Yeah, let’s talk about fault! Wow, it feels weird to force myself not to put the capital in there. That’s how it’s intended, but that goes against everything
Anyways, fault is a visual novel series characterized strongly by its sense of world building and science-based fantasy. It’s a kinetic novel, meaning that there’s not a lot of choice to be had, it’s pretty much a one-line story. It runs on the edge of high fantasy, you see a lot of immensely magic-based societies and the plot revels in introducing these incredible and well-thought-out settings, although I would say the story pulls back from the typical trappings of a high fantasy story by placing most of its story-telling emphasis on the secondary cast. Your primary cast do have a definite story as well, but it’s told slowly over multiple entries in the series, while it’s the people they meet and involve themselves with that move the plot forward within a given entry.
And as I said, this is a science-based fantasy. Not… not in the sense that the developers have a great grasp of science or anything, but the stories approach their magic as if it was a scientific discipline. Kravting, which is what you call magic if you want it to be magic without calling it magic ends up forming the basis of pretty much all society, and works according to a strict set of rules with various ramifications, requires energy sources, etc. It’s not the easy magic you see in many other stories, although it still does things that are completely wondrous. These limitations on magic, the rules by which they abide, form the basis of much of the story and setting. Conflict if frequently driven by the ill-effects of living in a magical society or the need to acquire resources so they can get the spells they need or spells gone wrong, or things like that. As I said, this characterizes the story, taking magic through to where it’s not just a fantastic wondrous thing but something that mimics real-world phenomena more in an absolutely fantastical way.Continue reading