Last time, on a Dazzling Display of Dark Souls, we kicked some ass. Like, seriously. Did you see the fight against the Iron Golem? I haven’t seen anyone lose so humiliatingly since the Netherland’s victory over Spain in the World Cup. Ha ha! Topical humor.
Anyways we got dropped off in Anor Londo, city of the gods and, now that I spend most of my time in my undead form, one of the last places in Lordran where you can find true beauty. I head down the staircase to explore this new destination.
These sentinels are the only beings still seeming to reside here, at least in these upper levels. I’m not wanting a fight before I’ve found a bonfire in the area, but luckily, these guys don’t seem to be looking for one either. Judging by their posture, they’re definitely guards, but mayhaps they’ve already heard that I am the Best Chosen One, and that I have honorable business here? Or maybe my reputation has preceded me and they want to avoid the thrashing I’ve been giving half of Lordran. Whatever the case, I don’t bother them, and they don’t bother me.
Two more of them inside what looks to be some sort of temple or shrine. Again, I’m not looking for a fight, so I don’t get close.
The shrine opens out onto a large landing. I take some stairs down from there, and find a bonfire, tended to by a fire keeper. I talk with her first, before settling down. She gives me a bit of direction, telling me that a revelation will visit the Best Chosen One if he visits Geezer Zeus’s old keep that’s just across the way. She also tells me a bit of life as a fire keeper, referring to herself as “a gatekeeper and a guide”, saying that she sticks with the job because otherwise, there’d be no beacons in Anor Londo. Turns out, the bonfires tended to by the keepers are special beyond just giving me a bit of extra estus. They’re linked to one another, somehow, and shall never die as long as the keeper lives. However, it seems keepers can’t leave the area around their bonfires.
Thus enlightened, I rest at the bonfire and level up before moving on.
I’ve said it before, but this area is absolutely gorgeous. It strikes me as a bit odd, in fact. I’m just a little over 30 hours into the game now. Usually, game makers will blow their visual design load pretty early on, catching as many players as they can before some will drop out. I’m impressed that From Software has held out for so long. Hopefully, this is a sign that they’re still holding plenty of other great sights in reserve.
Now that I’ve got a checkpoint, I think it’s time to mess with some people. I start by seeing what those sentinels are really guarding. I want to see what’s worth protecting. Turns out, the sentinels are aggressive, although you have to get fairly close to trigger them. I do with the two of these. There were treasure chests behind them, although it seemed to me they’re defending the statue more than the loot.
Their shields are the most annoying part of the fight, completely blocking any attacks that so much as brushes up against them and leaving their fronts and sides absolutely invulnerable most of the time. That means I have to brush up my counter game, but unfortunately, their attacks don’t leave them open for long.
Particularly when fighting two of them at once, the openings to attack are rare. It only takes two or three attacks in sequence to deplete my stamina and knock my guard away. I might be able to handle one of them, but two is just too much, and working in concert, they wear me down. Continue reading