Let’s Blog Award, Round 3!-Alex’s Review Corner

I swore to myself I was going to finish with these posts before the end of the year. Of course, time being what it is, I’m still not sure, even as I’m writing this, that that’s necessarily going to work out, but hey, I’m giving it a good, honest effort here.

We hit AK’s questions out of the park a while back, nailed Red Metal’s questions perfectly, and now, it’s time for the final part of this three-ening of blog awards, taking the questions posed by Alex (I think it’s a fair assumption that that’s their name) of Alex’s Review Corner. Alex’s Review Corner is one I’ve only started following relatively recently, but I’ve rather enjoyed the movie and game reviews you can find there. They’ve also gone through all the Showa-era Godzilla films, so if you’ve been enjoying my work on the subject in my Project G posts, it might be worthwhile for you to check out their blog and get some alternative takes on the subject.

Let’s get on to Alex’s questions!

1: Is there a game and/or movie you particularly love from a genre you typically dislike?

I’d say Mario Kart. Pick a game from that series, although Mario Kart Double Dash and Mario Kart 8 are probably the ones I’ve given the most love to in recent years. I don’t really like racing games. I can’t necessarily say why, I remember playing a lot of them growing up, but they’re just not where I like to spend most of my gaming time. Mario Kart though, I’ll get down with any day. And it’s not just being a kart racer that does it. I’ve played plenty of other kart racers I don’t enjoy, either. I do Mario Kart, though. Quite dearly.

2: Reversely, is there a game and/or movie you particularly dislike from a genre you otherwise enjoy?

Alex already pointed to GTA V in their answer, but I have to go with a pretty similar tack here. I love open world games, and I also really enjoy those open world crime simulators, as evidenced by my love for the Saints Row series. I really enjoyed Grand Theft Auto III, and Bully was pretty good, but ever since, Rockstar Games output in that model just hasn’t been doing it for me. I tried to get into GTA IV and just wasn’t able to make it stick, Red Dead Redemption had some interesting ideas but I didn’t find it very fun, and I just started Grand Theft Auto V recently and want to give it a good chance to grab me, but I fear it’s heading in the same direction as the others. I think the main issue is that, for all that Rockstar is good at making large, expansive, and involved violence playgrounds that offer a lot of opportunity for fun, the actual gameplay you’ve got, your ability to interact and get involved with said playground, is outright clunky. Walking and driving in their games are kind of loose and slippery, and the running and gunning just doesn’t feel as good as most other games. GTA III and Bully still had those problems, but I think I give them a bit of a bye, as GTA III innovated the whole genre and so everything felt new and fresh with it, and Bully had such a unique setting and ways of interacting with it. Otherwise, I find Rockstar’s games get overshadowed in the same genre they put on the map, just by dint of other games having basic gameplay that feels a lot tighter and less clunky.

Also, when it was time to end my last GTA V session, I found that mission triggers were overlaid on top of all the save points available to me. So I’d be locked into a new mission and unable to actually go to the save point whenever I tried to record my progress so I could, you know, save the game. Seems a really basic oversight, but one that’s been representative of my whole experiences with these games. They get a lot right, but they do things wrong on the basic level. Here’s hoping the autosave has my back.

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Let’s Blog Award, Round 1!-AK

As you know if you’ve been reading this space for any real length of time, Lost to the Aether is an astonishingly award-winning blog.  We’ve gotten so many.  I’m going to have to build a new room to hold all the trophies and plaques we’ve been issued here through these viral blog awards, as soon as the internet gets around to sending them.  Just check out my Stupid Blog Stuff category to see just how many we’ve gotten. I’m constantly checking the mail, just waiting for those physical representations to come.  My trophy room shall be so shiny.

In the meantime, though, we’ve been tagged for another one.  And not one that’s ever come our way before.  The Let’s Blog Award.  And we’ve been tagged not once, not twice, but thrice, in short order.  A three-hit combo of success and glory, coming first from AK of Everything is Bad for You, then next from Red Metal of Extra Life Reviews, and finishing off with the prolific Alex’s Review Corner of, uh, Alex’s Review Corner.  And I quite enjoy these blog awards.  Get a bit of rainy day blog content set up, and get to do one of my favorite things and just talk about myself at the same time.  It’s a win-win.

Of course, it’s December, time of stress, panic, and hatred, so time’s a little too limited this month for me to answer all of those tags in one long post, so we’ll break it up, and respond with a counter combo of our own.  First up here, we’ll be taking on the questions posed by AK of Everything is Bad for You, a blog that is in fact very good for you.  AK is weirdly good at getting me interested in big giant 40+ games I’d had kind of negative impressions of before.  I never thought I’d be trying out the Disgaea series, due to their grindiness, but the way he’s talked about them got me really interested, so I dipped my toes in, and it turned out to be a pretty good time.  And now he’s doing the same thing with the Atelier series. So if something happens and you never see me again it’s probably because AK made some big long Japanese game series I’d never normally consider look so good I broke down and got it and got so wrapped up I never emerged again.  

Let’s get on to AK’s questions before I do that.

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Double Sunshine

Life still hasn’t let up, kicking me in the delightfully shaped rear end while I kick back even harder.  Time’s at a premium, so it’s hard to get posts together, but luckily, that’s where you get friends stepping into help out.  We’ve been nominated for the Sunshine Blogger Award several times already.  We possibly might be the most nominated blog in history.  For all I know.  And as I’ve said before, although I don’t really do these viral blog awards the dignity of passing them on, I do appreciate being nominated, as it’s a good way of putting together content when time is limited.  And it’s always nice being considered.  So, very recently, when we’ve gotten Sunshine Blogger nomination number 5 from AK at Everything is Bad for You and number 6 from Red Metal at Extra Life Reviews, it came as a nice breath of fresh air in these busy times.  Good for me, because I get to make some content that I enjoy doing, and good for you, because you get to learn more about the best thing that ever happened to you.  So lets hop to it.

First up, obligatorily and enthusiastically, if you’re hanging out around my parts, you probably already know AK and Red Metal.  You’ve likely spent a lot of time at their blogs.  Because at this point, the three of us bounce things get on so much we’ve essentially formed a Player Character Party in the JRPG that is the blogsphere.  But if you haven’t, check them out.  If you like my work, you’ll likely like theirs as well.  

On to the questions!  Starting with AK’s.

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Sow a Seed Blogger Award

Awwwwwwwwwww…. yeeeeeeeeeaaaaaaaaaaah!

Man, I have lost track of how many of these awards I have won now. I have been building new shelves in my house to hold all these awards when WordPress finally gets around to sending them to me. If I keep being this award-winningly magnificent, I might have to remodel. Get an extra room in there. To hold all my awards.

This most recent one comes courtesy of Thero at A Reluctant Hero, a blog about essentially whatever’s on Thero’s mind at the moment. Usually video games, but sometimes she’ll hit some other notes, such as when she recently went over some local ghost stories from her region. I found her blog a good positive place to follow, so give it a look. You might like it. And obviously. she has good taste.

So, let’s take a look at THE RULES of this blog award.

  1. Put the award logo/image on your blog.

There. Doesn’t particularly match my manly allure around here, but we can check this off the list, at least.Thank whoever nominated you and provide a link to their blog.

2. Thank whoever nominated you and provide a link to their blog

Hey! I did that already! Man, I rule. And so does Thero.

3. Mention the creator of the award and provide a link as well.

Hmm… is that why people make these viral blog awards? To get additional clicks from everyone’s site that catches the virus? Oh well. The creator of this award is MyAnime2Go. Maybe they’re a great site for you! I don’t know, I didn’t read them, so no official endorsement there.

4. List the rules.

Ok, let’s see here. The rules are:

  1. Put the award logo/image on your blog.
  2. Thank whoever nominated you and provide a link to their blog.
  3. Mention the creator of the award and provide a link as well.
  4. List the rules.
  5. Give a brief story of how your blog started and the problems you faced.
  6. Give five pieces of advice for new and old bloggers. (Note: you can still mention a tip that’s been mentioned already because we all express things differently)
  7. You have to nominate 5 -12 bloggers.
  8. Notify your nominees by commenting on their blog or just reaching out to them.

5. Give a brief story of how your blog started and the problems you faced.

Eh, don’t have much of a story to go with here. I used to be big into online forums, and got all my online socialization piece and my discussion of all the nerd stuff none of my friends were into through them. But then life changed , and I wasn’t finding the time to keep up with them, so I let those drop. There’d always been a number of other bloggers I followed, really enjoying their work, and occasionally I’d have pangs of wanting to do that too, but never really wanted to commit to it. And then on a whim I spent a week making overly badass descriptions of some mundane things I’d been cooking on Facebook, and friends started saying I should start a blog, so eventually, I just did it. Except I use my nethandle so none of them actually know I have this blog.

As far as problems I faced go… eh. I mean, it’s writing. I can do that. There’s definitely been less of the ‘if you build it they will come’ factor than I thought there would be in the beginning, and even what I consider my best works don’t really get as much audience as I would have thought I deserved, but hey, I’m a small blog, much like most everyone doing this, but I still enjoy doing it. And in some ways, having such a select, private audience works even better. I’ve known many bloggers to completely burn themselves out by focusing on increasing their audience. So in retrospect, that’s never been a problem for me.

6. Give five pieces of advice for new and old bloggers. (Note: you can still mention a tip that’s been mentioned already because we all express things differently)

5 pieces of advice. Huh. You’d think after having done this for almost 8 years, they’d come to me more easily. Let’s see.

  1. Write what you enjoy.

Again, I’ve seen lots of people burn out on chasing greater readership. And I get it. Writing takes a lot of time, a lot of thought, and sometimes a lot of prep work and research. It’s natural to want it seen by as many people as possible. But we’re working with a blogosphere that has tons of good and great and mediocre and bad content and it’s hard for even the best of the cream to rise above the rest of the crop. If you’re going to be taking all that time to be writing this material, you need to enjoy the act of writing it. That’s the only way this is going to be worthwhile. It’s not the audience that makes it worth your time, it’s you’re own enjoyment.

2. Be social with it

You know what one of the best parts of blogging has been for me? The social aspect of it. The comments. The bouncing ideas off of each other. The other bloggers cluing me into new games that I wouldn’t have given a chance otherwise. Getting ourselves a shared experience. Again, I don’t have a large circle here. I’m pretty selective about which blogs I’ll follow, and I don’t get the audience that keeps my comment section going for ages. But I greatly value everyone going through here, and every other blogger I have as part of this regular network. It has truly made all this experience more worthwhile. In fact, shout out to the lurkers, too. I don’t know you’re there, exactly, but if this material means enough to you that you’re taking the time out of your day to go through it, that means a lot to me.

3. Be wary of doing things just to generate content

This one’s not an absolute rule. Sometimes you play a game just to make a blog post about it, and it’s a really good time. Or it gets you a really great post. Or whatever. Sometimes it works out. But do that sparingly. In my experience, at least the way I’ve gone, the best content seems to come out of the things I wanted to do anyways. I didn’t originally intend to turn my Dark Souls run into a Let’s Play, but my experiences with my first few hours of the game were so profound, that I felt compelled to do so, and then I found the experience so much fun that I kept doing it, and I think I put together something really great overall. And that passion, when you’re genuinely interested and having fun in doing something, I think that comes through to your readers a lot better than when you’re forcing yourself into something just to have the content.

4. You’re unique. Trust that.

Well, I mean, of course I’m unique. There’s not exactly all that many genius video game players with a great tact for writing who also happen to be the sexiest man in the universe, but really, your thoughts, your impressions, they’re yours. I used to hold back from writing certain things I was wanting to, because I thought someone else would have said what I already wanted to say. But sometimes, I took the time to look that up. And I couldn’t find that. Like, this blog has what I believe to be the most comprehensive list of left-handed characters in games on the internet. And when I was doing my first post of that, I was absolutely sure someone else had already written a complete list. Except no. Nobody had. There were a lot of partial lists, but nothing that was as full or captured as many options as I had, as far as I can tell. Same thing with my posts on why Nintendo behaves in the unique ways it does. Or why we really don’t see that many female video game protagonists. Those things seem so obvious to me that I was sure everyone else already had those thoughts, too. But they didn’t. I have never seen anything like those posts. My thoughts are both incredibly intelligent and unique to my own style, even if they seem like I’m saying things everyone must already know. Because they don’t already know. And they need me to illuminate them. And that’s the same situation you’ll find yourself in, too. Your thoughts are worthwhile and unique, so let them fly.

5. Use your personality

Blogging is personality driven. Use that. Let that shine through. Most people change personality in writing, at least a bit. Try to avoid that. You’re not here to force humor, to tone yourself down, to put on a show for others. Be genuine. Don’t try to impress, don’t try to force, don’t try to be accepted. Be you.

7. You have to nominate 5 -12 bloggers.

I don’t have to. Watch me not.

In general, I don’t make a habit of passing along these viral awards. Because I don’t spread virus. Just watch me crush the coronavirus into submission. But yeah, I’m a curmudgeon, and nominating bloggers for content crosses out of my comfort zone, so I shan’t.

8. Notify your nominees by commenting on their blog or just reaching out to them.

Ok, I will do that with all my nominees right now.

The Mystery Blogger Award!

A while back, we got another one of those social bloggy award things.  And you know what, it’s time to run those down.

So our blog award today comes courtesy of noted friend-of-Aether Red Metal, and I think this one, the Mystery Blogger Award, is in fact one that I haven’t gotten before.  Given how award winning this blog is, that’s becoming more and more of a rarity.  So, Red Metal, thank you for the easy content and the opportunity to express myself.  And hey, you like video games, or movies, and hate traditional media critics, you should give his site a looksee.  You’ll probably like what you see there.

Jumping in, we’ve got 11 questions to run down.

  1. What’s the most unusual work you’ve ever experienced?

I had to think long and hard about this one.  There’s a lot of values for unusual that we could go with here.  Maybe the works that make a point of being unusual?  Or how about the ones that have a whole bunch of elements that only seem connected by PCP?  Or maybe we should take a look at the things that have never been replicated, or the ones that came out of strange circumstances, or the ones that speak to me in a way I don’t think they’re going to to another human being alive?

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In the end, I just kind of settled on the Sword of Truth series.  This is not the most unusual work by many of the metrics I listed above, but it is very notable for being the absolute best example I can think of for when editors look at something, figure ‘eh, it’s still making money’, and let the creator just have whatever they want out of it.  For a long time.  It’s a huge novel series, I think twenty one novels as of this current writing, and I kind of checked out of it at around book 10 so it could be going even stranger places than I remember.  It starts out as something of a more typical fantasy novel, albeit with a side villain that rapes little boys serving a biggest villain that will make little boys come to a familial love with him so he can murder them in magic rituals and also the lead character spends a lot of time being captured by murder BDSM practitioners and the titular Sword of Truth is a magic sword that makes people really really angry and apparently that helps them find the truth, so you know, your value of typical may vary.  Then, it got successful.  Then, author Terry Goodkind got to do whatever he wanted with it.  And author Terry Goodkind loves two things; 1: writing incredibly detailed, lavish descriptions of settings and actions that end up stretching the plot so long that he runs out of space and time at the end of the book and has to rush to wrap everything up in as few pages as possible, and 2: creating incredibly strange situations so he can force his sometimes stupid political views down your throat.  Over the course of the series, the hero has murdered the local equivalent of the senate because he grew tired of their politics working against him, slaughtered a bunch of pacifists, decided that it’s foolish to believe in the afterlife in spite of the fact that he has been to the afterlife and has regularly spoken with the spirits of the dead and the devil equivalent, has a personal army of torturers, marries someone that comes from a clan of women that reproduce solely by raping men they’ve turned into mind-slaves and forcing them to kill any male children that result, and he’s the hero.  Anyone that has a problem with any of that is wrong and evil.  You’re expected to take it all as completely, unambiguously capital-r Right.  Also, he’s a magician, but his magic works by emotion and need which is basically a means for the author to write in whatever the plot needs to move forward without bothering to justify it.  Like, it’s in his magic that he just instinctively knows whatever to do without needing to learn it or actually figure things out…3

It’s actually kind of interesting to see, this is how far someone can take stuff like this.  The thing that makes this unique, is that it’s sometimes actually rather well written.  Like, the author is not like most that’ll devolve into just going on screeds all the time, where it largely seems to be that they don’t have skill beyond the central idea.  Terry Goodkind has real fantasy writing skills when he feels like using them.  He just doesn’t, most of the time.

  1. What is the best work you have experienced that no one else seems to know about?

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Here’s another one that’s taking some thought, and I can go a couple of ways with it.  Orwell is the one that rises to the top of my mind, though.  It’s a 5 episode game, kind of visual novel-esque, where you’re working for the government of a rather oppressive country, basically spying on people’s digital communications and passing information you find there on to a handler in order to try and track down a gang of terrorists.  It’s very well written and plays with its medium very well.  The story branches in a few select moments based on what information you choose to pass on, if anything, and the choices actually do seem meaningful and nuanced in a way that constantly had me questioning the choices I was making and the outcomes I was pushing for.  It had a central mystery that I kind of got wrong in rather glorious fashion and enjoyed every step of my process getting there.  And it brings a surprising amount of tension for a game in which you’re staring at fake e-mails and chatlogs all the time.  I had a rather great time with it, but it’s not one I’ve heard of from anywhere else.

  1. If you could go back in time and go to the premiere of a classic film, which one would you choose?

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The 2013 Lone Ranger.  Which is an odd one, given that the film is really not great, but it’s a personal one.  I worked on the film.  It was a rather small capacity, but there’s one scene that would have been very different if I wasn’t involved.  However, I’m not in the credits, nor was any acknowledgment ever forthcoming.  The production company originally working on the film was happily working with my organization, then a dispute caused Disney to can them and get another production company on it, who were just coincidentally wanting to do the exact same scene in the exact same area with the exact same resources that the original production company was planning, but if they publicly acknowledged my organization or anyone else who was involved in that, they’d basically be admitting they were stealing work.  So yeah.  It’s not something I’m bitter about, but it’d be nice to have my part in it recognized, so that’s why I’d want to head to the premier.

  1. If you decided to write fiction, which genre would you choose?

This is an easy one.  I have written fiction.  And I go for speculative fiction stuff.  Sci-fi, fantasy, or magical realism that’s kind of heavy on the magic.  I enjoy constructed worlds, or having places that aren’t where I’m currently living.

  1. What is the most disappointingly predictable plot twist you’ve ever experienced?

The Passion of the Christ.  Jesus coming back from the dead at the end.  C’mon, totally saw that coming.

  1. What do you consider to be the strangest title for a work?

Let’s talk Touhou.  I’m not sure what their naming conventions for their games are, but I’m pretty sure it involves an English dictionary and a dart board.  Let’s see, some examples:

  • Antimony of Common Flowers
  • Faith in the Goddess of Suwa
  • Immaterial and Missing Power
  • Shoot the Bullet
  • Undefined Fantastic Object
  • Double Dealing Character

Granted, I’ve never played any of the games, so maybe there’s a way to parse the titles and have them make sense, or interpret what the content of the games are, or something.  I’m betting not, though.

  1. Where in a theater do you prefer to sit?

In the middle, and high enough up that I’m either looking straight at or down at the screen.  Looking up doesn’t bother me as much as it seems to others, but it’s not my preference.  I hate spending the whole film looking slightly to the left or right, however.

  1. Do you have any graphic novel/manga series you’re currently following?

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Yeah, a couple.  Now that they’ve been releasing omnibusses for it, I’ve been catching up on the Grant Morrison run on Batman, which I think is one of the best runs Batman’s had.  It does some really interesting things, treating everything that’s ever happened to Batman as canon, but largely shuffling aside the stories and characters everyone knows in favor of the weird, the obscure, and the cringeworthy stuff, so much so that the Batman fans are just as lost as the newcomers, and then interpreting those into the current bits.  It also brings up some consequences for that weird not-supposed-to-be-canon time Batman got raped in the 80s, had the original Robin take a role as a rather different but frankly excellent in his own right Batman, and introduced some really interesting villains on top of Batman’s usual rogue’s gallery.  Unfortunately, some of the greater DC universe stuff at the time lended some things that didn’t really mesh well with the traditional street level Batman, and I’m not as much a fan of the Return of Bruce Wayne and Batman Inc. lines as many others are, but overall, it’s a frankly excellent run.

I’ve also been reading through the X-men, started with the originals some time ago and am just now getting caught up to the modern era.  They were never as great as they were when Chris Claremont was writing them, although there are some quality stories in there over the years as well.  And I picked up basically all the published works of Hiro Mashima a while back through Humble Bundle, and I’ve been working my way through Fairy Tail.  It’s kind of a typical shonen thing, and it suffers a bit from the author obviously going by the seat of his pants, but it starts to get pick up a bit and try a lot of new things around the middle of its run that have me interested, so far.

  1. When it comes to reviewing films, which do you feel are more effective – traditional, written reviews or video essays?

Written.  In general, I prefer written reviews.  More content in less time, they don’t require presentation or editing skills to get ideas across effectively, and it feels a bit easier to explore the ideas being presented.  I’m well aware my take on things and what’s important to me doesn’t exactly match up with most other people’s, so I prefer to be able to get my own take on the review and filter it through my own preferences, and that’s a lot easier to do when its written.

Although I kind of wonder, given that this question is posed to a bunch of bloggers, if there might be more of a tilt that direction.

  1. What aspects of old-school game design do you wish would make a comeback?

I’d like to see more turn-based RPGs gone through a modern lens.   To some extent, turn-based battle systems have largely gone a way, and in a lot of cases I’d say rightfully so because a lot of developers would just end up leaving them rather mindless in design, just hammer the A/X button until you beat the game.  But I do think there’s definite potential in the structure.  Zeboyd Games has shown that by bringing some more activity and strategy into the turn based structure, Shin Megami Tensei manages it by putting enough pressure on you that you have to strategize within it, and the Mario RPG’s action commands inject energy.  It’s never gone away completely, there’s always our Pokemons and what not out there, but I’d like to see it more, albeit with modern sensibilities and creativity in mind.

  1. What aspects of old-school game design are you glad went away?

Lives and continues.  Frankly, I think doing away with those really opened up the medium as a whole.  Repetition is not good for entertainment, being sent back to the start upon enough failure would ruin storytelling, and severe consequences for failure means that the challenges need to be simpler and easier to maintain interest.  Doing away with those let developers up the complexity, give more long-term storytelling, and expand their games a lot more.  We’re better with saves and checkpoints, overall.

Blogger Recognition Award

There was supposed to be another post here.  But I’m heading into one of those periods of life where time is at a premium.  So plans change.  But luckily, like a dreamy superhero, AK swooped in to save the day, nominating us for one of those social viral blog awards, providing a quick shot of easy content just when I needed it the most.  He may not be the hero we deserve, but he’s the hero we need.

And in an interesting twist, this is not an award I’d ever received before.  Which is strange.  I thought I’d gotten all of them already.  But no matter.  This blog’s path of award domination shall continue unabated.  Watch in awe, dear fellows, as I crush this award and all else in my path!

So, let us start by examining the rules that are foolish enough to challenge me.

  1. Say thanks to who nominated you and leave a link back to that person’s blog.

So, thanks to AK, of the gaming and other stuff blog, Everything is Bad for You.  You should check his work out.  If you’ve been around here for any length of time, you know I love writing long-form looks into the media I consume, and judging by the massive Disgaia post he’s sitting on top of at the time of this writing, he loves the same thing.  I find him to have some rather thoughtful takes on his chosen subjects, and he’s opened my eyes to some interesting things I wouldn’t have known otherwise.  He’s also been a common influence around these parts, both with his thoughtful comments and his other blog awards.  In recognition of his contributions, and in return for this award, I hereby bestow upon him the much coveted “Friend of Aether” award.  You may all commence your bowing now.

  1. Give the story or history of your blog.

So, here’s the thing; I don’t have a real big reason or anything why I started this blog.  There were a bunch of influencing factors.  I was following and a regular commenter on a bunch of other blogs, and kind of wanted to do that myself.  I had done a bunch of dumb posts on Facebook basically hyping up my cooking in a really over-the-top way, and a lot of people who read those kept getting after me about starting a blog.  And, historically, I’d been involved in a lot of forums, but had kind of stopped getting much out of those.  And really, I was at a point where I really wanted to reach out of myself, and do something that connected with other people.  So it had been on my mind for quite a while.

I do remember deciding to take the plunge and actually start with it after one of the many, many games industry controversies happened, and there was nothing coming out about it that really reflected my thoughts on the issue.  I don’t even remember what it was, but I do remember that feeling.  Beforehand, I had been carrying the assumption that anything I had to say would have been said already by any of the millions of other journalists, bloggers, commenters, or video makers covering the industry, that there was no original thought under the sun.  And yet, there I was, with some particularly strong point of view that nobody else seemed to have.  So I thought there was room for me on the internet yet.  So I created this.

And this is a bit of an odd blog, isn’t it?  I mean yeah, there’s a lot of games content here, but really I just talk about whatever I want to.  And it’s kind of always been like that.  I used to think my niche was business analysis of the game industry, and sure, there’s still some of that.  But sometimes it’s amused me to muse about writing.  Sometimes I posted a small bit of that graphic novel I was practicing my art skills with.  Sometimes I write about wrestling.  Sometimes I do lets plays.  Sometimes I start up huge projects that I don’t see through.  Sometimes I get in deep with Godzilla.  This blog has no focus.  And that’s the way I like it.

  1. Give two or more pieces of advice for new bloggers.

Write for yourself.  Write what you enjoy, write what gives you meaning, write what makes your life better.  If you’re writing to pursue views, you’re likely to end up unfulfilled.  If you’re writing to try and make a buck off of it, you’re likely going to end up hating what you’re creating and getting less income off of more work than if you took that effort and put it elsewhere.  This is a hobby that takes an extensive amount of time, and a lot of thought, and a lot of your personality, and if you’re putting all that into it and you’re writing for something other than yourself, it’s not going to be worth it to you.

And be social with it.  I didn’t expect it at first, I was one of those ‘If I build it they will come’ people, but honestly one of the best parts, and one of the things that really keep me going, is engaging with my fellow bloggers.  Again, time is at a premium for me, so I can’t spend as much time reading and commenting and discussing as I would really like, and I’m not necessarily the market for every other blogger that comes across here, but what I can do does honestly make this whole experiment more worthwhile.  Connecting with my fellow bloggers is meaningful, and I wouldn’t still be doing this if it didn’t happen.

  1. Nominate 10 other bloggers and link their blogs.

Guess what?  I don’t play by your rules.  No, I think I’m so great, and I deserve this award so much, that I’m just going to nominate myself 10 times.  So take that, blogosphere.

But seriously, thanks to AK for opening up this content, thanks to all of you for being here, and I look forward to seeing y’all when our paths cross again.

Sunshine Blogger v3.00

We’re back, baby!  Went on a bit of an unintentional hiatus there, but yet again, Lost to the Aether rises like the phoenix.  You all now have my permission to rejoice.

We’re going to ease our way back in here by addressing the not one, but two Sunshine Blogger awards/nominations/whatever we received while I was out in that horrible, fearsome place we call real life.  Yes, both AK from Everything’s Bad For You and Red Metal from Extra Life Reviews have put us forward for this incredibly illustrious award.  Having received this already twice before, that obviously makes Lost to the Aether a shoe-in for this, whenever the people administering this bother to make my trophy.

Anyways, as always, in making these nominations, each of our fellow bloggers have posed a number of questions to us.  And your main man is always up to fill people in when they get curious about him.  So let’s get started.

Since AK got his nomination in first, will handle his questions up front.  Red Metal’s turn will come later.

But first, in keeping with the rules of the award, thank you, AK, for this opportunity to engage in my favorite activity and talk about myself.  If you don’t already, you should go check out his blog, Everything is Bad For You.  In spite of the name of his blog, he mostly posts about the good things, usually Japanese games and music, he enjoys.  Dude knows and loves his SMT.  And he’s a lawyer (poor guy), so you’ll sometimes see him working his law knowledge into his posts the way I do with business stuff sometimes here.  You like my stuff, you might well enjoy his.

Next step, on to the questions posed.

  1. Do you have a favorite game composer?  If so, who is it?

Motoi Sakuraba is my favorite video game composer.  I really admire him for the fantastic range and diversity of his works.  I know him best from his work with the Tales Of series, where you get mostly JRPG big bombastic emotion projecting pieces with a bit of rock instrumentation thrown in at times.  His work with the subtle, moody intensity of Dark Souls’ soundtrack was so different I never realized it had the same composer until I looked it up.  Going from there to the Valkyrie Profile series, to the Star Ocean series, to his Smash Bros. work, to so much more, every series of which seems to have a completely different type of soundtrack that is still of a really high quality, Sakuraba is a marvel even among all the talent in the industry.

Beyond that, Yasunori Mitsuda’s work in games is really limited, but Xenoblade Chronicles has probably my favorite soundtrack of any game.  Koji Kondo is a bit hit or miss for me, but when he hits, I think he has more impact than anyone else.  His theme from the trailer to Legend of Zelda Twilight Princess gives me chills every time I listen to it.  And Nobuo Uematsu’s soundtracks basically define my childhood, and still get my feels going.

You know, as I type this out, I realize this is really, really close to Red Metal’s post on the subject.  Guess I’m not that original.

2. Same question as above, but for game artists/art directors.

You know, I’m having a lot harder time with this one than I am with music.  There’s a lot of games I can point at having particularly good art direction, but I can’t bring any of the individuals behind them to mind.  I guess I haven’t connected with the individual creators on this front the same way I had with the music.

3. Is there a character you’ve encountered in a game that annoyed you immediately?  If so, did that character grow on you over time, or do you still dislike them?

Almost any child character in a game.  It always seems like the kids are just cancer to the story.  Nobody knows how to write them well, and they always seem to cause the characters I do like such huge problems and haven’t built up the sympathy required for me to tolerate that.  Walking Dead’s Clementine, Final Fantasy VI’s Relm, and Persona 4’s Nanako are about the only exceptions to this I can think of, where I actually enjoyed their presence from the start.  The rest of the kids just make me groan internally when I realize they’re going to be sticking around.

Sometimes they grow on me, and sometimes they don’t.  It really depends on how they progress from the initial brattiness.  Persona 3’s Ken never did.  In fact, I spent much of his arc moving from initial mild frustration over how “precocious” he is even though he doesn’t really do anything to great anger at the plot over how he does horrible things that have huge consequences yet his development through that is crazy rushed and everyone forgets about what he did almost immediately.  Anise from Tales of the Abyss, however, you start unraveling her character and finding out that, although she’s annoying, she’s got her reasons and traumas that make her that way.  Then there’s characters like Fallout 3/4’s Mayor MacCready, whom I had a burning firey rage for because they’re such a stupid little ratbag, then I have a lot more sympathy for them after they’ve gone through a bit of hell for being a stupid little ratbag, and I like them more once they’ve paid for the suffering they’ve imposed on me with their stupid existence.

Moral of the story is never have kids.

4. If you could own any vehicle from a game, which one would you own, and would it be a practical form of transportation?

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I’ll take the Jehuty from Zone of the Enders 2.  It’s good transportation, and you can park it anywhere.  Combat ready, for when I spy one of my many enemies.  And I have it on good authority that women love a man with a mecha.

5. How do you feel about contributing to crowdfunding campaigns for games and other works?

I actually have pretty strong feelings about that.  That drives me to never do it, really.

I really don’t like how crowdfunding campaigns are driven to treat those contributing to them like investors and selling them on that concept, yet really, all they’re doing it pre-ordering the material all in advance with potentially some special perks, and once the campaign is closed, treating them that way.  It’s telling the consumer they’re buying one thing, but selling them another.  And the fact that there’s no accountability in place and so many of these projects launch and fail because they’re sold on the strength of the creative aspects but they don’t have a producer or manager in place capable of keeping them moving forward, I just really have a hard time trusting crowdfunding.  I think one of my earliest awarenesses of crowdfunding was for the Homestuck game, yet once that campaign was funded, mismanagement led to it negatively impacting the webcomic it was to be based on, and the game itself was floating in the dead zone for a while and still has yet to fully come out.  Not a good first impression of it.

Yet, I can’t deny we’ve gotten some marvelous games out of it.  Your Undertales, your Shovel Knights, your FTLs, your Kingdom Death: Monsters, your Divekicks, the list of smashing successes goes on and on.  I can’t deny that it’s made for some great things, some of which probably wouldn’t exist without it.  I just wait until they’re all available commercially before I pick them up, however.

Fun fact, once upon a time I was going to do one of my business counselor posts about how I’d do a crowdfunding campaign, but then my last job proved that I’m really not good at those.

6. Reversing a question I was asked – what movie would you want to see adapted into game form?

Eh, I’m not really one to ask about movies.  I used to work in the industry, sucked at it, and got burnt out to the point that even now, years later, I get stressed out when I watch anything but just the right type of film.  So, sorry, but I rarely watch movies now, and I don’t have a good answer to this question.

7. Do you buy physical copies of games?  How important is it to you that the publisher releases a physical copy of a game, or does it matter at all?

Oh yeah.  I get physical copies all the time.  That’s my preferred way of getting all this going.  I live in a rural area, and internet’s not the greatest here.  It’s just fine for streaming movies, usually, but downloading games takes quite a while, and it’s usually a lot easier for me to swap out a card or disc when I want to play something than it would be waiting a day or two before I get to play that current gen piece of hotness I’ve got my eye on.

That said, I do have an extensive digital collection.  Mostly on PC, however.  The closing of the Nintendo Wii Store and the fact that my XBox 360 doesn’t work with my current internet has given me trust issues over games being taken away from me, and although Sony seems more reliable, it’s still a pain in the exquisitely formed butt to need to constantly manage system memory.  On PC, though, the various launchers I have make it easy, and the games get to be so cheap, it works wonders with my thrifty nature.  I’ll usually get a game digitally if it’s significantly cheaper than physical, but otherwise, give me my disc any day.

8. If you could have dinner with/hang out with any one main cast of characters from a game, which one would it be?

The crew from Fire Emblem: Path of Radiance.  I don’t know why, really.  It just seems like they’d be the best time for just a big giant barbecue.

9. How important are a game’s story, characters, and overall message to you when weighed against the quality of its gameplay?

I want something to be good in a game.  I can take a bad story if the gameplay is good.  I can take bad gameplay if the story is great.  Best case scenario has both of them coming in line.  I’m willing to work with most any mix there, as long as at least one of the elements has something to offer.

10. If you were exiled to a desert island and could only bring one game console with you, which one would it be?  Not counting the PC – you’re allowed to have a PC on the desert island.  You also have access to power sources.  This is a really convenient desert island, isn’t it?

Well, I’ve got a couple hundred games in my PC library, so are you sure you’re going to let me have that?

Probably my Wii.  Largely because it’s backwards compatable with my Gamecube library, which has a little bit of everything in there, as well as it’s own.  So I think that could keep me occupied for quite a while.

11. How much money do you think you’d get for your entire game collection in Gamestop in-store credit?  

I have a pretty massive game collection.  Most of it’s digital or from a generation or more ago, so that’d be pretty minimal.  I could probably get a good steak dinner from what’s left, if I could find a restaurant that takes Gamestop in-store credit, but not much more than that.  Their going rate’s not that considerable.

Alrighty, now it’s on to the end times, the further nominations!  Normally, I would skip this part, but not today.  Today, I nominate LightningEllen for all eleven nomination slots here.  That’s right, LightningEllen, pick 121 questions, and answer them in your blog.  You have to thank me for it, too.  The rules say so.

And tune in next time, when we slam down the eleven questions Red Metal posed as well!

Sunshine Blogger!

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This is an award winning blog.  You know that.  And I suppose it’s purely natural.  I am the type of person that awards just seem to gravitate to.  And it’s happened again, recently.  Courtesy of Red Metal passing on his Sunshine Blogger Award to what seems like half the internet.  Including our not-so-humble private space on the internet right here.  Have we won the Sunshine Blogger Award before?  I don’t even remember.

You probably know the drill by now.  I’m not one to pass up easy content the chance to talk about myself curiousity, and Red Metal’s leveraged some questions at us.  Let’s run through them!

In which cases would you deem the manga superior to the anime on which it’s based?

I’m going to assume Red Metal’s really asking about when would I deem a manga superior to the anime based on it, because otherwise the only manga based on an anime I’ve read has been Samurai Champloo, and that wasn’t superior to the anime, so this would be a pretty awkward answer.

Having a story that actually finishes would be a big point in its favor.  A lot of anime, even good anime, even long running anime, has a tendency to end before it actually finishes the story.  I remember spending a lot of time with Tenjho Tenge, Eyeshield 21, Tokyo Ghoul, Inuyasha, etc, only for the anime to end long before the climax point they’ve all been building towards has been reached.  And I hate that.  I hate getting involved in a story, committing to a story, that just stops before it reaches its conclusion.  That’s the worst feeling for me.

Otherwise, it’s mostly an issue of pacing.  Which one delivers its energy and momentum better, and tells the story between major beats more effectively?  Sometimes it’s the anime.  The Naruto manga had a horrible sense of pacing, but the anime smoothed it out considerably.  Sometimes its the manga, when the anime creators weren’t able to properly transfer that over.

Which game do you feel has the best soundtrack?

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I’ve never even played Killer Instinct 2013, yet I still find myself digging the soundtrack like crazy.  At least the first season.  Mick Gordon made some absolutely beautiful music for that game that draws from a lot of very interesting cultural sources that still really fit for it.  I have to really admire it.  Later seasons of the game brought on Atlas and Celldweller instead of Mick, which… just didn’t grab me.  Which is odd, because I’ve loved Celldweller’s other music, and his style seems a perfect fit for Killer Instinct, but it just didn’t seem to synchronize.  But yeah, first season Killer Instinct 2013 is absolutely marvelous.  Check it out.

Otherwise Xenoblade Chronicles is probably the soundtrack I’ve gone back to more than anything else.  Some of the most honestly beautiful music I’ve heard in a game, on there.  And it’s incorporated beautifully into the game, matches the settings and events perfectly.

And for a bonus, the soundtrack to Bastion is pretty marvelous as well.

If you could revive a dead video games series, which one would you choose?

Saints Row.  Which is an odd one.  Developer would insist it’s not dead.  After all, Agents of Mayhem follows up on the ending of the final Saints Row game and uses a lot of the same characters, and they’re totally working on another Saints Row project otherwise!  Wikipedia says so!  But we haven’t seen a game in the series that wasn’t, in essence, just a stretched out piece of DLC since 2011, and the current franchise owners seem to mostly be sitting on it.

I’m not even sure what version of the series I’d want to see back.  The original Saints Row was a fun game with a lot of frustrating gameplay hooks and an irreverent but straight-laced plot with some surprisingly intelligent writing hidden beneath the surface.  The second was a pitch black comedy with a plot that went to some rather gritty places, but once again, had some surprisingly smart story beats if you dug into things.  Saints Row 3 dropped a lot of the hidden intelligence, took the idea that ‘haha, crazy funny game series’ up to eleven, and basically made an evil Saturday morning cartoon.  Saints Row IV and Gat Out of Hell took that change and went crazy with it.

So yeah, like I said, I don’t know what I would want from the series, but I want something.  I loved Saints Row 2.  Saints Row 3 dropped a lot of the things I loved about Saints Row 2 and replaced them with something else, but it was still a crazy fun game.  Following up on either of those would make me happy.

What game/film/album/book did you have a particularly difficult time adding to your collection?

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Persona 2: Eternal Punishment.  I’ve said it before, but my favorite game is Persona 4.  I fell in love with that game immediately upon playing it, and wanted to bury myself in the series leading up to it.  Thing is, before Persona 3 made it popular, the Persona series was a very niche JRPG series on the PS2 with a limited run, and it was hard to get copies of the game years after for a reasonable price.  Especially given that they weren’t available on the Playstation store at the time.  I was able to track down the original Persona easily enough, although I still had to pay more than I wanted to for it, but Persona 2: Eternal Punishment for a reasonable price was difficult to find.  Especially given that I wasn’t willing to pay more than original MSRP for a used copy, and I wanted one that came with its original case.  It took me a couple of months, and I ended up doing some minor negotiations with an Amazon seller to get a deal I was satisfied with, but I ended up picking it up for $50.

Of course, now it’s just like $10 digitally on the PSN store.  Progress is a wonderful thing.

Do you prefer to see a film at home or in the theaters?

At home.  Theaters are mostly a date thing for me.  I don’t usually just watch a movie or show on it’s own, I’ve usually got something else going on if I’m just going to sit down and watch something, so being at home lets me multitask.

In what cases did you find yourself siding with critics over fans about a work’s quality?

In general, when you’re dealing with an entry in a games franchise that throws in some deep changes to the established structure, critics seem to weather it better than the fans do.  And I would say I handle it more like the former camp, even for franchises I love.  I understand where it comes from, the new work isn’t meeting up to established expectations, but I feel my enjoyment of the game comes more from its own value rather than the expectations built up, so in general, I don’t get the ‘It’s different it sucks!’ feeling a lot of the fans seem to.

Silent Hill 4’s an example.  Critics thought it was ok, the fans hated it.  I was more in the former camp.  I felt it was a complete mediocre game, but one that wasn’t necessarily poorer than average for the time.  But it was missing a lot of the things that went so successfully in earlier Silent Hills, and for that, the game got blasted online.  Those didn’t really resonate with me.

In what cases did you find yourself siding with fans over critics about a work’s quality?

A lot more often than the above, really.  To be honest, I find the fan reception to be a bit of a better indicator of the chances I’ll have of enjoying a work than the critical reception, for a lot different reasons.  If a fan is excited for the game, and I resonate with the things that make them so excited about it when they describe or show it to me, that’s probably the thing that makes me most likely to get into the series.  Hell, I haven’t cared about Devil May Cry since I tried out the first game and found it too clunky for my tastes, but after watching an LP series by people who absolutely love the games, I’ve been convinced to give a second go to later games in the series lately.

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That works the opposite way, too.  I’ve been finding critics to be a little too impressed with polish over substance, and too hesitant to give outright negative reviews to games that come from large-scale publishers.  Dragon Age II is an example of that.  Outside of the setting, I find the game absolutely horrid.  Combat is unengaging, enemy spawning is blatantly stupid, and you have to go through the same levels so many freaking times that it makes me wonder why I’m even bothering putting time into it if I’m just going to have to circle back and do the same things later.  The plot hits some interesting beats, but it continually undermines its own themes, and ends up feeling like a lot of what you did doesn’t really mean anything shortly after you did it.  I hate that game.  The fans hate that game.  Metacritic ranking?  Well, just see above.

What is the most difficult game you’ve completed?

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Does DLC count?  I don’t think Dark Souls is the hardest game I’ve beaten, but I think the Artorias of the Abyss DLC might be the hardest gaming experience I’ve had.  Manus absolutely took me to the wall and back, and before him, I had to enter some sort of weird zen state and tap into my pure gaming instincts just to get past Artorias.

Otherwise, Zelda 2 comes to mind, but I had copious amounts of save-state help on that one.  And I’ve beaten Binding of Isaac, which adds harder levels and harder bosses on top of the previously ultimate challenges each time you beat it, but I haven’t exhausted its challenges as yet.

Which game series have you been following for the longest amount of time?

The original Super Mario Bros. Was one of the first games I owned.  And I’m still digging it.  So that one.

Vanilla answer, I know.

In what ways do you feel video game critics to be ahead of their film-loving counterparts?

You’re asking the wrong cowboy here.  I have an odd relationship with film.  Got burnt out on it a while back, after some stressful experiences working on the borders of the film industry.  Since then, I’ve had a hard time looking at films purely for enjoyment, and as such, don’t pay much attention to it now.  So I guess that’s the way game critics are ahead, I might actually read a review from them every once in a while.

How does hype factor into how you ultimately feel about a work?

If other people are excited for something, and the features that they’re excited about are things that seem interesting to me, that can be infectious.  See the Devil May Cry example above.  I love a lot of character action games, but I didn’t enjoy the first Devil May Cry, so I never gave the series another thought.  Until recently, in prep for DMC 5, the Let’s Play group I followed played through the series, which is one of their favorites, and I find myself wanting to get into the newer games and get that same excitement for myself.

Hype can ruin a work too, though.  Like, for example, with Planescape: Torment.  With the dialogue surrounding that game, I was expecting it to be transcendent, that it would completely blow my mind.  It didn’t.  It did one thing very, very well, but that was surrounded by a lot of flaws and a gameplay engine I abhorred.  I don’t know that I necessarily would have enjoyed the game more were it not for the hype, but I do recall having a very distinct moment of disappointment early on that soured me for a lot of the rest of it.

The Sunshine Blogger Award

So, as we mentioned last time around, in addition to the Mystery Blogger award from Red Metal, we were nominated for the Sunshine Blogger award by master of the mental science, bloggess extraordinaire, and dominator of the post-apocalyptic wasteland, Athena. Ran out of time to get my response together for that last week, so let’s address that now.

Rules for the Sunshine Blogger award are:

Thank blogger(s) who nominated you in a blog post and link back to their blog.

Athena is a woman of impeccable taste and decision-making. And also she likes Dragon Age. Thank you very much, Athena, for this recognition. I appreciate your consideration.

Answer the 11 questions the blogger asked you.

Questions are:

1. If you could change one thing about AAA gaming, what would it be?

This is one of those somewhat trendy business management things, but I would increase the focus on Human-Centered Design. For a quick 101-level summary, the philosophy there is that generally, there’s three directions most people start from when designing a new product. There’s the business side, which seeks to build things that are economically viable, the practical side, which builds things you’re capable of doing, and the human side, which builds things that people want to use. Any product you release has to satisfy elements of all three spheres to be successful, but when you’re just in the early stages, planning things out, you typically start in one of those spheres mentally and move into the others after you’ve started prototyping and actually testing those projects out. Whichever one you start with has the biggest influence on what shape the product tapes. I get the feeling that a lot of AAA gaming starts more in the sphere of seeking financial viability rather than something that’s going to have an impact on the end user, and I’d like to see that shift.

2. Do you think pineapple belongs on pizza?

Absolutely. Pineapple and onion pizza is one of my favorites.

3. Is there an article on your site that you would write differently, knowing what you know now? Which one?

Eh, don’t think so. I can’t think of anything I’ve written that I wouldn’t stand by. Some of them I’d have plenty to add to, my opinions might have changed on a few, but I can’t think of any that I’d re-write.

My post about being unable to identify as a player in my professional life, though, I feel that one I’d have the most to add to with the way time has shaped up.

4. What’s the weather like near you today?

Warm and sunny. Which has been the case most winter. And that’s a problem. I live in an area where the economy strongly relies on the ski industry. So while parts of the country has been absolutely dumped on, we’ve been pretty dry. Our slopes have spent a lot of the season green. Without snow, we haven’t been getting our usual tourists, which has slowed the economy, which has made my job in workforce development a bit more interesting than usual.

5. Do you like pancakes or waffles better?

Waffles, typically. Evenly cooked all over, crispy instead of floppy? Yes please. Pancakes are good too, though.

6. Is there anything about your gaming hobby/habits that you don’t like?

The time available, mostly. As I mentioned in my last post, I am a multi-faceted individual, with multiple interests and responsibilities, and it’s hard to fit them all into a given day. It’s usually not until 9:00 p.m. That I’m able to start playing something, and I’ve only got a few hours to spare for my favorite pasttime. Even then, I often find myself combining activities, such as playing and exercising or playing and listening to something at the same time, if the game is of a kind to allow for that, just to fit in everything I want to before the day’s over. It’d be nice to have a few more hours added to each day so I can deal with that.

7. Do you have a preference between JRPGs and western RPGs?

No. I don’t typically think in terms of genre much, but both can deliver absolutely fantastic experiences. I feel like there’s a lot more half-assed JRPGs than WRPGs out there, but if you reach the heights of both, both genres can be great, and they can be great in very different ways. What I’ll play really depends on my mood.

8. When does an open-world game begin to suffer from open-world bloat?

I think it’s really a factor of time and engagement. When you’re spending a noticeable amount of time doing things that you just check out from, such as travelling through an empty and uninteresting locale, grinding boars for your quest to collect 20 pig asses to craft your Sword of Pork Butt, *ahem combat in Planescape Torment cough cough*, and you’re not actually paying full attention to any of it, I would say that that’s when open-world bloat starts to kick in. Experiences should be engaging. They should cycle mental energy through you. When they stop doing that, when you’re just checking the boxes and checking out, that’s when they start losing you.

9. What is the most memorable line of dialogue in a game?

I’m not a big quotes guy, but I am rather fond of “Are you a bad enough dude to rescue the president?”

No? You want something meaningful? How about Tales of Phantasia’s “If there is evil in this world, it lurks in the hearts of man.”

Still not satisfied? Fine, bonus round. “Only a jackass can change the world.” Probably my favorite moment from Final Fantasy X-2.

10. Quick! You have 3 seconds to grab one game from your collection. Which one to do you grab and why?

3 seconds?! Oh no, what am I… Persona 4. That’s also my desert island game, my game that describes me, my 8th degree of Kevin Bacon, etc. I think everybody has a work that truly means something to them. That’s special to them, no matter what the quality is. That there’s a connection there beyond just the work itself. Persona 4 is that for me, for reasons I went over in my last post. Persona 4 is my game of games.   It’s the one where context has transcended context, and it has touched me and my life in a way few others have.

11. Do you collect anything? What is it?
Can you collect memories? If so, that’s it for me. I enjoy novelty, building up new experiences, trying new things out. I am more apt to do something if it gives me something new to learn or an experience I hadn’t tried before. There’s a lot to life, and although I’m never going to experience even a fraction of it, I would like to build up as much experience as I can.

Nominate 11 new blogs to receive the award and write them 11 new questions.

Again, nah. I’m just not that social. I don’t think I even have eleven friends. And all the people I would nominate either don’t really jive with the social awards or they’ve gotten one recently because we’re all part of the same circle. Sorry.

List the rules and display the Sunshine Blogger Award logo in your post and/or on your blog.
I don’t know what the award logo is. A quick Google Search shows about a hundred different logos. So you know what? Here:

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And that’s me!  I hope you all enjoyed me talking about myself as much as I did.  And it was a lovely break over a week when I spend half of it away from my writing computer.  We’ll be back with our regularly scheduled content in the near future.

 

The One Lovely Blog Award

There was supposed to be a blog post here.  A long one.  I’ve been working in my spare time on one for a while.  This is one that I’m putting a lot into.  Working a lot of thought and research into it, meaning it’s probably going to be one of those posts that so tailored to my own mental processes that not many others are going to agree with or be interested in the content, but it’s fun to put those out every once in a while, and what’s blogging if you’re not selfish every once in a while?

In any case, I had planned to put this post here, today, figured that I’d have the time to finish it up over the weekend.  Unfortunately, life, as it often does, said no.  Between work, chores, homework, and social obligations, I’ve not had the time I wanted to to work on that post.  Looking at the post, I’m not anywhere near finished.  So, we were going to be looking at one of those sad, sad times where it takes me a while to get a post out, and everyone’s hearts feels smaller in the interim.

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Then, I remembered that a fortnight ago, the lovely Athena at the lovely blog Ambigaming had nominated us here at Lost to the Aether for the One Lovely Blog Award.  I’ve been a little hesitant to follow up on that, what with the fact that this is one of those viral social things and I’m just not very social conflicting with the fact that I think I am totally awesome and love talking about myself.  These two opposed mentalities created a stalemate until… well, until I needed some quick content and this provided a good framework.  You should go over to Athena’s blog and thank her for that.  While you’re at it, check out some of her posts, too.  I mean, if you’ve been following me this far, you probably enjoy overthinking video games, and she does that really well!  Especially if you’re interested at all at how brain science works with video games.

And yeah, some of you who’ve been with us for a while may be wondering how I might have anything more to say about myself after I’ve already been Double Liebstered and a Versatile Blogger.  Oh, how much you underestimate me.  I am as complicated as I am mysterious.  Besides, the OLBA on requires me to state seven things about myself.  Seven!  I could do that all day.

Let’s go!

  1. I was a giant Nintendo fanboy for the longest time.  Yeah, the bad, argumentative type.  I don’t know what to say, there was something wrong with me.  That had lasted until I was given a PS2 back in 2007 and got to expand my gaming horizons.  Even now, I’ve owned at least one version of every console and handheld Nintendo’s put out, aside from the Virtual Boy.
  2. I stopped acknowledging my birthday years ago.  This way, I never age, and shall remain eternally youthful.
  3. I haven’t really written into it here, but as you may have guessed from my ill-fated and poorly suited to the internet-format attempt to create a graphic novel, I really like graphic novels.  Or comics, or manga, or whatever you want to call them.  I read more of those than I do traditional literature.
  4. My father was a huge gun nerd.  I have never cared about guns, but I was able to, check the safety, securely unload, and strip a gun at the age of five, thanks to him.
  5. It seems that most of my interests have pulled a complete 180 from where I was as a teenager.  As a youngling, I was never very interested in dancing, dating, sports, clothes, and a whole bunch of other stuff that I’ve really grown into and now I kick myself for wasting all those times and opportunities in my teenage years.
  6. My hair is my best physical feature.  I’m like Samson, and that’s where my power comes from, except my power is to make people weak in the knees and keep them from thinking of anything else.
  7. I’m not a fitness freak or anything, but I’ve gotten really into calisthenics in the past few years.  I can’t even say why that specifically, but those bodyweight exercises just feel so satisfying to me.

So… there.  That’s me.  And wasn’t that fun?  We’ll see you all again, once I get caught up with life!