A quick bump for Dark Souls

We’ve had an odd progression, in our journeys through Dark Souls. We started our journey because some dead guy threw a corpse at us and told us to go be the chosen one. From there, we rang some bells because some asshole told us to. Then we had to go find the macguffin because a freaky snake told us to. Last time, on Baby’s First Dark Soul, we finished that up, then we were tasked with our greatest quest yet! We have to go talk to the freaky snake again, because a holy hot chick told us to! Hey, the quest giver counts for a lot.

First thing first, we’ve got to get back to Firelink Shrine. We’re a pretty long walk away. Well, I think. After Sen’s Fortress, I have no idea where those demons flew me off to. For all I know, we could be two doors down from Firelink. In any case, it was a long, hard journey to get here, and it’d be a long, hard journey to get back. If I even can. The demons might be a little hesitant to carry me away after I killed a bunch of them. Luckily, we’ve got other options.

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With the Lordvessel in hand, we’ve linked up several of these bonfires, and can freely transport between them. We can’t connect with all of them, in fact, the list of what we can teleport to is disappointingly lacking. Still this is probably going to save us a lot of time walking. And a lot of cheap stupid deaths, most like.

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In any case, in spite of the Firelink Bonfire going out, I can still port here.

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First thing that I notice is this. You might not think there’s anything odd about this screenshot. That’s because you hadn’t gotten used to the constant waves of depression and body odor coming from this corner. The crestfallen warrior is gone. I wonder about that. I didn’t think he actually had it in him to leave this place. Mayhaps he, so inspired by my performance, has decided to do something other than sit there and suck? Is he no longer crestfallen? I’m not sure what to call him now.

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As you’ll recall, we had ourselves a brutal, bloody battle with Lautrec to get the Fire Keeper’s soul back. Using it, I can return life to her. I can bring back one of the few meager bits of light in this world that’s just so blasted dark. And yet… I find myself hesitating. As this keeper has taught me already, a Fire Keeper’s soul is a powerful thing. I could use it. I could have this consumed to upgrade my Estus Flask, improving my healing abilities and better keeping me alive in the long run. And I mean, really, wouldn’t that be a better use of her soul than just sitting in this cage and not talking to anyone? Isn’t this more important than…

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I can’t believe I’m thinking like this. The undead curse is getting to me.

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Pressing On in Dark Souls

Last time, on Doom, Despair, and Dark Souls, my status as the Best Chosen One became known to the world after I rang the two Bells of Awakening. Of course, this isn’t a role one can take lightly. Just being a chosen one has a lot of responsibility, but being the World’s Best Chosen One is more than most people can bear! Will I be able to handle the burden? And what is that burden exactly? Let’s find out together!

We ended up in Quelaag’s Domain last time, a giant sexy spider’s den deep in the bowels of Lordran. This place has an exit leading even deeper, into a place called the Demon Ruins, but honestly, after a sewer level and that blasted Blighttown, I’m done with being underground. I need some sun on me. So I head upwards, back towards Firelink Shrine.

Upon arriving back at the closest thing I have to a home base, I stop for a bit to chat with my new best friend, Laurentius of Great Swamp. You remember this guy. He’s the guy who gave me the power to unleash the fiery passion in my soul upon my enemies. I buy up all his pyromancy spells, because being able to throw fire is awesome, and he tells me a bit about the nature of pyromancy magic. A pyromancer’s power truly does come from the soul, as it turns out, and when Laurentius gave me my pyromancer’s flame and the ability to throw a blaze from my hands, he also gave me a little bit of himself.

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I’m honestly touched.

Aside from that, there are two new things at Firelink Shrine, one good, and one bad. The good part is that we have a new resident, yet another person who’s not a complete jerk. Yay!

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Although he does happen to be a bit monstrous.

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Ah, so that’s all the Best Chosen One needs to do? Just become the next Geezer Zeus, lording with godly might over the realms of man? I just link the Fire, cast away the Dark, and purge Lordran of the Curse of the Undead? Is that all?

If you’ll excuse me a second, I’m starting to get a little lightheaded.

It’ll be ok, right? I am the Best Chosen One, after all. It’s not like I’ve died dozens of times already just ringing the Bells of Awakening, and besides, even if I have, which I totally haven’t, I’m undead, so it doesn’t much matter. I can die all the times! All I’ve got waiting for me is eventual demented insanity, and an eternity of looking a burned and wrinkly and…. ugly? Ok, I’ll do it. I’ll purge the undead curse. I can’t go through life not being beautiful!

To cure the undead, though, first I need to get the Lordvessel from Anor Londo. Before that, though…

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Right. So, the Kingseeker Frampt does have some usefulness for me, besides just dispensing direction and looking like an inbred worm demon. He’ll eat my junk items for me, removing them from my inventory and giving me some extra souls in return. I take advantage of that, to make things less cluttered. My pockets started getting a little full after the fortieth set of crappy armor I stuffed in there.

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Even Captain Mopey here is impressed with me. Doesn’t stop him from complaining about our new guest, though.

I did mention that there were two new things at Firelink Shrine, right? The first was Frampt. The second, well…

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The bonfire’s out, and I can’t light it. This concerns me.

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I investigate. The Firekeeper has been slain. Our bonfire, the main factor that made Firelink so welcoming and safe, has been lost. The mute woman has left behind nothing but her clothes, and a Black Eye Orb. This orb allows me to invade the world of the murderer of a Firekeeper and reclaim their soul. Something tells me she left this there knowingly, hoping someone would be able to save her. Conveniently enough, the eye constantly watches towards Anor Londo, our future destination.

In not unrelated news, the knight Lautrec of Carim has gone missing. Methinks I have a suspect.

But, before I can reach Anor Londo to track down the firekeeper’s killer and regain the Lordvessel, first I’m going to need to traverse Sen’s Fortress, and insidious den of traps that random giant opened up when I rang the two bells. Now, there are quite a few places I have yet to explore, and most of my gaming instincts are telling me to take care of the side areas before bothering with the route the game wants me to take, but I’ve read up on what this Lordvessel does, and I’m thinking I want to get my hands on that before I go exploring. So, it’s the plot path for us!

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