Last time, on Aether Crushes Dark Souls Beneath His Heel, we took on Anor Londo, one of the more famous locations in the game, which is quite a testament to its design, considering this is like thirty hour in. Usually, the more well-known places tend to be early on in the game. Anyways, we took on hordes of the Dark Knights’ slightly lamer cousins, wrestled with giants, fought through demons, and none of them could stop us. We made our way through this castle-church thing, with the tons of enemies arrayed against us, barely able to slow us down. I don’t know about you, but I’m feeling pretty good about our progress. We’ve been going through the game slowly, but we’ve been absolutely indomitable. We’ve always been making progress. We haven’t faced a challenge that took more than a few tries to overcome since way, way back with the Capra Demon. In the time since, we have become truly mighty. Is there anything left in Lordran that can stop us?! Is there anything more in this game that can meet my challenge?! Or have we left all the difficulty that Dark Souls is famous for behind?
Those who have played the game before are probably laughing at me now. They know what’s coming next. For the rest of us… well, let’s just keep our innocence for now.
So, last time, we had capped off by slaying the fearsome titanite demon and heading up into a staircase into the unknown. Well, the unknown is actually a massive room. An entry hall of some sort, sized so that even the giants that apparently once called this place home could stand tenfold on each other’s shoulders and still not reach the top. You could hold air shows in this place. It’s huge, and there’s no way to really do it justice via screencaps. You’ll just have to trust me on this one.
I take stock of the place. For all its size, it’s still mostly empty. There’s another one of the Silver Knights across the way, and two ornately-dressed, giant sentinels on the floor. None of them seem to have noticed me. There’s a staircase leading down and another leading up from my current position. The one leading up seems to take me to a walkway around all the enemies, so I take that first. The walkway leads me by a broken window that gives me access to a section of roof. It has some dropoffs and seems to be a one-way trip, so I ignore it for now. I follow the walkway along to the other side. I hear a sound, a somewhat familiar sound of metal on metal. I’m not sure what exactly it is, but it keeps coming rhythmically, growing louder as I approach a opening in the wall.
The opening leads to a staircase down, which I take, as that noise grows ever louder. I spy this giant figure below. It’s him who makes that noise, metal impacting against metal, over and over and over again. Whatever he’s doing, his attention is solely focused on his work. Slowly, I continue descending. On top of that sound, there’s blood! So much blood! Smeared on the floors, the walls, streaks of it everywhere! What exactly…