Saints Row Retrospective Introduction here, Saints Row 1 here, Saints Row The Third here.
Saints Row 2. This is where it gets real. The first Saints Row was good and all, but this is where the series cut its teeth. You’ve probably heard of the Saints Row series being wild, chaotic, and proudly removed from reality, but if you started with the first Saints Row, you would understandably end up confused. “Why don’t I get to crash into things on a quad while on fire?” you might ask. “Where are the missions where I let lose with a septic truck?” “I thought I would get to kill people with a giant purple dildo!”
Well, you don’t get to in the first game. That game has its moments, but it still leaves a foot in the real, the rational, the “mature.” It was content with its position as being “mostly a GTA clone” and did not stretch itself any further than that. Saints Row 2 was where the series got its wings, where it finally took efforts to distinguish itself from Grand Theft Auto and its many imitators. And although Saints Row 2’s gameplay did get updated, that’s not what really sets it apart. This is where the Saints Row character was defined. This is the game that established the insane moments, wild fun, and blatant, loving immaturity the series is known for. And I wouldn’t have it any other way.