Sunshine Blogger v3.00

We’re back, baby!  Went on a bit of an unintentional hiatus there, but yet again, Lost to the Aether rises like the phoenix.  You all now have my permission to rejoice.

We’re going to ease our way back in here by addressing the not one, but two Sunshine Blogger awards/nominations/whatever we received while I was out in that horrible, fearsome place we call real life.  Yes, both AK from Everything’s Bad For You and Red Metal from Extra Life Reviews have put us forward for this incredibly illustrious award.  Having received this already twice before, that obviously makes Lost to the Aether a shoe-in for this, whenever the people administering this bother to make my trophy.

Anyways, as always, in making these nominations, each of our fellow bloggers have posed a number of questions to us.  And your main man is always up to fill people in when they get curious about him.  So let’s get started.

Since AK got his nomination in first, will handle his questions up front.  Red Metal’s turn will come later.

But first, in keeping with the rules of the award, thank you, AK, for this opportunity to engage in my favorite activity and talk about myself.  If you don’t already, you should go check out his blog, Everything is Bad For You.  In spite of the name of his blog, he mostly posts about the good things, usually Japanese games and music, he enjoys.  Dude knows and loves his SMT.  And he’s a lawyer (poor guy), so you’ll sometimes see him working his law knowledge into his posts the way I do with business stuff sometimes here.  You like my stuff, you might well enjoy his.

Next step, on to the questions posed.

  1. Do you have a favorite game composer?  If so, who is it?

Motoi Sakuraba is my favorite video game composer.  I really admire him for the fantastic range and diversity of his works.  I know him best from his work with the Tales Of series, where you get mostly JRPG big bombastic emotion projecting pieces with a bit of rock instrumentation thrown in at times.  His work with the subtle, moody intensity of Dark Souls’ soundtrack was so different I never realized it had the same composer until I looked it up.  Going from there to the Valkyrie Profile series, to the Star Ocean series, to his Smash Bros. work, to so much more, every series of which seems to have a completely different type of soundtrack that is still of a really high quality, Sakuraba is a marvel even among all the talent in the industry.

Beyond that, Yasunori Mitsuda’s work in games is really limited, but Xenoblade Chronicles has probably my favorite soundtrack of any game.  Koji Kondo is a bit hit or miss for me, but when he hits, I think he has more impact than anyone else.  His theme from the trailer to Legend of Zelda Twilight Princess gives me chills every time I listen to it.  And Nobuo Uematsu’s soundtracks basically define my childhood, and still get my feels going.

You know, as I type this out, I realize this is really, really close to Red Metal’s post on the subject.  Guess I’m not that original.

2. Same question as above, but for game artists/art directors.

You know, I’m having a lot harder time with this one than I am with music.  There’s a lot of games I can point at having particularly good art direction, but I can’t bring any of the individuals behind them to mind.  I guess I haven’t connected with the individual creators on this front the same way I had with the music.

3. Is there a character you’ve encountered in a game that annoyed you immediately?  If so, did that character grow on you over time, or do you still dislike them?

Almost any child character in a game.  It always seems like the kids are just cancer to the story.  Nobody knows how to write them well, and they always seem to cause the characters I do like such huge problems and haven’t built up the sympathy required for me to tolerate that.  Walking Dead’s Clementine, Final Fantasy VI’s Relm, and Persona 4’s Nanako are about the only exceptions to this I can think of, where I actually enjoyed their presence from the start.  The rest of the kids just make me groan internally when I realize they’re going to be sticking around.

Sometimes they grow on me, and sometimes they don’t.  It really depends on how they progress from the initial brattiness.  Persona 3’s Ken never did.  In fact, I spent much of his arc moving from initial mild frustration over how “precocious” he is even though he doesn’t really do anything to great anger at the plot over how he does horrible things that have huge consequences yet his development through that is crazy rushed and everyone forgets about what he did almost immediately.  Anise from Tales of the Abyss, however, you start unraveling her character and finding out that, although she’s annoying, she’s got her reasons and traumas that make her that way.  Then there’s characters like Fallout 3/4’s Mayor MacCready, whom I had a burning firey rage for because they’re such a stupid little ratbag, then I have a lot more sympathy for them after they’ve gone through a bit of hell for being a stupid little ratbag, and I like them more once they’ve paid for the suffering they’ve imposed on me with their stupid existence.

Moral of the story is never have kids.

4. If you could own any vehicle from a game, which one would you own, and would it be a practical form of transportation?

download

I’ll take the Jehuty from Zone of the Enders 2.  It’s good transportation, and you can park it anywhere.  Combat ready, for when I spy one of my many enemies.  And I have it on good authority that women love a man with a mecha.

5. How do you feel about contributing to crowdfunding campaigns for games and other works?

I actually have pretty strong feelings about that.  That drives me to never do it, really.

I really don’t like how crowdfunding campaigns are driven to treat those contributing to them like investors and selling them on that concept, yet really, all they’re doing it pre-ordering the material all in advance with potentially some special perks, and once the campaign is closed, treating them that way.  It’s telling the consumer they’re buying one thing, but selling them another.  And the fact that there’s no accountability in place and so many of these projects launch and fail because they’re sold on the strength of the creative aspects but they don’t have a producer or manager in place capable of keeping them moving forward, I just really have a hard time trusting crowdfunding.  I think one of my earliest awarenesses of crowdfunding was for the Homestuck game, yet once that campaign was funded, mismanagement led to it negatively impacting the webcomic it was to be based on, and the game itself was floating in the dead zone for a while and still has yet to fully come out.  Not a good first impression of it.

Yet, I can’t deny we’ve gotten some marvelous games out of it.  Your Undertales, your Shovel Knights, your FTLs, your Kingdom Death: Monsters, your Divekicks, the list of smashing successes goes on and on.  I can’t deny that it’s made for some great things, some of which probably wouldn’t exist without it.  I just wait until they’re all available commercially before I pick them up, however.

Fun fact, once upon a time I was going to do one of my business counselor posts about how I’d do a crowdfunding campaign, but then my last job proved that I’m really not good at those.

6. Reversing a question I was asked – what movie would you want to see adapted into game form?

Eh, I’m not really one to ask about movies.  I used to work in the industry, sucked at it, and got burnt out to the point that even now, years later, I get stressed out when I watch anything but just the right type of film.  So, sorry, but I rarely watch movies now, and I don’t have a good answer to this question.

7. Do you buy physical copies of games?  How important is it to you that the publisher releases a physical copy of a game, or does it matter at all?

Oh yeah.  I get physical copies all the time.  That’s my preferred way of getting all this going.  I live in a rural area, and internet’s not the greatest here.  It’s just fine for streaming movies, usually, but downloading games takes quite a while, and it’s usually a lot easier for me to swap out a card or disc when I want to play something than it would be waiting a day or two before I get to play that current gen piece of hotness I’ve got my eye on.

That said, I do have an extensive digital collection.  Mostly on PC, however.  The closing of the Nintendo Wii Store and the fact that my XBox 360 doesn’t work with my current internet has given me trust issues over games being taken away from me, and although Sony seems more reliable, it’s still a pain in the exquisitely formed butt to need to constantly manage system memory.  On PC, though, the various launchers I have make it easy, and the games get to be so cheap, it works wonders with my thrifty nature.  I’ll usually get a game digitally if it’s significantly cheaper than physical, but otherwise, give me my disc any day.

8. If you could have dinner with/hang out with any one main cast of characters from a game, which one would it be?

The crew from Fire Emblem: Path of Radiance.  I don’t know why, really.  It just seems like they’d be the best time for just a big giant barbecue.

9. How important are a game’s story, characters, and overall message to you when weighed against the quality of its gameplay?

I want something to be good in a game.  I can take a bad story if the gameplay is good.  I can take bad gameplay if the story is great.  Best case scenario has both of them coming in line.  I’m willing to work with most any mix there, as long as at least one of the elements has something to offer.

10. If you were exiled to a desert island and could only bring one game console with you, which one would it be?  Not counting the PC – you’re allowed to have a PC on the desert island.  You also have access to power sources.  This is a really convenient desert island, isn’t it?

Well, I’ve got a couple hundred games in my PC library, so are you sure you’re going to let me have that?

Probably my Wii.  Largely because it’s backwards compatable with my Gamecube library, which has a little bit of everything in there, as well as it’s own.  So I think that could keep me occupied for quite a while.

11. How much money do you think you’d get for your entire game collection in Gamestop in-store credit?  

I have a pretty massive game collection.  Most of it’s digital or from a generation or more ago, so that’d be pretty minimal.  I could probably get a good steak dinner from what’s left, if I could find a restaurant that takes Gamestop in-store credit, but not much more than that.  Their going rate’s not that considerable.

Alrighty, now it’s on to the end times, the further nominations!  Normally, I would skip this part, but not today.  Today, I nominate LightningEllen for all eleven nomination slots here.  That’s right, LightningEllen, pick 121 questions, and answer them in your blog.  You have to thank me for it, too.  The rules say so.

And tune in next time, when we slam down the eleven questions Red Metal posed as well!

Advertisements

Sunshine Blogger!

sunshine-blogger-award.jpeg

This is an award winning blog.  You know that.  And I suppose it’s purely natural.  I am the type of person that awards just seem to gravitate to.  And it’s happened again, recently.  Courtesy of Red Metal passing on his Sunshine Blogger Award to what seems like half the internet.  Including our not-so-humble private space on the internet right here.  Have we won the Sunshine Blogger Award before?  I don’t even remember.

You probably know the drill by now.  I’m not one to pass up easy content the chance to talk about myself curiousity, and Red Metal’s leveraged some questions at us.  Let’s run through them!

In which cases would you deem the manga superior to the anime on which it’s based?

I’m going to assume Red Metal’s really asking about when would I deem a manga superior to the anime based on it, because otherwise the only manga based on an anime I’ve read has been Samurai Champloo, and that wasn’t superior to the anime, so this would be a pretty awkward answer.

Having a story that actually finishes would be a big point in its favor.  A lot of anime, even good anime, even long running anime, has a tendency to end before it actually finishes the story.  I remember spending a lot of time with Tenjho Tenge, Eyeshield 21, Tokyo Ghoul, Inuyasha, etc, only for the anime to end long before the climax point they’ve all been building towards has been reached.  And I hate that.  I hate getting involved in a story, committing to a story, that just stops before it reaches its conclusion.  That’s the worst feeling for me.

Otherwise, it’s mostly an issue of pacing.  Which one delivers its energy and momentum better, and tells the story between major beats more effectively?  Sometimes it’s the anime.  The Naruto manga had a horrible sense of pacing, but the anime smoothed it out considerably.  Sometimes its the manga, when the anime creators weren’t able to properly transfer that over.

Which game do you feel has the best soundtrack?

_1291414.png

I’ve never even played Killer Instinct 2013, yet I still find myself digging the soundtrack like crazy.  At least the first season.  Mick Gordon made some absolutely beautiful music for that game that draws from a lot of very interesting cultural sources that still really fit for it.  I have to really admire it.  Later seasons of the game brought on Atlas and Celldweller instead of Mick, which… just didn’t grab me.  Which is odd, because I’ve loved Celldweller’s other music, and his style seems a perfect fit for Killer Instinct, but it just didn’t seem to synchronize.  But yeah, first season Killer Instinct 2013 is absolutely marvelous.  Check it out.

Otherwise Xenoblade Chronicles is probably the soundtrack I’ve gone back to more than anything else.  Some of the most honestly beautiful music I’ve heard in a game, on there.  And it’s incorporated beautifully into the game, matches the settings and events perfectly.

And for a bonus, the soundtrack to Bastion is pretty marvelous as well.

If you could revive a dead video games series, which one would you choose?

Saints Row.  Which is an odd one.  Developer would insist it’s not dead.  After all, Agents of Mayhem follows up on the ending of the final Saints Row game and uses a lot of the same characters, and they’re totally working on another Saints Row project otherwise!  Wikipedia says so!  But we haven’t seen a game in the series that wasn’t, in essence, just a stretched out piece of DLC since 2011, and the current franchise owners seem to mostly be sitting on it.

I’m not even sure what version of the series I’d want to see back.  The original Saints Row was a fun game with a lot of frustrating gameplay hooks and an irreverent but straight-laced plot with some surprisingly intelligent writing hidden beneath the surface.  The second was a pitch black comedy with a plot that went to some rather gritty places, but once again, had some surprisingly smart story beats if you dug into things.  Saints Row 3 dropped a lot of the hidden intelligence, took the idea that ‘haha, crazy funny game series’ up to eleven, and basically made an evil Saturday morning cartoon.  Saints Row IV and Gat Out of Hell took that change and went crazy with it.

So yeah, like I said, I don’t know what I would want from the series, but I want something.  I loved Saints Row 2.  Saints Row 3 dropped a lot of the things I loved about Saints Row 2 and replaced them with something else, but it was still a crazy fun game.  Following up on either of those would make me happy.

What game/film/album/book did you have a particularly difficult time adding to your collection?

Persona_2_EP_cover.jpg

Persona 2: Eternal Punishment.  I’ve said it before, but my favorite game is Persona 4.  I fell in love with that game immediately upon playing it, and wanted to bury myself in the series leading up to it.  Thing is, before Persona 3 made it popular, the Persona series was a very niche JRPG series on the PS2 with a limited run, and it was hard to get copies of the game years after for a reasonable price.  Especially given that they weren’t available on the Playstation store at the time.  I was able to track down the original Persona easily enough, although I still had to pay more than I wanted to for it, but Persona 2: Eternal Punishment for a reasonable price was difficult to find.  Especially given that I wasn’t willing to pay more than original MSRP for a used copy, and I wanted one that came with its original case.  It took me a couple of months, and I ended up doing some minor negotiations with an Amazon seller to get a deal I was satisfied with, but I ended up picking it up for $50.

Of course, now it’s just like $10 digitally on the PSN store.  Progress is a wonderful thing.

Do you prefer to see a film at home or in the theaters?

At home.  Theaters are mostly a date thing for me.  I don’t usually just watch a movie or show on it’s own, I’ve usually got something else going on if I’m just going to sit down and watch something, so being at home lets me multitask.

In what cases did you find yourself siding with critics over fans about a work’s quality?

In general, when you’re dealing with an entry in a games franchise that throws in some deep changes to the established structure, critics seem to weather it better than the fans do.  And I would say I handle it more like the former camp, even for franchises I love.  I understand where it comes from, the new work isn’t meeting up to established expectations, but I feel my enjoyment of the game comes more from its own value rather than the expectations built up, so in general, I don’t get the ‘It’s different it sucks!’ feeling a lot of the fans seem to.

Silent Hill 4’s an example.  Critics thought it was ok, the fans hated it.  I was more in the former camp.  I felt it was a complete mediocre game, but one that wasn’t necessarily poorer than average for the time.  But it was missing a lot of the things that went so successfully in earlier Silent Hills, and for that, the game got blasted online.  Those didn’t really resonate with me.

In what cases did you find yourself siding with fans over critics about a work’s quality?

A lot more often than the above, really.  To be honest, I find the fan reception to be a bit of a better indicator of the chances I’ll have of enjoying a work than the critical reception, for a lot different reasons.  If a fan is excited for the game, and I resonate with the things that make them so excited about it when they describe or show it to me, that’s probably the thing that makes me most likely to get into the series.  Hell, I haven’t cared about Devil May Cry since I tried out the first game and found it too clunky for my tastes, but after watching an LP series by people who absolutely love the games, I’ve been convinced to give a second go to later games in the series lately.

DA 2 metacritic

That works the opposite way, too.  I’ve been finding critics to be a little too impressed with polish over substance, and too hesitant to give outright negative reviews to games that come from large-scale publishers.  Dragon Age II is an example of that.  Outside of the setting, I find the game absolutely horrid.  Combat is unengaging, enemy spawning is blatantly stupid, and you have to go through the same levels so many freaking times that it makes me wonder why I’m even bothering putting time into it if I’m just going to have to circle back and do the same things later.  The plot hits some interesting beats, but it continually undermines its own themes, and ends up feeling like a lot of what you did doesn’t really mean anything shortly after you did it.  I hate that game.  The fans hate that game.  Metacritic ranking?  Well, just see above.

What is the most difficult game you’ve completed?

Artorias_of_the_Abyss_Cover.jpg

Does DLC count?  I don’t think Dark Souls is the hardest game I’ve beaten, but I think the Artorias of the Abyss DLC might be the hardest gaming experience I’ve had.  Manus absolutely took me to the wall and back, and before him, I had to enter some sort of weird zen state and tap into my pure gaming instincts just to get past Artorias.

Otherwise, Zelda 2 comes to mind, but I had copious amounts of save-state help on that one.  And I’ve beaten Binding of Isaac, which adds harder levels and harder bosses on top of the previously ultimate challenges each time you beat it, but I haven’t exhausted its challenges as yet.

Which game series have you been following for the longest amount of time?

The original Super Mario Bros. Was one of the first games I owned.  And I’m still digging it.  So that one.

Vanilla answer, I know.

In what ways do you feel video game critics to be ahead of their film-loving counterparts?

You’re asking the wrong cowboy here.  I have an odd relationship with film.  Got burnt out on it a while back, after some stressful experiences working on the borders of the film industry.  Since then, I’ve had a hard time looking at films purely for enjoyment, and as such, don’t pay much attention to it now.  So I guess that’s the way game critics are ahead, I might actually read a review from them every once in a while.

How does hype factor into how you ultimately feel about a work?

If other people are excited for something, and the features that they’re excited about are things that seem interesting to me, that can be infectious.  See the Devil May Cry example above.  I love a lot of character action games, but I didn’t enjoy the first Devil May Cry, so I never gave the series another thought.  Until recently, in prep for DMC 5, the Let’s Play group I followed played through the series, which is one of their favorites, and I find myself wanting to get into the newer games and get that same excitement for myself.

Hype can ruin a work too, though.  Like, for example, with Planescape: Torment.  With the dialogue surrounding that game, I was expecting it to be transcendent, that it would completely blow my mind.  It didn’t.  It did one thing very, very well, but that was surrounded by a lot of flaws and a gameplay engine I abhorred.  I don’t know that I necessarily would have enjoyed the game more were it not for the hype, but I do recall having a very distinct moment of disappointment early on that soured me for a lot of the rest of it.

The Sunshine Blogger Award

So, as we mentioned last time around, in addition to the Mystery Blogger award from Red Metal, we were nominated for the Sunshine Blogger award by master of the mental science, bloggess extraordinaire, and dominator of the post-apocalyptic wasteland, Athena. Ran out of time to get my response together for that last week, so let’s address that now.

Rules for the Sunshine Blogger award are:

Thank blogger(s) who nominated you in a blog post and link back to their blog.

Athena is a woman of impeccable taste and decision-making. And also she likes Dragon Age. Thank you very much, Athena, for this recognition. I appreciate your consideration.

Answer the 11 questions the blogger asked you.

Questions are:

1. If you could change one thing about AAA gaming, what would it be?

This is one of those somewhat trendy business management things, but I would increase the focus on Human-Centered Design. For a quick 101-level summary, the philosophy there is that generally, there’s three directions most people start from when designing a new product. There’s the business side, which seeks to build things that are economically viable, the practical side, which builds things you’re capable of doing, and the human side, which builds things that people want to use. Any product you release has to satisfy elements of all three spheres to be successful, but when you’re just in the early stages, planning things out, you typically start in one of those spheres mentally and move into the others after you’ve started prototyping and actually testing those projects out. Whichever one you start with has the biggest influence on what shape the product tapes. I get the feeling that a lot of AAA gaming starts more in the sphere of seeking financial viability rather than something that’s going to have an impact on the end user, and I’d like to see that shift.

2. Do you think pineapple belongs on pizza?

Absolutely. Pineapple and onion pizza is one of my favorites.

3. Is there an article on your site that you would write differently, knowing what you know now? Which one?

Eh, don’t think so. I can’t think of anything I’ve written that I wouldn’t stand by. Some of them I’d have plenty to add to, my opinions might have changed on a few, but I can’t think of any that I’d re-write.

My post about being unable to identify as a player in my professional life, though, I feel that one I’d have the most to add to with the way time has shaped up.

4. What’s the weather like near you today?

Warm and sunny. Which has been the case most winter. And that’s a problem. I live in an area where the economy strongly relies on the ski industry. So while parts of the country has been absolutely dumped on, we’ve been pretty dry. Our slopes have spent a lot of the season green. Without snow, we haven’t been getting our usual tourists, which has slowed the economy, which has made my job in workforce development a bit more interesting than usual.

5. Do you like pancakes or waffles better?

Waffles, typically. Evenly cooked all over, crispy instead of floppy? Yes please. Pancakes are good too, though.

6. Is there anything about your gaming hobby/habits that you don’t like?

The time available, mostly. As I mentioned in my last post, I am a multi-faceted individual, with multiple interests and responsibilities, and it’s hard to fit them all into a given day. It’s usually not until 9:00 p.m. That I’m able to start playing something, and I’ve only got a few hours to spare for my favorite pasttime. Even then, I often find myself combining activities, such as playing and exercising or playing and listening to something at the same time, if the game is of a kind to allow for that, just to fit in everything I want to before the day’s over. It’d be nice to have a few more hours added to each day so I can deal with that.

7. Do you have a preference between JRPGs and western RPGs?

No. I don’t typically think in terms of genre much, but both can deliver absolutely fantastic experiences. I feel like there’s a lot more half-assed JRPGs than WRPGs out there, but if you reach the heights of both, both genres can be great, and they can be great in very different ways. What I’ll play really depends on my mood.

8. When does an open-world game begin to suffer from open-world bloat?

I think it’s really a factor of time and engagement. When you’re spending a noticeable amount of time doing things that you just check out from, such as travelling through an empty and uninteresting locale, grinding boars for your quest to collect 20 pig asses to craft your Sword of Pork Butt, *ahem combat in Planescape Torment cough cough*, and you’re not actually paying full attention to any of it, I would say that that’s when open-world bloat starts to kick in. Experiences should be engaging. They should cycle mental energy through you. When they stop doing that, when you’re just checking the boxes and checking out, that’s when they start losing you.

9. What is the most memorable line of dialogue in a game?

I’m not a big quotes guy, but I am rather fond of “Are you a bad enough dude to rescue the president?”

No? You want something meaningful? How about Tales of Phantasia’s “If there is evil in this world, it lurks in the hearts of man.”

Still not satisfied? Fine, bonus round. “Only a jackass can change the world.” Probably my favorite moment from Final Fantasy X-2.

10. Quick! You have 3 seconds to grab one game from your collection. Which one to do you grab and why?

3 seconds?! Oh no, what am I… Persona 4. That’s also my desert island game, my game that describes me, my 8th degree of Kevin Bacon, etc. I think everybody has a work that truly means something to them. That’s special to them, no matter what the quality is. That there’s a connection there beyond just the work itself. Persona 4 is that for me, for reasons I went over in my last post. Persona 4 is my game of games.   It’s the one where context has transcended context, and it has touched me and my life in a way few others have.

11. Do you collect anything? What is it?
Can you collect memories? If so, that’s it for me. I enjoy novelty, building up new experiences, trying new things out. I am more apt to do something if it gives me something new to learn or an experience I hadn’t tried before. There’s a lot to life, and although I’m never going to experience even a fraction of it, I would like to build up as much experience as I can.

Nominate 11 new blogs to receive the award and write them 11 new questions.

Again, nah. I’m just not that social. I don’t think I even have eleven friends. And all the people I would nominate either don’t really jive with the social awards or they’ve gotten one recently because we’re all part of the same circle. Sorry.

List the rules and display the Sunshine Blogger Award logo in your post and/or on your blog.
I don’t know what the award logo is. A quick Google Search shows about a hundred different logos. So you know what? Here:

screenshot-106.png

And that’s me!  I hope you all enjoyed me talking about myself as much as I did.  And it was a lovely break over a week when I spend half of it away from my writing computer.  We’ll be back with our regularly scheduled content in the near future.

 

The One Lovely Blog Award

There was supposed to be a blog post here.  A long one.  I’ve been working in my spare time on one for a while.  This is one that I’m putting a lot into.  Working a lot of thought and research into it, meaning it’s probably going to be one of those posts that so tailored to my own mental processes that not many others are going to agree with or be interested in the content, but it’s fun to put those out every once in a while, and what’s blogging if you’re not selfish every once in a while?

In any case, I had planned to put this post here, today, figured that I’d have the time to finish it up over the weekend.  Unfortunately, life, as it often does, said no.  Between work, chores, homework, and social obligations, I’ve not had the time I wanted to to work on that post.  Looking at the post, I’m not anywhere near finished.  So, we were going to be looking at one of those sad, sad times where it takes me a while to get a post out, and everyone’s hearts feels smaller in the interim.

olba.jpg

Then, I remembered that a fortnight ago, the lovely Athena at the lovely blog Ambigaming had nominated us here at Lost to the Aether for the One Lovely Blog Award.  I’ve been a little hesitant to follow up on that, what with the fact that this is one of those viral social things and I’m just not very social conflicting with the fact that I think I am totally awesome and love talking about myself.  These two opposed mentalities created a stalemate until… well, until I needed some quick content and this provided a good framework.  You should go over to Athena’s blog and thank her for that.  While you’re at it, check out some of her posts, too.  I mean, if you’ve been following me this far, you probably enjoy overthinking video games, and she does that really well!  Especially if you’re interested at all at how brain science works with video games.

And yeah, some of you who’ve been with us for a while may be wondering how I might have anything more to say about myself after I’ve already been Double Liebstered and a Versatile Blogger.  Oh, how much you underestimate me.  I am as complicated as I am mysterious.  Besides, the OLBA on requires me to state seven things about myself.  Seven!  I could do that all day.

Let’s go!

  1. I was a giant Nintendo fanboy for the longest time.  Yeah, the bad, argumentative type.  I don’t know what to say, there was something wrong with me.  That had lasted until I was given a PS2 back in 2007 and got to expand my gaming horizons.  Even now, I’ve owned at least one version of every console and handheld Nintendo’s put out, aside from the Virtual Boy.
  2. I stopped acknowledging my birthday years ago.  This way, I never age, and shall remain eternally youthful.
  3. I haven’t really written into it here, but as you may have guessed from my ill-fated and poorly suited to the internet-format attempt to create a graphic novel, I really like graphic novels.  Or comics, or manga, or whatever you want to call them.  I read more of those than I do traditional literature.
  4. My father was a huge gun nerd.  I have never cared about guns, but I was able to, check the safety, securely unload, and strip a gun at the age of five, thanks to him.
  5. It seems that most of my interests have pulled a complete 180 from where I was as a teenager.  As a youngling, I was never very interested in dancing, dating, sports, clothes, and a whole bunch of other stuff that I’ve really grown into and now I kick myself for wasting all those times and opportunities in my teenage years.
  6. My hair is my best physical feature.  I’m like Samson, and that’s where my power comes from, except my power is to make people weak in the knees and keep them from thinking of anything else.
  7. I’m not a fitness freak or anything, but I’ve gotten really into calisthenics in the past few years.  I can’t even say why that specifically, but those bodyweight exercises just feel so satisfying to me.

So… there.  That’s me.  And wasn’t that fun?  We’ll see you all again, once I get caught up with life!

The Liebster Award 2, Revenge of the Liebster

LiebsterAward_3lilapples

If you’ve been rolling around the internet for a while, you may have come across the Liebster Award a couple of times.  For the uninitiated, it’s something small-time bloggers nominate each other for, seemingly as a means of getting everyone to know each other better, foster good will, all that fun stuff.  Well, Lost to the Aether was recently nominated for the Liebster Award by esteemed Filmmaker/Videogame Player/Entrepreneur/Possibly Millionaire Playboy Superhero Paul Michael Egan!  I greatly appreciate and am very honored by his nomination.  Also, if you enjoy what I’ve been doing here, it’ll likely be worth your while to check out his blog.  He’s been going through and reviewing what seems to be his entire videogame collection, and I know I’ve learned about quite a few games I’ve never even heard of since I started following his blog.

I know some of you that have been following the blog for a while might be thinking, “Now Aether, you modern day Adonis.  Didn’t you already get nominated for the Liebster by the illustrious Mental Gaming?  Is it really properly sporting of you to make a second Liebster post?”  And that’s true, we have previously gone through the whole Liebster rigamarole.  But the more observant of you in the audience might see the idea of passing up the nomination for what it truly is: absolutely no fun at all.  Turning down a nomination and the interaction with my fellow bloggers does not really strike me as being within the spirit of the award.  Besides, I’m sure that if you ask anybody who knows me, they’d all agree that I’m at least twice as Liebster as the average person.

Continue reading