It’s a bit of a rough week for me. Standard Content will come shortly, but in the meantime, we’ve got some more of this content to fill the gap.
At this point, I’m still working on getting used to using the markers, and I think it shows. The acquisition of some lining markers helps, as it gives us actual outlines for what we’re doing here. Still struggling with using the color to illustrate depth, however.
That Princess of Time thing is a bit of a relic that I’d be cutting out were I going back and editing this thing now. Originally, everyone was supposed to have a class and an element. The element relates to their powers and a main plot point we’ll be seeing later. The class didn’t really have much in-story purpose, but on a meta level it was supposed to relate to their character arcs. Lorelei, here, as the Princess character, was originally going to be struggling with the fact that she was thrust into a leadership role but nobody really expected much leadership out of her due to the strong personalities she was surrounded by, which would lead to her being largely used by other characters, particularly the Prince character, either as a motivator or as a tool towards their own ends until she learned to break out of it and stand on her own. I’ve since dropped a lot of that arc, as well as the idea of using the classes, as a whole. I feel that in the kind of story I’m trying to put together here, adding in features that aren’t justified in-story is just going to be causing problems. Lorelei’s now just the Goddess of Time, rather than Princess of Time.
Ah, there we go. Princess of Time?
Well… won’t argue with that.
This game! So empowering! I may just stick with these newbie mooks all night!