The Sins You Committed Will Never Disappear! The Persona 2: Innocent Sin Retrospective COMPLETE!

latest

Persona Retrospective Introduction

(Revelations:) Persona

Here’s the director’s cut of the Persona 2: Innocent Sin Retrospective we’ve been running.  All the bit by bit portions of our Retrospective all stuck together in one big massive document, for those of you who prefer it that way.  We’ve got some more editing and better clarification on the points I was making, but if you’ve been following the piece by piece portions, none of the actual content here is new to you, just some minor differences in the way it’s presented.  If you’d rather have the section by section breakout, you can start here.  Otherwise, enjoy.

Persona 2!  I’ve been looking forward to doing this one.  I’ve got a lot of history with the Persona series, and it’s grown some deep, deep roots in me.  I’ve spent a good long while immersing myself in the series, and it’s one of the few franchises I actually consider myself passionate about.  I’ve carved out a good bit of prime brain real estate for each game in the series.  Yes, even the bad one.  Even dreck like Persona 1 has some value

Each game, that is, except for Persona 2.  Well, the first half of Persona 2.  See, the second installment in this series has a really weird presence here in the western world.  Persona 2 is a duology.  Atlus has experimented with the one game for the price of two deal a few times, and one of those experiments turned up here.  There’s Persona 2: Innocent Sin and Persona 2: Eternal Punishment, each telling half of the story.  And way back when these games were new, Atlus, far from the bold and expansive localizer they’re known as today, decided to only release the latter game in the states.  The second half of the story.  Flipping to the middle of the book and just starting from there.

There’s quite a few theories as to why that might be.  Maybe it was because Atlus USA was a small department with too much on its plate at the time.  Maybe it was because they couldn’t get it ready in time for the rush.  Maybe it was because of the gay options in a time before America was ready for it.  Maybe it was because of Hitler.

81Ud20BB62L._SL1500_

Nobody knows!  But the fact of the matter is that we missed out on the first installment of Persona 2.  Eternal Punishment came out, and trust me, it was a bit of a challenge making sense of that alone.  Still, I powered through it, and while I know that game well, Innocent Sin was always a gap in my Persona knowledge, only experienced vicariously, until finally, the game got re-released on the PSP a few years ago.  It’s still the game I’m least experienced in.

So this installment of our retrospective series covers the first release in the Persona 2 duology, Innocent Sin.  Eternal Punishment will get its own, probably shorter post.  Just seemed like the best way to do things.

Continue reading

The Persona 2: Innocent Sin Retrospective, Part 5-Player Characters

Part 1-Introduction

Part 2-Gameplay

Part 3-Setting and Tone

Part 4-Plot

Part 6-Other Characters

Persona 2 came out in a time where video games, as a medium, was starting to deliver more than just the gameplay through the game.  Developers were putting more importance on plot, on presentation, and yes, on characters, among many other features aimed at delivering a deeper experience, at giving you something to enjoy beyond the mechanics.  Perhaps the biggest advancement Persona 2: Innocent Sin made is how it handled its characters.  Your cast was remarkably deep for its time.  So what do you say we explore who exactly we’re dealing with, here?

THE RUMOR MILL

 persona2_innocentsin_trailer2-600x330

Your team, this time around, is a group of mostly high schoolers from all sorts of walks of life, brought together by circumstance and kept together by that one guy who just really, really hates you all for reasons you can’t understand.  You’ve all got the power of persona, the ability to call on the manufactured personality you use to deal with the world to smite your enemies, but, aside from Revelations:Persona alumnus Yukino, none of you recall actually getting that skill.  In fact, all of you bar Yukino have some very noticeable gaps in your memory.  There’s reason for this.

As it turns out, most of you knew each other as kids.  Quite good friends, in fact.  You all played the persona game together and thus were given your godly superpowers, and a few of you even awakened your personae as children.  All well and good, right?  Except for one of your friends.  Rather than a traditional personae, he got the embodiment of humanity’s capacity for self-destruction, who messed with your memories, corrupted your friend, and kicked off this whole game.

Most RPGs will give you a pretty sizeable cast for your main party, plenty of members to build an active party out of, switching in and out as you see fit.  Not so, in Innocent Sin.  Your party is almost entirely static, with only one member changing, and entirely dictated by the plot.  You’ve got absolutely no input into your group, so you better enjoy the team you’ve been given.

Personality-wise, everyone’s very distinct.  You’ve got the strong, silent type in your main, the genki girl Lisa, the manly bravado of Eikichi, the peppy optimism of Maya, the stoic Yukino, and the dour, reserved Jun.  For the most part, they play along pretty well.  Your group is a little dysfunctional, and it’s not unusual for spats or various ill-conceived activities to break out, but overall your team is pretty thick.  They don’t start out that way, of course, but that is one of Innocent Sin’s strengths, in that you get to watch your team growing closer together as you all learn more about each other.

Continue reading