Last time, on our adventures through the world of Fallout, you guys decided to take our dear, innocent Athena, who has never faced off against anything more fearsome than a giant bug, who has never even fired her weapon at another person, who knows next to nothing about the world outside her Vault, and throw her against a gang of amoral killers and plunderers, each of whom would just as soon slit her throat as talk to her. I hope you all are proud of yourselves.
I know I am! So let’s talk tactics, first. No, not Fallout Tactics. Please, let’s not talk about that one. Battlefield tactics. No, not the EA series. Just… look at this.
That how the Khan’s base is set up. Most of those tents hold one to two raiders apiece. There’s one raider guarding the front entrance, and two guarding the rear. There’s another seven raiders inside, including Garl, by far the toughest of the lot. Also inside are the two enslaved women we’re coming here to rescue. Most of the raiders are armed with spears, but there’s plenty of gunslingers in their crew. The weapon of choice for the distance combatants is the .44 caliber Desert Eagle, a weapon with more range and punch than the 10mm guns Ian and Athena are wielding. All the raiders are wearing leather armor, the next step up from the leather jackets we’re bearing, save for Garl who’s outfitted in the positively daunting metal armor.
So in other words, we are desperately outnumbered, completely outgunned, and totally out-armored.
First order of business is preparation. I split the stimpaks we have between Ian and I. Honestly, I’m more worried about Ian’s chances of survival more than I am my own or the two slaves. Dude’s a good shot, but he’s a tactical doofus. I really hope we’re not going to need six stimpaks each, because if it gets to the point that Ian’s spending all his turns healing instead of fighting, we’re pretty doomed, but we have them, just in case. Going in, I’m expecting that we’ll be relying pretty heavily on Athena’s SMG. Using burst fire is a great way to make things dead quick, although it only works well at close range and will eat through ammo like crazy. Getting mobbed is an absolute no go, we need to be able to keep the amount of people within firing range to a reasonable level in order to make it through.
We arrive there at night, by design. Everyone’s going to be missing more in the dark, but as Athena’s perception rises at night, she’s going to fare better than most. Garl had said in no uncertain terms not to come back after last time. I’m not sure if that means the Khans are going to be aggressive on sight, but we don’t risk it, in any case. Athena moves along the edges of the camp, and circles around to the rear entrance of the building. If possible, I want to take out remote groups a few at a time, and the people in the back are the most vulnerable. Athena sneaks around the corner, tucks in between the building and the nearby outhouse, then takes careful aim with her weapon. Knowing that this is the last moment in which she’ll be in control before the shots fired draw the entire horde upon them, devolving the camp into a maelstrom of complete madness, she carefully draws a bead on the nearest guard, slows her breathing, calms her mind, and…
freaking. Misses. Ian, who I’m sure scoffs at her a little bit, steps up to the plate and nails the guard with two shots in a row like a freakin’ pro. The two raiders approach, and two of the raiders inside hear the sounds of fighting and come out, but Athena and Ian gun down the first two before they come near. One of the new raiders has a gun and fires on our duo, but misses. Athena misses her return fire. Ian aims at the gunwoman and scores a critical hit to the groin, taking her out of the fight for the moment. Athena continues her missing spree, but Ian scores hits on both of the raiders and ends them.