Eyes on Duet

Man, it’s been a while.  My apologies for that.  I’ve been finding myself pretty over-committed to a whole bunch of things lately, and I just haven’t had the time for this blog.  Which hurts me to say.  In my line of work, you learn to recognize “I don’t have time for this” as being, whether the person realizes it or not, code for “this is not a priority for me”.  Which hurts.  I love this blog, I love getting my thoughts out for the small group of people who enjoy reading all this, and I love the whole sharing of ideas thing on this corner of the internet.  But unfortunately, there’s a bunch of higher priorities in my life right now that have been taking up most of the time that I’d been using to create content here.

Not all of it, however, hence why I’m getting this piece off.  Next in the prestigious ‘Eyes on’ series.  But this is a special one.  This isn’t just a game I’ve been playing for entertainment.  This is a game I’ve been playing for my health.

Seriously, I’ve been prescribed video games by physical therapist as part of treating this weird medical thing I’ve been dealing with that’s thrown my life for a loop.  Specifically, I’m supposed to be spending some time with optokinetics, rebalance the whole visual-motion system.  However, optokinetic videos are boring as hell, so it’s been recommended I spend time with video games.  Not just any game though.  Need games where everything on the screen is constantly moving.  We want nothing to be visually stable.  Which is exactly what brought me to Duet.

Duet-Game-1.jpeg

Duet is one of those games that is all centered around an incredibly simple premise.  You control two balls fixed to opposite sides of a circle’s border.  You can rotate them around the circle, but you can’t otherwise change their position on the screen or relative to each other.  Blocks fall down from the top of the screen, and you have to rotate the balls to avoid them.

And…. that’s it.  Post over.  See you guys next time.

ss_a3b9815ffccfb3e2cc4ca38f1f092e29dffc1029.1920x1080.jpg

Okay, there’s a bit more to say than that.  The game’s pretty good, even with as simple a premise at that one, at really mixing up the challenges there.  It starts out really basic, to get you accustomed to it.  But then you get the blocks that rotate, and you have to match your rotation to theirs.  Or the blocks that switch sides as they’re coming down at you.  Or the blocks that change their pace as they’re coming down.  It’s actually a rather challenging experience.  It’s one that can drive you into a sort of zen mode, where you’re not so much thinking about what you’re doing, just purely reacting.  The game puts too much pressure on you to allow you to think too much, and thinking’s not typically that useful to you anyways.  Much like it is in life.  In any case, it quickly gets to be rather challenging, requiring snap decisions, perfect timing, and smooth movements to get through a given challenge successfully.  The purest form of what most would consider a skill-based game in all.

It’s really great at instilling a tactile sense into the game.  Fittingly enough given what I’ve been using it for, you can almost physically feel what’s going on.  It has a driving thumping soundtrack combined with a background that pulses along with it.  When you screw up, your ball hits a block with a solid pop, leaving a stain on it as the whole structure streams back upwards to start raining down on you again. It all injects a very real sense of energy into the proceedings, and really serves to elevate it above its base, simple concept.

And… that’s it.  For real, this time.  It’s an incredibly simple game at it’s core, so I can’t really wax on too long about it.  But hey, if you, like me, now need to play video games for your health, Duet could be a good, interesting way of getting you what you need.

The Tabletop Critique-Cards Against Humanity

I’m just going to guess you’ve heard about Cards Against Humanity by now. Because, really, chances are. It’s gotten a little bit of attention. On the interwebz. I hear some people like it.

1be9840c61c9ffef2a8879fdb8cdf856_original.png

Right, so, if you don’t know about Cards Against Humanity, it’s basically Apples to Apples, except it’s intended to be played the way everyone really played Apples to Apples. The game is played by someone throwing out a statement card. Everyone else plays the cards in their hands that finish up the statement in the most humorous or awful way. Whoever gets the biggest laugh wins, then it all starts over again.

Also, the cards, they tend to be a little… brusque. Dirty jokes and black comedy. That’s part of the charm. Don’t play this game with your mom.

So yeah, game’s simple to play, so there’s not much analysis of the mechanics here. Let’s get down to the judgment here. Is the game good? In the right circumstances, it’s a great time. You have to enjoy this type of humor to have a good time with it, but if you do, yeah, it’s good. It’s pretty dependent on having a good-humored crew playing with you. Larger groups do seem to make it more fun, but the big key is that they have a sense of humor that aligns with yours. I played with a group that did, and had a great time. Played with a group I didn’t know so well, whose humor was more about alluding to baby murder as quickly as possible, and it was a lot more hit or miss. I played it drunk in a party, and it was like I found a new reason for living. I played with my mom, and we ended up having a long conversation about Jesus and my eternal soul.

Blazes, this is the quickest post I’ve written in a long while.