Wow, it’s been a while since I had myself some Dark Souls adventures. Well, last time on Oh My God How Long Can I Keep This Going, we had a bunch of trouble with some imaginary people in a fake world, then met a beautiful woman who didn’t want anything to do with us. Because of this, we jumped off a cliff. Somehow that led us back to the real world. So now, rather than barely being able to handle the Painted World of Ariamis, we’re up against the rest of the famed Anor Londo, city of the gods. Will we be barely able to handle this one, or are we doomed to a life of failure and hollowness? Read on to find out!
Leaving from the entrance to the Painted World of Ariamis puts us pretty much exactly where we left off; at the foot of this chapel. I don’t get a really good screencap of it, but all this is built really high off of the ground. Good thing I’m not afraid of heights. I would be, but after the first couple hundred times you come back from the dead, the more pedestrian ways of dying kind of start losing their sting. Of particular note, you can see some bat-wing demons, those spindly little pale creatures, perched gargoyle-like to each side of the staircase. They’re the same creatures that brought me here from Sen’s Fortress, except these ones seem armed. I’m wary of them, but they don’t make a move as I head by. Either they’re as docile as the ones that served as my transport earlier, or I’m just not within their sphere of aggression.
Interesting thing to note about these stairs, they come in two sizes. Suggests there’s two sizes of people that visited this place. One relatively human-sized, much like me, the other some sort of giant.
Like these guys. Two sentinels guarding the entrance to this place. I got my practice in against them near the entrance to Anor Londo, so I don’t expect these guys to pose much challenge. Well, as long as I can keep the fight one-on-one. I’m still not crazy enough to be facing these guys en masse yet.
Fun thing I quickly discover, if you lure a sentinel far enough down the staircase, they’ll hit a point where they just start backing up to their original position, ignoring everything else up to and including the Best Chosen One slipping behind them and taking them on from their unguarded rears. If you don’t think I abuse this… well, you clearly haven’t read the earliest posts in this series.
I spy one of the bat wing demons lurking behind this door, seemingly trying to get at me. I guess it was too much to hope that they wouldn’t hate me just because they took the time to bring me here. Don’t know why I’m surprised. This is Lordran, everything and everyone hates me. Comes part and parcel with the undead curse. The more you die, the more likely you are to go hollow, and those already hollow, well, they’d love to have more of their own. Given how much I’ve fallen in this pursuit of becoming the Best Chosen One, it’s a wonder I’ve stayed as sane as I have. Anyways, lending further credence to my ‘humans and giants coexist here’ theory, this gate is built to accommodate to size. As a whole, it opens large enough to fit beings of a grand stature through, but it also has a little doggie door for those of my height built in. Hmm… ‘doggie door’ seems exceptionally fitting, the way this is built. Makes one wonder how relation between the two races was shaped.
In any case, this gate is locked from the other side, and my big beefy arms are just too large to reach to the lock through the bars. The main doorway into the chapel is solidly locked as well. The gate to the right of the doorway is wide open, however, and it’s through that I venture forth.
It’s through that path that I finally come face to face with those demons. They… well, they’re very different opponents. They’ve got some tricks in them. They’re quick and jumpy and somewhat hard to hit and they have a habit of sneaking around corners when they go aggro unbeknownst to me so I end up fighting groups when I was trying to take them on one by one. They have electric spears, too, meaning I can’t entirely block their damage. They also slide backwards when they’re hit, so I can’t get more than one blow in at a time unless I’ve got them cornered. All these tricks makes them incredibly difficult to fight. I swing my Black Knight Sword low, so they often fly right over my attacks before punishing me for them. They’re too fast to be using pyromancy efficiently. And with how much they move, it’s hard to find an opening. Once I learn they’re moves, though, they end up pretty much being cake. Spears don’t actually have a whole lot of flexibility to them; like an inexperienced jock on prom night, all they can do is thrust. When you know what to expect, it’s not too much trouble to slip past their attack and strike out with your own. My favorite thing to do is to fight them up against a ledge. Since they slide back when hit, it doesn’t take much to fill the abyss below with their corpses. Continue reading