Batman Arkham Knight
I said that the similarity between Shadows of Mordor and the Arkham games made me a bit less interested in playing Arkham so soon after Mordor. Turns out, I was right. I’ve loved the Arkham games, but Arkham Knight already feels a bit stale, just because I’m trying to pick it up so soon after an extended run with what’s pretty much the same engine.
There’s been a lot written about how the Batmobile sections drag the game down. This is true. The developers had this new gameplay component that they devoted a lot of time, effort, and segments too, and it wasn’t as good as they expected. They took a risk, it didn’t work out, and you know what? I’m fine with that. What is really odd to me about the Batmobile is just how much they have to stretch to still fit what they wanted to do in the whole “Batman doesn’t kill” deal. Drive into a mob at 140 MPH? Look, they’re twitching with electricity, they’re only stunned, not dead! Your cannon? It’s a good thing you’re only fighting drone tanks. Ramming cars around at high speed until they flip end over end? Eh… you just forget about that.
You know, if they just put people in those tanks, rather than using drones, Batman would be able to do nothing against them. Continue reading