Good Sexy, Bad Sexy

Come to think of it, this post is going to cover the same ground as something I did years ago, when I was just a little baby blogger.  Just, saying it now in a different way.  So consider this the HD Remix of one of my most popular for probably the wrong reasons seminal posts of why and in what situations sexiness can be good.

Sexuality is awesome, isn’t it?  It grabs people at a very instinctual, emotional level, it brings people together, and makes us feel whole.  It makes us healthier physically and mentally, it gives us drive and energy, and it feels so innate to us that most consider it a significant part of our identity and our society has adopted a rather complex set of cultural practices surrounding sexuality.  It likely comes as no surprise, coming from the world’s sexiest man as determined by a survey of myself and my mirror, but to me, sexuality is a marvelous thing to be celebrating.

Media producers often work sexuality or titillation into the works they’re producing.  This is not a new phenomenon, it’s been going on for hundreds of years.  Just think back to all those classical paintings you spent way too long staring at back in middle school.  And it’s no wonder why.  We’ve got an instinctual draw for it, and it’ll capture or attention in a way that little else will.  And it works on an instinctual level, just like we react to the simulated intensity of danger or the fear of horror, so too do we get a thrill from sexiness when it’s coming through our screens, canvas, or pages.  And in contrast to what many may say, I’d posit that that’s a good thing that we can get that hook in us when we wish.

Which makes me wonder why so many creators get it so wrong.

Recently I was playing Oneechanbara: Bikini Zombie Slayers, which is part of a strange and eclectic collection I call “Games I own because of the women I’ve dated”.  Which also includes the first three games of the Hitman series, Onimusha, Final Fantasy VII Dirge of Cerberus, Dynasty Warriors III, the entire Fable series, Syberia II, the Wii version of Oregon Trail, and the absolute bane of my existence, Fur Fighters.  I’m coming to realize that my ladyfriends have some really mixed tastes.  Not sure what that says about me.  Anyways, in this case, as you can probably tell by the title, this is a total fanservice game.  It exists to put scantily clad women in front of you.  And yet I found the sexuality there really wasn’t working for me.  It’s kind of a middling game without it, yet the sexiness, I found, actually dragged the experience down.  I was wondering about that.  I’ve played a lot of other games where I enjoyed the sexuality there or felt it actually uplifted the experience.  And it got me thinking back to what made the difference there.

And that got me thinking back to that post I mentioned above.  And, you know, almost six years later, I still stand by that post.  I occasionally look back over my old writings and find something I may not agree perfectly with now, but that one, that still holds up completely.  But the thought still remains in my mind, of the differences between the works that do their sexuality right and those that don’t.  And I’d like to explore that here, today.  I’m not going to walk in my own footprints and re-make those same statements I did years ago, so check that post if you’d like some background on this whole deal.  But I would like to delve into that concept again.  This time, let’s take a look at how it works specifically, comparing and contrasting a few examples.

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Now Playing: One Small Step for Man

Yeah, let’s come round back on this.

For the summary, years, years ago, I set myself on a quest to beat, or come as close as I’m capable of doing, all my games. Every single games that’s part of my collection. Group them by console generation, tackle them sequentially, don’t stop until either they’re beat or I am.

At first it went smoothly. Although I still have some older games either I forgot about at the time (basically my whole Game Boy library) or picked up after the fact, the first several console generations fell quickly. Then I’ve been stuck in the seventh console generation for what feels like ages. But I am near the end of it. In an attempt to keep myself honest moving forward, I’m making it public. Potentially opening up myself to shame but not really because I am magnificent and so don’t have to worry about that.

Last time, I moaned about not making nearly as much progress as I thought. Since then, I’ve changed the way I play games. Got more of a solid schedule to it, less just playing whatever I feel like. Also, I don’t have as much games going at once, and for the time being at least, I’m not working classic games outside of the project series I’m picking up into the rotation. I think it’s had success in moving me forwards. I’ve knocked off several titles in the short month-plus since the last time we’ve done this. Makes me hopeful I might actually get through this generation of the quest in less time than even I predicted this year. Yep, quite a turnaround from the last time we checked in. Let’s get into that.

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