Demon’s Souls

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Moving into the next stage of my quest to defeat all the games I own, I knew the first game I conquered had to be a statement piece. Something that would make all the other games of this generation, who had been previously watching from the sidelines, quake in fear knowing the unstoppable domination that was coming for them. It was very purposeful that the first game of this generation I chose to target was perhaps the harbinger of a wave of pointedly very difficult games, Demon’s Souls.

I did a bit of research online before diving into this game. From what I understood, the goal of this game was to ‘git gud’. Every single challenge everyone brought up was met with the command from other players to simply git more gud. So by my understanding, as you defeat the challenges throughout the game, you collect more and more gud, and once you collect enough of this ‘gud’, the magic governing this world then transforms your player character into an amazing asshole that posts on the internet without providing anything of value.

Hmm… maybe I’m halfway there already.

Luckily, playing the game, I found that the internet has a very different understanding of the game than what it actually has to offer.

Demon’s Souls is Dark Souls’ somewhat less cool older brother. I love the Souls series’ design philosophy, the idea of building a huge challenge, but having it all centered around the idea that no matter how skilled a player they are, with enough preparation, practice, and patience, anyone can beat any challenge therein. That’s absolutely interesting to me. Things are absolutely tough in Demon’s Souls. At no point is success a given, and there are always true threats available. But everything is made to be overcome. Things are hard, but never overwhelming.

Demon’s Souls also carries with it a very interesting variation in combat design too, one that did carry over to later games. In nearly every combat oriented game out there, offense is key. In most games, your main advantage over AI characters is not that you’re better equipped or innately stronger than they are, although that is often true. It’s that you’re more aggressive than they are. You will launch more attacks per unit of time as one person than they will as a whole horde. You will attack while dodging. You will attack while navigating obstacles. You will attack while maneuvering between cover. You will attack when you wake up, when you eat your breakfast, when you brush your teeth, when you go to work, and every single moment throughout your day, your attacks are key.

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