Let’s get this out of the way, because I’m going to be talking about it a whole lot this post. My all-time favorite board game is Arkham Horror. Well, the 2005 version of Arkham Horror if you want to be that specific. Pedant. A deep, challenging, and thematic game loosely based on the Call of Cthulhu RPG which in turn is spawned by the Cthulhu Mythos/Yog-Sothothery created by H.P. Lovecraft and a whole host of others. I love that game. I’ve sunk hundreds of hours into it over the years, picked up every expansion set, and… well I haven’t quite gone down the fanfiction hole for it yet, but I’ve been tempted. It’s good, that’s what I’m saying.
Well, after the publishers released the 8th expansion for it, they seem to have decided, probably wisely, that it’d be counter productive to make the game any larger, so instead, Fantasy Flight Games had started making whole new games based on that originator. The Arkham Horror Files, a line carrying such games as Elder Sign, Mansions of Madness, and our little friend of today, Eldritch Horror. Children of the original Arkham Horror, all seeking to carry on the themes, atmosphere, and some of the aspects of gameplay that made the original so successful.
Suffice to say, when this game came to my home at Christmastime, I was pretty excited. A little unsure, however. I’d been playing the Elder Sign game and enjoying that as well, but that was designed by the same creator as the original Arkham Horror. Eldritch Horror was not. So how does it hold up? That’s what we’ll be talking about in today’s Tabletop Critique.
One of the best things about Arkham Horror is how deep and complicated it is. One of the worst things about Arkham Horror is how deep and complicated it is. It’s a game with literally thousands of little chits and cards, and at any given moment there are about a dozen little factors you have to keep in mind for any given move. Elder Sign cut both the depth and complexity way down while still keeping the feel and atmosphere of the original. All good, when that’s what you’re in for, but when I jumped into Eldritch Horror, I was really looking for some middle ground. Something approaching the mental gymnastics Arkham Horror called for but that didn’t require you and all your friends to set aside your entire afternoon if you were going to give it a go.