It feels like time for another one of these. Life’s crashing down, but it’s still good to keep in mind how much I’m moving forward. So for those of you who are new here, or aren’t given to remember random minutia about internet stranger’s lives, I’m on a quest. An embarrassingly long time ago, I made the decision to beat, or come as close as I’m capable of, all the games I own, progressing through them grouped roughly by their console generation. Because this was the generation I started being able to make my own purchasing decisions, and the console generation I most filled out in the years following when more powerful consoles came along, I have been stuck in the PS2/GameCube/Xbox on…uh… Original for ages. Like, family members have been born and grown to the point that they can now have weird rambling conversations about cookies with me since I started this era. I have been stuck for far longer than I expected on this console generation. But I am in sight of the end. In fact, it’s my New Year’s Resolution to have this generation conquered by the end of this year. So, let’s take a look at how far I’ve come since our last update.
The Recently Conquered
Star Ocean: Till the End of Time
Last time I covered this, I had positive things to say about it. I’m going to have to walk that back now. Urrrrrrrrrrrrgh did this game outlast my patience for it. Multiple times, I tried to convince myself to quit this game. Maybe I should have. That was a good 50 hours of my life I wasn’t really enjoying. I wouldn’t have bothered, if I hadn’t made it my quest to beat all my games. But can you put a price on overcoming a challenge? Is there any value worth it to you to be less than you actually are? No, I dominated this game like I dominate all things. And I feel good about that.
This is one of the worst games I’ve played as part of this quest. And given that that’s a list that includes Fur Fighters, you know that’s saying something. I appreciate creativity, I appreciate going outside the box, I appreciate the unusual. But there needs to be some direction to it. The combat system in Star Ocean is a bunch of bad ideas thrown at a wall that don’t really mesh together. The plot devolves until it’s the same thing. Everything about Star Ocean is bad, and the plot is handled so badly that it’s twist, which could be something really interesting handled by someone more competent, ends up making the whole series less worthwhile. I didn’t like it.
Looking at opinion bits online, you run into a lot of people who love this game, and you run into a lot of people like me who thought it was absolute dreck. You don’t run into many people in the middle. And you know, it occurs to me that there’s some things that are designed like that. They appeal to the niche. I don’t know who the niche for this is, people who like complicated combat systems full of features but with simple controls and don’t mind a random happenings plot that has troubles paying off? In any case, the more something is designed for a narrow niche, in general, the less it’s going to appeal to people outside of that. This one doesn’t just target the JRPG fans, it targets JRPG fans with a specific itch. I didn’t have that, but the people who do seem to appreciate it.
Simpsons Hit and Run
This is a game that should be bad, designed in a way that it could be good, but ends up falling somewhere in between. It’s a lot better than you’d expect a random licensed game to be. Still not great. The engine is solid. Could be great. Definitely competent designers behind it. But they didn’t manage a lot of flaws that really dragged the experience down. Limited load zones, bad pathfindings, reuse of linear designs, artificial difficulty, and really poor final challenges were about the worst of it.
I didn’t actually see the ending on this one. I got to the final mission and struggled through all it’s stupid bullhonky over and over again until the game froze up. I didn’t overpower it, but I did endure longer than it did. That’s a victory on its own.
Devil May Cry
I deliberately did poorly enough to unlock the easy mode, and played it on that. The internet says that means I was playing it wrong. The internet takes that very personally. Because if I play the game wrong that completely invalidates everyone else’s experience. Well, screw everyone else, I had a much better time playing it on easy than I ever did on normal difficulty. Look. I play my fair share of hard games. I’ve beat Dark Souls, Zelda 2, classic Shin Megami Tensei, the original run of Trauma Center, all sorts of things. Sometimes I play games on hard. Sometimes I play them on easy. It really depends on the game. Some games, I just have a better time going up against something on a lower level, and that ended up being Devil May Cry. Sure, maybe my experience was less ‘pure’ but I had a better time with the easier control scheme and weaker enemies. Some games I like to push me to the edge. Some games, I appreciate being the big man.
I was inspired to pick this up at the time I did by a discussion I came across, referring to this game specifically and questioning how much of your enjoyment of a game comes from playing it in its prime. That had me thinking. Because of this quest, I think I’m almost as immersed in games of this era as it’s possible to be, but even so, I don’t get the full context of this being so different from everything else available at the time. It’s like John Carter of Mars, a lot of what it developed was absorbed into the rest of the medium to the point that what was once original about it became kind of standard, so by the time it comes around again the audience just yawns. It always has felt a bit less than spectacular to me, but I’ve been playing this after I’ve already played games like Bayonetta that take the formula so much farther. Players who played it back in it’s prime enjoy it because they’ve got those good memories of it. But is a game that relies on those memories still a good game? Is it impossible to enjoy some games without those memories?
Evolution Worlds
This is one of the most disappointing games I’ve played in recent memory. I used to really enjoy it! When I was however old I was when this was new, I played it through several times. This is one of the few games I’ve had where I’ve started a new run as soon as I was done with my first. This time around, though, it just became a clear picture of why people turned against JRPGs so hard at the end of this generation. It felt like I basically just pressed ‘A’ for twenty hours, then called it done. Turn-based combat, without much complexity to it, and a plot I had a hard time caring about, just wasn’t good times.
Bonus Round: Super Mario World 2-Yoshi’s Island
I love how you can re-buy virtual copies of old games now. I stupidly sold my SNES and games when I left for college, and hadn’t been able to get a new version of this one until I got my Wii U and could access a virtual console it was actually on.
I got my original copy of this game as a gift a couple of days after a major turning point in my life. I played this so much as a kid. As a child, it never reminded me of that point, but coming back to it now reminds me so much of that singular moment. Memory’s a weird thing.
Now Playing
Final Fantasy XII
Here’s a counterpoint to the Devil May Cry question. I played this when it was new, and didn’t like it. I’ve never gotten far into it before, just really didn’t like the mechanics. It’s a 3d system, but to fight I just select an option and wait? Wasn’t for me.
Now though, years after its original release, now that I’ve played more games that use a similar battle system like Dragon Age, Knights of the Old Republic, etc., I’m enjoying this game a lot more. I’m enjoying it a lot more out of its original context than I did within it.
Planescape: Torment – Still
I’ve progressed on this since our last check-in, but still don’t think I’m close to beating it. It’s not grabbing me yet. It’s getting close, but I think I’m still just barely out of the rough beginning, so I only find myself playing it every once in a while. I hate everything about the Baldur’s Gate engine. It’s a pain to move around and it’s a pain to fight. I think I’m coming to the end of the rough parts. It’s been a while since the game’s forced me into combat, and I no longer have to walk through every single area to get to where I’m going. The plot and well-written sidequests are moving at a faster pace, and you know, I’m seeing signs of the brilliance everyone else says is there. I still need it to sell me on it, but I’m finding I’m looking forward to when it does.
The Soon to Fall
Valkyrie Profile 2
Shadow of the Colossus
Psychonauts
Beyond Good and Evil
Metal Gear Solid 3: Snaaaaaaaaaaake Eaterrrrrrrrrrrrrr
Prince of Persia: The Sands of Time
Mortal Kombat Armageddon
Soul Calibur II
Final Fantasy Crystal Chronicles
Baten Kaitos: Eternal Wings and the Lost Ocean
X-Men Legends
Metroid Prime 2: Echoes