Good Sexy, Bad Sexy

Come to think of it, this post is going to cover the same ground as something I did years ago, when I was just a little baby blogger.  Just, saying it now in a different way.  So consider this the HD Remix of one of my most popular for probably the wrong reasons seminal posts of why and in what situations sexiness can be good.

Sexuality is awesome, isn’t it?  It grabs people at a very instinctual, emotional level, it brings people together, and makes us feel whole.  It makes us healthier physically and mentally, it gives us drive and energy, and it feels so innate to us that most consider it a significant part of our identity and our society has adopted a rather complex set of cultural practices surrounding sexuality.  It likely comes as no surprise, coming from the world’s sexiest man as determined by a survey of myself and my mirror, but to me, sexuality is a marvelous thing to be celebrating.

Media producers often work sexuality or titillation into the works they’re producing.  This is not a new phenomenon, it’s been going on for hundreds of years.  Just think back to all those classical paintings you spent way too long staring at back in middle school.  And it’s no wonder why.  We’ve got an instinctual draw for it, and it’ll capture or attention in a way that little else will.  And it works on an instinctual level, just like we react to the simulated intensity of danger or the fear of horror, so too do we get a thrill from sexiness when it’s coming through our screens, canvas, or pages.  And in contrast to what many may say, I’d posit that that’s a good thing that we can get that hook in us when we wish.

Which makes me wonder why so many creators get it so wrong.

Recently I was playing Oneechanbara: Bikini Zombie Slayers, which is part of a strange and eclectic collection I call “Games I own because of the women I’ve dated”.  Which also includes the first three games of the Hitman series, Onimusha, Final Fantasy VII Dirge of Cerberus, Dynasty Warriors III, the entire Fable series, Syberia II, the Wii version of Oregon Trail, and the absolute bane of my existence, Fur Fighters.  I’m coming to realize that my ladyfriends have some really mixed tastes.  Not sure what that says about me.  Anyways, in this case, as you can probably tell by the title, this is a total fanservice game.  It exists to put scantily clad women in front of you.  And yet I found the sexuality there really wasn’t working for me.  It’s kind of a middling game without it, yet the sexiness, I found, actually dragged the experience down.  I was wondering about that.  I’ve played a lot of other games where I enjoyed the sexuality there or felt it actually uplifted the experience.  And it got me thinking back to what made the difference there.

And that got me thinking back to that post I mentioned above.  And, you know, almost six years later, I still stand by that post.  I occasionally look back over my old writings and find something I may not agree perfectly with now, but that one, that still holds up completely.  But the thought still remains in my mind, of the differences between the works that do their sexuality right and those that don’t.  And I’d like to explore that here, today.  I’m not going to walk in my own footprints and re-make those same statements I did years ago, so check that post if you’d like some background on this whole deal.  But I would like to delve into that concept again.  This time, let’s take a look at how it works specifically, comparing and contrasting a few examples.

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The Right Time to be Sexy in Video Games

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The upcoming Dragon’s Crown has a pair of ridiculously oversexualized female characters. If you’ve been paying attention to the internet, you may have noticed a small circle of stupidity revolving around those characters. If you haven’t heard of it, some dude at Kotaku said some stupid things about the character designer, said character designer posted some stupid things about Kotaku Dude, everyone apologized. As a whole, the event’s not really worth paying much attention to, so of course video game media is all over this.

It did get me thinking, though. Sexism, against both genders, is very prevalent in our modern entertainment. Video games are no different. We, as a culture, need some good discussion about this sexism, yet it’s almost impossible to have. Both sides of the argument gets so stupidly aggressive whenever it comes up that even if there are good points, they’ve already burnt their bridges and ruined any hope of getting anyone to listen. Video game news sites aren’t any better. So many of them have posted so many ill thought out editorials in blatant attempts at getting hits that it’s next to impossible to tell when an honest attempt at advancing the discourse is being made.

Luckily for everyone, I’m here. I’m still pretty new at this whole blogging thing, and I’m probably not that good at it yet, so I’m not going to be able to end sexism in gaming with a single post just yet. Instead, we’re going to start pretty small, and with a subject matter I know well. Today, we’ll be talking about sexiness in games. Specifically sexy woman characters. If you know anything about me, you know I’m the closest thing we have to proof that God really did create mankind in His own image. I figure that makes me the most qualified to talk about the issue of sexualization in games.

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