Going Downtown in Fallout Chapter 9

Last time, on Aether cruises through Fallout, we… I don’t even remember. Something about going home again. You can read it. We’re not concerned about past. We only look towards the future. And the future, for us, is the Hub.

We embark from Vault 13 and make the long trip south. A long way. It takes a couple of days to reach it. We only know where the Hub is because of Ian; he told us where to find it, a while ago. It’s about half a day south of Junktown, and since we went back to the beginning to visit the Vault, we have to travel everything we’ve done all over again.

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The only real obstacle we run into on the way there is a single Radscorpion. Which by this point is not an obstacle at all. I only include it to commemorate the fact that it manages to poison Athena. It’s true! It manages to get the drop on us, and the only attack it makes before Athena and crew blow it away manages to both get past Athena’s defenses and actually poison her! This is exciting! I rarely ever see this happen! Entire games will go by, and I don’t have to think about poison. Of course, we’re carrying around 10 antidotes because I haven’t bothered selling them off yet, so it’s no matter for us to cure it, but still! It’s like winning the lottery. Of discomfort. Yeah. We don’t even loot the scorpion’s corpse, we just leave it there as a monument to this unique moment.

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Oh, and also, it’s been 50 days since we left the Vault, I think. Our Pipboy gives us a helpful reminder that everyone we’ve ever known and loved will soon die unless we find some way to rescue them by tracking down a lonely little water chip in this awful, awful wasteland. You know, in case we forgot.

Which we didn’t, for your information.

And then, we’re at the Hub! The thriving metropolis, largest city in the Pacific Wasteland, headquarters of nearly all organized traders in the wastes. They control the economy of the region, most commerce flows through here at some point, and this is the closest thing the wasteland has to a pre-war style city.

We walk in there, and it’s surrounded by farms. Two headed cows and weird mutated corn as far as the eye can see. I gotta say, I really love that Fallout thought about agriculture. Most games only give it a passing sidequest where you have to save the odd bumpkin from some ghost of his daughter’s uncle or some thing, but you see agriculture all over the place here.

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We also bump into a caravan that’s in the process of leaving town, hitching their wagons made from the scavenged flatbeds of pre-war vehicles up to their brahmin, the two-headed cows that serve as the livestock out here. We chat up the security guard, and get some deets on the place. Apparently, we can buy pretty much anything here. Including water. You know, if they can get fresh water here, mayhaps they’d have an idea of where we can pick up a water chip.

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After that we break into some random guy’s house in the middle of the night and start quizzing him about the layout of town. He’s a surprisingly good sport about it. He tells us were to find all the necessities in town, such as the police station, the general store, and most important of all, the local bar. He also tells us that we passed by someone from the sheriff’s office who would have filled us in on all that, but we didn’t because it’s 10:00 p.m. And all the sensible people are in bed and not breaking and entering in order to ask for directions.

Athena’s a night person, remember. You guys all picked it and everything. This is what she do.

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How about you and I… Play Fallout Chapter 4?

Hey, we’re back. With this thing. You know, where we’re out in that whole post-apocalypse deal. Let’s pick up where we left off. You might recall, we just cleared out Vault 15, and found that the only hope for salvation that we knew about was completely obliterated and everyone we love was probably going to die of thirst. So what do we do now? A whole bunch of unrelated milling about in the middle of nowhere? That sounds like a great idea!

In any case, after plumbing the depths of Vault 15 for largely naught, we stump our depressed little heads back to the village of Shady Sands. I figure, if we can’t help our people, why not make the Wasteland a friendlier place by helping someone else’s?

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First things first, we head to the farm side of town. After gawking a bit at the Brahmin, the big, unwieldy, two headed cows that make up livestock in the wasteland, we find ourselves chatting with a farmer. As with most of the NPCs we deal with, there’s nothing visually to tell he’s anything special, but if you’re meticulous about looking at all the villagers, well, a few of them do stand out in description.

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In any case, we had pointedly avoided this guy before, because we have to do this sidequest the first time we talk to him, and it requires us to have a certain scientific capability that Athena didn’t have until she leveled up. You remember how school always made you dissect rats? I guess Athena’s been doing that. With bullets. And that taught her more about crop rotation, which she tells this guy about. This improves Shady Sands architecture and sets in motion events that will see the community grow and foster and give relative stability to the lives of thousands and build a single beacon of order in a world that truly lacks for it, but more importantly, it gives us a few hundred experience points.

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Second, we head to the town doctor, Razlo, and give him the radscorpion tails Ian’s been carrying around in his pants. The doctor can synthesize an antivenom from the poison sacs therein, and gives us a free dose of antidote for every tail we bring him. We walk into the back of the doctor’s home, where he has Jarvis, Seth’s brother, resting there in treatment for the bad case of radscorpion poisoning he’s got. We administer one of our doses of antidote to him because Razlo apparently couldn’t be arsed, and Jarvis starts feeling better. Not well enough to be like jumping around and dancing or anything, but at least his life is out of danger. Again, we don’t get much of a concrete reward for this, but we do get a bunch of experience points for it. Enough to put us at level 3, in fact! We wait until night to take advantage of Athena’s Night Person nature, then level up. You know what time it is now? Time for some more audience participation! So every three levels, we’re going to get a new perk, and I need you guys to… oh hey. Already taken care of. Glad I remembered to get something done before my life turned all to crap.

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Two Steps Forward… Fallout Chapter 3

So last time, as Red Metal so correctly put it, we fell victim to what’s sure to be our nemesis this run, poor stability. And I found that I had completely forgotten to save since the start of that run. Is that the death knell of our playthrough? Would we ever be able to bring ourselves back to the state we once were?

Well, yeah. We weren’t exactly that far in. Just a few minutes later, I had rebuilt our character, did all the same stuff, and got us back to right to where we were. Well, most of the same stuff. There were a few things I did differently.

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First, we had a random encounter on our way to Shady Sands, wherein Athena almost tripped up a cliff somehow, then complained that the government wasn’t doing it’s job. Welcome to a day with my clients.

When we got to Shady Sands, we picked up on the same radscorpion and raiders quest hooks as last time. We continued on that line a bit, and spoke with Razlo and Jarvis. Razlo’s the resident doctor of Shady Sands, currently tasked with helping Seth’s brother Jarvis fight of that nasty case of Radscorpion stabbing. We could royally piss him off by asking what someone with his education is doing in a place like Shady Sands, but Athena is much too suave for that.

The most important thing we did in Shady Sands last time was have Ian join our crew. We could do it the exact same way this time, just by being very charming, but one of the best things about Fallout is how there’s multiple ways to do pretty much everything.  Since we have to do it again anyways, let’s take the opportunity to exercise that.

Also, it lets us drag Athena‘s good name right through the mud. Man, I’m really enjoying naming this character after her now.

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You See Ed. Fallout Chapter 2!

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So when all’s said and done, here’s our guy. Well, girl. See, I really like the idea of naming the character after my fellow webcrawlers, and Athena both called dibs and did a pretty good job of selling me on the glory that is Athena. So we’ll we’re going to be Athena. Sorry, LightningEllen. I am going to do my best not to drag her name through the mud. But, then again, that’s really going to be up to you guys, isn’t it?

I took the liberty of setting her stats based largely on the skills you folk chose. Since you guys made the strong tactical decision of just being born better than everyone else, we ended up with a lot of stat points to play with, here. Yes, we’re Gifted. That’s going to make us slightly weaker at the very beginning of the game, as our increase in stats doesn’t make up for the decrease in skills, but we’ll catch up.

Red Metal had a great idea of maxing out her Agility. Agility’s one of the most useful stats in the game, determining how many action points you get per turn, and your natural armor class i.e. how hard it is for Athena here to end up pummeled. I only set it to 9, however, rather than the max of 10. There’s a reason for this. A reason that’s not going to come to fruition for a long time, at which point I am going to forget to mention that’s why I did this so you won’t know how smart I am, but there’s a reason for it nonetheless. How about you guys just go ahead and think I’m really smart right now.

We’re pumping Intelligence so that we can say smart things about videogames boost our skill points per level back up to normal levels and compensate for the lowered rate we see from being gifted. It also plays into our good talking to people skills, as a higher intelligence opens up more dialogue options. Fun fact, if you have an intelligence of 3 or less, you are not smart enough to hold a normal conversation with people. Makes playing the game a totally different experience. Perception, we’re boosting because I took Mishka’s ‘combat skills’ suggestion as a seconding of Athena’s ‘small guns’ suggestion, so we’re rolling with that. Perception impacts a lot of things, but the most important is our accuracy with ranged weapons, so we’ll need that to, you know, actually hit our enemies. Of course, we’re a Night Person, so our Perception and Intelligence are never actually going to be at 8. They’ll be at 7 during the day, and 9 at night. So when we have the choice, we’re going to want to wait to fight and level up at night, because we’ll get better bonuses then.

Strength theoretically isn’t all that useful since we’re never going to not be shooting people in a fight, but all weapons have a minimum strength requirement or else Athena will be shooting like a stormtrooper.  For small guns, it hits out at 5. Otherwise, the only thing it will impact is how much we can carry. Charisma doesn’t have very many impacts this game, vaguely affecting disposition and prices, but I still figured that since we’re going to be using our speech quite a bit, it’s still handy to have high. I couldn’t bear to have a third stat at 8, so I left it one point short. I left our Endurance subpar, because we need a weakness somewhere to give enemies a chance, and shunted it into Luck. Endurance determines your rate of healing over time, but since we’re a skilled doctor, it’s not so important, your resistances to things you’ll only see a few times in the game, and your hit points. Luck does exactly what it always does every single game it comes up.

So where does this leave us? Athena’s going to be walking out into the wild, rabid wasteland (seriously, they don’t even have Dragon Age out there) able to handle conflicts in a variety of ways. It’s not always going to be the case that we’ll have to the option both to fight and talk our way through, but one of those two will almost always come into play. With our doctor skills, we’ll be able to recover from anything we find on the wastes that doesn’t kill us outright. This is a solid set of skills you’ve started us out with.

And here I was worried that everyone was going to jerk me around by picking Gambling, Outdoorsman, and Throwing for your tagged skills and leaving me with nothing viable to do.

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War Never Changes. Let’s Play Fallout!

War never changes.

Ages ago, they had the War to End All Wars. That was supposed to be the end of it. With that one, we as a species were supposed to end it wiser, safer, saner. With that, we knew the horrors of war, we knew what it did to people, and we knew we wanted no more of it.

Not even thirty years later, we did it again. Ironic, isn’t it? War never changes.

Our species grew with time. We grew in numbers, and we grew in technology. We were smarter, living better lives. You’d think we’d be above it all, after all that. But war never changes. As we grew, so too did our needs. There wasn’t enough to go around. It got to the point where we were making war for the same resource we were consuming in war.

War never changes, but war changes people. Three quarters of the way through the 21st century, October 21st, 2077, war changed the world forever. We don’t know how launched the first bombs. Or who launched the last bombs. Maybe it wasn’t even man at all. Maybe this was the act of an angry God, hitting the reset button on a humanity who by that point was just making war to get what they needed to sustain their war. Whoever it was, it doesn’t really matter by that point. That war came to an end, along with the rest of the world. Nuclear bombs impacting all over the place, both the blasts and the fallout changing it forever, scarring the world in ways few would survive.


At least, that’s what I’ve been told. To be honest, we don’t really know what’s out there. Whether there is anything out there. War never changes, but war hasn’t hit us, these past 84 years. My grandparents were some of the lucky few to make it into a vault. Vault 13, specifically. In Southern California, if that matters to anyone. Safe from the blasts, completely isolated from the outside world, or whatever’s left of it. Here, we had internal conflicts, but things were relatively peaceful. My grandparents lived out the rest of their lives here. My parents were born here, and have lived out their entire lives in the safety of the vault. That was the plan for me as well.

Until recently. Our enclosed, self-sustaining vault suddenly became not so self-sustaining. Our water chip, which was a vital part of the machine that recycled and purified Vault 13’s water, broke. It couldn’t be repaired. We had no replacement. Our cisterns hold months and months of water, but we still had another 120 years before it’d be safe to leave the vault and rehabitate the world. Our water would not last. We’d need a replacement.

Ed was the first to be sent out into the world, seeking salvation. He was a hard, hard man, a survivor, and one who kept up his skills and his edge even in a world that didn’t need them anymore. He was also the single closest person to me in the entirety of Vault 13. Months passed, and we didn’t hear from him again. Then, we sent out Talius. A bit of a somber fellow, but one who was gifted, showing a high level of competence at nearly everything he did. Again, months passed, and we never heard from him again.

It’s time to send someone else out, in search of a new water chip. We only have 150 days of water left. Things are getting desperate. And now, it’s my turn.

A part of me worries. Ed was one of the baddest men I knew, and he’s still vanished, like something’s happened to him. I’ve got the skills. My life, such as it is, has prepared me far beyond the cushy, soften bodies and minds of some of my fellows, but even so, not know what’s out there, aside from that its still in the aftershocks of nuclear bombardment, it’s fearsome.

It doesn’t matter. I have to go. The overseer is not giving me a choice in the matter, however much I want one. I have to find out what’s happened to Ed. I have to save our water supply.

Maybe it’s not so bad. Maybe the 84 years has been enough for most of the Fallout to pass over. Maybe the total bombardment has left whatever remains to wise, fearful, and sparse to pose any real danger. Maybe the world outside is now just as peaceful as the world inside.

War never changes.

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The End of Dark Souls

Last time, on Aether Plays Dark Souls… you know what?  Forget about last time.  Forget about all those last times.  Except don’t really, because those last times were great and they make the world so much better, but maybe forget them a little bit, because it’s all about what we have ahead of us now.

For we are at our moment.  This is it.  This is that moment upon which the fate of the world will fall.

How long has it been?  How many deaths, both mine and others’?  How many tears, conquests, falls and rises?  How many friends have I gained and lost?  How many times have I truly proven myself the best chosen one?

And all around me, how many other people on their own adventures, dealing with their own plague of the darksign, making their own quests?

Tonight, that all ends.  When dawn comes again, if it ever does, the world will be changed.

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But a man can’t change the world unprepared.  I have some things to do.  First step, make use of the rite of kindling and build Firelink’s bonfire as high as it can go, filling my estus flask to bursting in the meantime.

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Second step, use the soul of the darkmoon knightess to make my estus even stronger.  It’s not the best way to honor her death, and I feel I owe her more than this, but you know what?  She tried to kill me.  I don’t care.

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Third step, head up to Frampt and cut him in his big stupid lying…

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I mean, try to cut him, but fall down the giant gaping hole in front of him instead.  Boy, do I feel stupid.

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There’s some magic there, to cushion my fall.  Who left it there, I don’t know.  But for once, I don’t get hurt.  I could get used to that.

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And here I am.  That which I’d been seeking to open on this whole ‘murder everyone’ fool’s mission. Continue reading

Too Much for Dark Souls

Last time, on Dead Dudes and Dark Souls, we’re not saying who, but somebody messed with the wrong chosen one.  Luckily, I’m pretty quick to forgive and forget.  So what do you say we just forget about him right where he is, and take this show onwards.

So, to the left of the pit I dropped what’s-his-name down, I spy a fog gate in the distance.  I head a little bit towards it, at least until I spy some eyes gleaming in the darkness.  I come a bit closer, and the figure behind the eyes comes into view.

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Looks like a man.  Moves like a beast.  Was this the form he took in life, or did whatever necromancy that brought him back to live force him into this?  Whatever the case, he’s faster than the garden variety giant skeletons.  He hammers his skull against my shield, then darts off to the side.  I follow after him, and cut him one.  First blood is mine.  Well, it would be, but, you know…

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The skeleton rains a few blows against my shield in rapid succession.  This seems to tire it out, and when it stops, I’m ready with my answer.  The battle is mine.

But I don’t progress.  Rather, I remember where I was when I came out of the pit below me.  There was a path leading the other way from there.  And there was someone shooting arrows at me from that path.  Maybe it’s something worth checking out.  I head back that way.  Progress be damned.

Two people were shooting at me, in fact.  Giant arrows come out of the darkness, right towards my skull, as I round that corner.  I move out of the way of them.  They’re flying oddly slowly, here.

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I follow the path along, and up, and scale a ladder.  I catch the first archer at a landing at the top of it.  His ally tries to divert me.  Too bad.

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Climbing up the ladder leaves me pretty helpless, though.  I take an arrow to the back in the process.

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There’s a giant skeleton waiting in the hallway at the top.  Yeah, whatever.

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Another one waits on my way down the hallway.  I didn’t bother remembering how I beat these guys.  I just did.

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At the end of that hallway, I take the ladder down and pick up a few eyes of death off a corpse there.  Again, that’s multiplayer stuff, not very useful to me.  Further on, I find a dead end with a few souls for the taking.  Get a nice view of the arena I fought the Pinwheel in, for what it’s worth.  On the way back, I find a place to drop off the cliff and get some more souls.  Continue reading