your head around those bombs I dropped. When you catch up, we’ll be here for you.

Let’s take a look at what that means. No matter where you are, corporations are publicly owned companies. People buy and sell stock in that company outside the control of the company itself. Stocks represent a portion of the ownership of that company with all that entails, including a share of the highest level decision making and a share of the company’s profits, delivered by means of the stock value increasing or by dividends paid out to shareholders.

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Good to be Back!

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Nintendo and I have an estranged relationship.  Once upon a time, we were inseparable.  For most of my life, in fact.  I had always been a dyed in the wool Nintendo fan.  For the longest time, I’d only owned Nintendo consoles, bought all of their major releases, subscribed to their magazine, made stupid arguments on their behalf in forums, all that sort of thing.  I was lucky enough to get my hands on the original NES right about the time I was learning to read, and my loyalty to the company was kept strong throughout the years that followed.

I had even been one of those guys that always seem to get shown on local news at console launches, waiting around well in advance for the release of the Wii.  It seems kind of silly now, but once upon a time I was so excited for a console launch I spent six hours sitting next to an ex-girlfriend in the gardening section of Wal-mart impressing my fellow nerds with my knowledge of how the Nintendo Zapper while waiting for midnight to strike so I could be one of the first in town with the system.  For a while after the release of the Wii, things were good.

Yet slowly, surely, I started to grow apart from the company.  I’m not going to be one of those consumers who claims the Wii has no good games, and that Nintendo’s abandoned their core market, because that’s not quite true.  The Wii has plenty of quality games, and Nintendo’s efforts on the DS at least show that they’ve still got the dedicated game player in mind.  It was true, however, that the frequency of game releases on the Wii that delivered the experience I was wanting was pretty low.  I started to dally in other consoles.  First, I took a PS2 off a friend’s hands, then I bought an Xbox 360.  Meanwhile, I slowly started to use my Wii more for its backwards compatibility than anything else, with only the most significant Wii releases finding a spot in my library.  I did have some really good times with my Wii, but those times were fewer than I would have liked, and as a result, Nintendo and I just grew apart.

And so it was for a fair while, Nintendo becoming just a footnote in my gaming life, rather than holding the amount of brainspace it had earlier.  But something has given me cause to review that relationship.  Recently, I finally got myself a 3DS as an early birthday present, and with it, a small collection of some of Nintendo’s recent offerings.  And it feels just like old times.  Nintendo was such a large part of my childhood, and this new console is fulfilling that old nostalgia while still offering new experiences.  It feels like I’ve been welcomed back as if I’d never parted ways with the company that made up so much of my gaming history.  Even in my brief return to Nintendo’s worlds, their games on the 3DS has been offering me the exact experiences I was hoping for from the Wii.

It remains to be seen if Nintendo and I can build the bridges we had once burned, but with my new 3DS, I’ve got more hope in my once favorite company than I have in half a decade.  May this be the renewal of the treasured experiences Nintendo once offered me, and beyond.