Man, it’s been a while, hasn’t it. Let’s go ahead and correct that.
So, last time on Aether and the Falling Outs, Athena killed some people for money. And this was a good things. Let’s see if we can keep that momentum going, shall we?
Also, Butch, master of the Far Go Traders, asked us to investigate why his caravans are going missing. We suspect a completely unproven urban legend that all the sensible people we know think is completely bonkers. That one chatty woman that buys our corpse-lootings suggested we check with a couple of people on the east side of town for more info, so let’s do that.
The east side of town… not the best. There is a conspicuous lack of police presence in these parts. And the Hub is the biggest population center in this section of the wasteland. Which means it has a lot of crime, and outside of Decker, a lot of them are hanging out here. Case in point, this building. Full of guys. Bad guys. Specifically, bad guys who are both stronger and more numerous than we are right now, and who will immediately attempt to kill us if we indulge out natural player curiosity and attempt to look at everything in the game. This building will be important for us later on, but it’s a little too much for us to handle right now. So lets leave it alone for a bit, shall we?
Instead, we head south a bit, and talk to this guy. Uh, sorta.
He’s what they used to call ‘touched by the gods’. Has an alternate view of the world. He suggests we go inside. Talk to Harold. This next guy.
This guy. He is important. You won’t know this now. But you might have seen him if you’ve played later games in the series. He, or at least some person pretending to be him (Fallout Tactics is a weird one) has been in every single Fallout game released between this one and Fallout 3. Continue reading