Times are tough, hard to post. Relatively normal blog content incoming.
It’s a bit of a rough week for me. Standard Content will come shortly, but in the meantime, we’ve got some more of this content to fill the gap.
At this point, I’m still working on getting used to using the markers, and I think it shows. The acquisition of some lining markers helps, as it gives us actual outlines for what we’re doing here. Still struggling with using the color to illustrate depth, however.
That Princess of Time thing is a bit of a relic that I’d be cutting out were I going back and editing this thing now. Originally, everyone was supposed to have a class and an element. The element relates to their powers and a main plot point we’ll be seeing later. The class didn’t really have much in-story purpose, but on a meta level it was supposed to relate to their character arcs. Lorelei, here, as the Princess character, was originally going to be struggling with the fact that she was thrust into a leadership role but nobody really expected much leadership out of her due to the strong personalities she was surrounded by, which would lead to her being largely used by other characters, particularly the Prince character, either as a motivator or as a tool towards their own ends until she learned to break out of it and stand on her own. I’ve since dropped a lot of that arc, as well as the idea of using the classes, as a whole. I feel that in the kind of story I’m trying to put together here, adding in features that aren’t justified in-story is just going to be causing problems. Lorelei’s now just the Goddess of Time, rather than Princess of Time.
Ah, there we go. Princess of Time?
Well… won’t argue with that.
This game! So empowering! I may just stick with these newbie mooks all night!
Another one for which I never finished up the shading. We’ll get to some more visually appealing ones soon.
I’m fast. Faster than real life.
Other guy. Watch out.
Now… how would I make magic work?
Hey! It’s the holidays! At least in America, everyone’s taking a break for Thanksgiving weekend. Including me. So I thought I’d give the characters in my learning to draw experiment a rest as well, and just post a bit of concept material for the story.
I’m a fair bit ahead of where we’ve gotten through the posts in New Eden, and it’s time for me to introduce a new character. I’m having a lot of difficulty settling on a design. I’ve sketched out a few possibilities, and thought I’d show the most likely one here.
If you’ve been following along as I’ve been posting, you may have noticed I’m not really all that great at body proportions. This design is my attempt to get more practice in that area. He’s based on Greek statuary, which were built with a very specific set of proportion. I don’t think I’ve got it exactly right here, but hey, that’s what the practice is for. I’m not completely enthralled with this design. I still think it’s got just a little too much going on, and the toga bottom and sash going up the side of the body throw a lot of the balance off. Still, I thought I’d throw this design to the mercy of the internet as I work on improving it. So hey, if you have any feedback on it, now’s the time.
Someday, I’m going to need to invest in a scanner. This camera work isn’t doing anybody any favors.
Anyways, as I attempt to get my life back on some sort of track, figured it’d be time to throw another one of these up there. This one took a little longer to get ready, because I actually had to go back and re-draw this. The original one, I had put together some time ago, had some really bad dialogue that I just couldn’t stand making public, and I got bored with it after finishing up with the sketching pencil, so you couldn’t even see the lines in the picture. I’m a bit happier with this one.
Random mook: You!
LadyHate: I thought you guys weren’t going to play!
Lorelei: Next target. Wonder how far this game will let me go. Let’s see what mechanics we have here.
Random mook: It’s been too long! You’re going down!
LadyHate: I guess you haven’t figured out the dchat yet.
Lorelei: Ranged attack. I can throw. What about magic?
LadyHate: Hold on.
LadyHate: I think I’ve got this teleportation thing.
Lorelei: One way to find out.
Would you look at that? It’s like a magical fairy came to my world and brought me the mystical voodoo that is 1950’s Technicolor! And wouldn’t you know it? That’s pretty much exactly what happened! That magical fairy has a name, one we know well here at Lost to the Aether. And that name is Mishka Jenkins, Author Extraordinaire. The whole thing. Appellation and all. Pretty sure she legally changed her name to that, as some point. Anyways, Mishka got me a set of really nice markers, and this was my first try taking them out for a spin. I had no idea how to use them properly, and I think it shows in this picture, but I’ve busted the markers out a few times in the creation of this graphic novel, and I think I’ve been getting better each time. In particular, the pencil lines really aren’t meshing with the ink here, and I think the color visuals vastly improved once I picked up better inking equipment
One thing I don’t think anyone but me will really notice, but Lorelei’s hair color completely changed, with the advent of color into our work. Even in pencils, it was a much darker shade the last two pages, because I imagined it as being a dark brown but it stays this light blue from now on. Models keep evolving, if you let them
There’s a lot I could complain about this, and a lot I want to, really, but instead, I’d like to take a moment to point out that Lorelei’s hands in this image? Almost flawless. Given that I was really wanting to work on hands in this learning-to-art adventure, I was really happy with those.
This week is shaping up to be a rough one for me, so until I find the time to give you something more substantial, what say we take advantage of work I’ve already done for content? And our first real look at the game at the center of our story, New Life! So exciting!
Panel 1: This is interesting.
Panel 2: With a typical MMORPG, I’d start with character creation.
Panel 3: This one shouldn’t be any different, right?
Panel 4: No? Do they give you a premade at first?
Panel 5: Hmm?
Panel 6: I’m not alone.